blob: 4c6dae16d54a460f25cf2e01ce019d5238309bb9 [file] [log] [blame]
#version 320 es
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
precision highp float;
layout(location = 0) out vec4 fragColor;
layout(location = 0) uniform float a;
void main() {
fragColor = vec4(
0.0,
// normalized result is x = [3/5, 4/5], so add 2/5 to x1 to make 1.0
normalize(vec2(a * 3.0, 4.0))[0] + 0.4,
0.0,
// normalized result is x = [3/5, 4/5], so add 1/5 to x2 to make 1.0
normalize(vec2(a * 3.0, 4.0))[1] + 0.2
);
}