blob: 67db2f16b797cbf94003be48f88e748e7bb442fa [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math' as math;
import 'package:test/bootstrap/browser.dart';
import 'package:test/test.dart';
import 'package:ui/src/engine.dart';
import 'package:ui/ui.dart' hide TextStyle;
import '../screenshot.dart';
void main() {
internalBootstrapBrowserTest(() => testMain);
}
Future<void> testMain() async {
const double screenWidth = 500.0;
const double screenHeight = 500.0;
const Rect screenRect = Rect.fromLTWH(0, 0, screenWidth, screenHeight);
setUp(() async {
debugEmulateFlutterTesterEnvironment = true;
await webOnlyInitializePlatform();
webOnlyFontCollection.debugRegisterTestFonts();
await webOnlyFontCollection.ensureFontsLoaded();
});
test('Should draw linear gradient using rectangle.', () async {
final RecordingCanvas rc =
RecordingCanvas(const Rect.fromLTRB(0, 0, 500, 500));
const Rect shaderRect = Rect.fromLTRB(50, 50, 300, 300);
final SurfacePaint paint = SurfacePaint()..shader = Gradient.linear(
Offset(shaderRect.left, shaderRect.top),
Offset(shaderRect.right, shaderRect.bottom),
const <Color>[Color(0xFFcfdfd2), Color(0xFF042a85)]);
rc.drawRect(shaderRect, paint);
expect(rc.renderStrategy.hasArbitraryPaint, isTrue);
await canvasScreenshot(rc, 'linear_gradient_rect',
region: screenRect,
maxDiffRatePercent: 0.01);
});
test('Should draw linear gradient with transform.', () async {
final RecordingCanvas rc =
RecordingCanvas(const Rect.fromLTRB(0, 0, 500, 500));
final List<double> angles = <double>[0.0, 90.0, 180.0];
double yOffset = 0;
for (final double angle in angles) {
final Rect shaderRect = Rect.fromLTWH(50, 50 + yOffset, 100, 100);
final Matrix4 matrix = Matrix4.identity();
matrix.translate(shaderRect.left, shaderRect.top);
matrix.multiply(Matrix4
.rotationZ((angle / 180) * math.pi));
final Matrix4 post = Matrix4.identity();
post.translate(-shaderRect.left, -shaderRect.top);
matrix.multiply(post);
final SurfacePaint paint = SurfacePaint()
..shader = Gradient.linear(
Offset(shaderRect.left, shaderRect.top),
Offset(shaderRect.right, shaderRect.bottom),
const <Color>[Color(0xFFFF0000), Color(0xFF042a85)],
null,
TileMode.clamp,
matrix.toFloat64());
rc.drawRect(shaderRect, SurfacePaint()
..color = const Color(0xFF000000));
rc.drawOval(shaderRect, paint);
yOffset += 120;
}
expect(rc.renderStrategy.hasArbitraryPaint, isTrue);
await canvasScreenshot(rc, 'linear_gradient_oval_matrix',
region: screenRect,
maxDiffRatePercent: 0.2);
});
// Regression test for https://github.com/flutter/flutter/issues/50010
test('Should draw linear gradient using rounded rect.', () async {
final RecordingCanvas rc =
RecordingCanvas(const Rect.fromLTRB(0, 0, 500, 500));
const Rect shaderRect = Rect.fromLTRB(50, 50, 300, 300);
final SurfacePaint paint = SurfacePaint()..shader = Gradient.linear(
Offset(shaderRect.left, shaderRect.top),
Offset(shaderRect.right, shaderRect.bottom),
const <Color>[Color(0xFFcfdfd2), Color(0xFF042a85)]);
rc.drawRRect(RRect.fromRectAndRadius(shaderRect, const Radius.circular(16)), paint);
expect(rc.renderStrategy.hasArbitraryPaint, isTrue);
await canvasScreenshot(rc, 'linear_gradient_rounded_rect',
region: screenRect,
maxDiffRatePercent: 0.1);
});
test('Should draw tiled repeated linear gradient with transform.', () async {
final RecordingCanvas rc =
RecordingCanvas(const Rect.fromLTRB(0, 0, 500, 500));
final List<double> angles = <double>[0.0, 30.0, 210.0];
double yOffset = 0;
for (final double angle in angles) {
final Rect shaderRect = Rect.fromLTWH(50, 50 + yOffset, 100, 100);
final SurfacePaint paint = SurfacePaint()
..shader = Gradient.linear(
Offset(shaderRect.left, shaderRect.top),
Offset(shaderRect.left + shaderRect.width / 2, shaderRect.top),
const <Color>[Color(0xFFFF0000), Color(0xFF042a85)],
null,
TileMode.repeated,
Matrix4
.rotationZ((angle / 180) * math.pi)
.toFloat64());
rc.drawRect(shaderRect, SurfacePaint()
..color = const Color(0xFF000000));
rc.drawOval(shaderRect, paint);
yOffset += 120;
}
expect(rc.renderStrategy.hasArbitraryPaint, isTrue);
await canvasScreenshot(rc, 'linear_gradient_tiled_repeated_rect',
region: screenRect);
});
test('Should draw tiled mirrored linear gradient with transform.', () async {
final RecordingCanvas rc =
RecordingCanvas(const Rect.fromLTRB(0, 0, 500, 500));
final List<double> angles = <double>[0.0, 30.0, 210.0];
double yOffset = 0;
for (final double angle in angles) {
final Rect shaderRect = Rect.fromLTWH(50, 50 + yOffset, 100, 100);
final SurfacePaint paint = SurfacePaint()
..shader = Gradient.linear(
Offset(shaderRect.left, shaderRect.top),
Offset(shaderRect.left + shaderRect.width / 2, shaderRect.top),
const <Color>[Color(0xFFFF0000), Color(0xFF042a85)],
null,
TileMode.mirror,
Matrix4
.rotationZ((angle / 180) * math.pi)
.toFloat64());
rc.drawRect(shaderRect, SurfacePaint()
..color = const Color(0xFF000000));
rc.drawOval(shaderRect, paint);
yOffset += 120;
}
expect(rc.renderStrategy.hasArbitraryPaint, isTrue);
await canvasScreenshot(rc, 'linear_gradient_tiled_mirrored_rect',
region: screenRect);
});
}