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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_COMPOSITOR_CONTEXT_H_
#define FLUTTER_FLOW_COMPOSITOR_CONTEXT_H_
#include <memory>
#include <string>
#include "flutter/common/graphics/texture.h"
#include "flutter/flow/embedded_views.h"
#include "flutter/flow/instrumentation.h"
#include "flutter/flow/raster_cache.h"
#include "flutter/fml/macros.h"
#include "flutter/fml/raster_thread_merger.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/gpu/GrDirectContext.h"
namespace flutter {
class LayerTree;
enum class RasterStatus {
// Frame has successfully rasterized.
kSuccess,
// Frame is submitted twice. This is only used on Android when
// switching the background surface to FlutterImageView.
//
// On Android, the first frame doesn't make the image available
// to the ImageReader right away. The second frame does.
//
// TODO(egarciad): https://github.com/flutter/flutter/issues/65652
kResubmit,
// Frame is dropped and a new frame with the same layer tree is
// attempted.
//
// This is currently used to wait for the thread merger to merge
// the raster and platform threads.
//
// Since the thread merger may be disabled,
kSkipAndRetry,
// Frame has been successfully rasterized, but "there are additional items in
// the pipeline waiting to be consumed. This is currently
// only used when thread configuration change occurs.
kEnqueuePipeline,
// Failed to rasterize the frame.
kFailed,
// Layer tree was discarded due to LayerTreeDiscardCallback or inability to
// access the GPU.
kDiscarded,
// Drawing was yielded to allow the correct thread to draw as a result of the
// RasterThreadMerger.
kYielded,
};
class CompositorContext {
public:
class ScopedFrame {
public:
ScopedFrame(CompositorContext& context,
GrDirectContext* gr_context,
SkCanvas* canvas,
ExternalViewEmbedder* view_embedder,
const SkMatrix& root_surface_transformation,
bool instrumentation_enabled,
bool surface_supports_readback,
fml::RefPtr<fml::RasterThreadMerger> raster_thread_merger);
virtual ~ScopedFrame();
SkCanvas* canvas() { return canvas_; }
ExternalViewEmbedder* view_embedder() { return view_embedder_; }
CompositorContext& context() const { return context_; }
const SkMatrix& root_surface_transformation() const {
return root_surface_transformation_;
}
bool surface_supports_readback() { return surface_supports_readback_; }
GrDirectContext* gr_context() const { return gr_context_; }
virtual RasterStatus Raster(LayerTree& layer_tree,
bool ignore_raster_cache);
private:
CompositorContext& context_;
GrDirectContext* gr_context_;
SkCanvas* canvas_;
ExternalViewEmbedder* view_embedder_;
const SkMatrix& root_surface_transformation_;
const bool instrumentation_enabled_;
const bool surface_supports_readback_;
fml::RefPtr<fml::RasterThreadMerger> raster_thread_merger_;
FML_DISALLOW_COPY_AND_ASSIGN(ScopedFrame);
};
CompositorContext(fml::Milliseconds frame_budget = fml::kDefaultFrameBudget);
virtual ~CompositorContext();
virtual std::unique_ptr<ScopedFrame> AcquireFrame(
GrDirectContext* gr_context,
SkCanvas* canvas,
ExternalViewEmbedder* view_embedder,
const SkMatrix& root_surface_transformation,
bool instrumentation_enabled,
bool surface_supports_readback,
fml::RefPtr<fml::RasterThreadMerger> raster_thread_merger);
void OnGrContextCreated();
void OnGrContextDestroyed();
RasterCache& raster_cache() { return raster_cache_; }
TextureRegistry& texture_registry() { return texture_registry_; }
const Counter& frame_count() const { return frame_count_; }
const Stopwatch& raster_time() const { return raster_time_; }
Stopwatch& ui_time() { return ui_time_; }
private:
RasterCache raster_cache_;
TextureRegistry texture_registry_;
Counter frame_count_;
Stopwatch raster_time_;
Stopwatch ui_time_;
void BeginFrame(ScopedFrame& frame, bool enable_instrumentation);
void EndFrame(ScopedFrame& frame, bool enable_instrumentation);
FML_DISALLOW_COPY_AND_ASSIGN(CompositorContext);
};
} // namespace flutter
#endif // FLUTTER_FLOW_COMPOSITOR_CONTEXT_H_