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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// @dart = 2.12
part of dart.ui;
/// A view into which a Flutter [Scene] is drawn.
///
/// Each [FlutterView] has its own layer tree that is rendered into an area
/// inside of a [FlutterWindow] whenever [render] is called with a [Scene].
///
/// ## Insets and Padding
///
/// {@animation 300 300 https://flutter.github.io/assets-for-api-docs/assets/widgets/window_padding.mp4}
///
/// In this illustration, the black areas represent system UI that the app
/// cannot draw over. The red area represents view padding that the view may not
/// be able to detect gestures in and may not want to draw in. The grey area
/// represents the system keyboard, which can cover over the bottom view padding
/// when visible.
///
/// The [viewInsets] are the physical pixels which the operating
/// system reserves for system UI, such as the keyboard, which would fully
/// obscure any content drawn in that area.
///
/// The [viewPadding] are the physical pixels on each side of the
/// display that may be partially obscured by system UI or by physical
/// intrusions into the display, such as an overscan region on a television or a
/// "notch" on a phone. Unlike the insets, these areas may have portions that
/// show the user view-painted pixels without being obscured, such as a
/// notch at the top of a phone that covers only a subset of the area. Insets,
/// on the other hand, either partially or fully obscure the window, such as an
/// opaque keyboard or a partially translucent status bar, which cover an area
/// without gaps.
///
/// The [padding] property is computed from both
/// [viewInsets] and [viewPadding]. It will allow a
/// view inset to consume view padding where appropriate, such as when a phone's
/// keyboard is covering the bottom view padding and so "absorbs" it.
///
/// Clients that want to position elements relative to the view padding
/// regardless of the view insets should use the [viewPadding]
/// property, e.g. if you wish to draw a widget at the center of the screen with
/// respect to the iPhone "safe area" regardless of whether the keyboard is
/// showing.
///
/// [padding] is useful for clients that want to know how much
/// padding should be accounted for without concern for the current inset(s)
/// state, e.g. determining whether a gesture should be considered for scrolling
/// purposes. This value varies based on the current state of the insets. For
/// example, a visible keyboard will consume all gestures in the bottom part of
/// the [viewPadding] anyway, so there is no need to account for
/// that in the [padding], which is always safe to use for such
/// calculations.
///
/// See also:
///
/// * [FlutterWindow], a special case of a [FlutterView] that is represented on
/// the platform as a separate window which can host other [FlutterView]s.
abstract class FlutterView {
/// The platform dispatcher that this view is registered with, and gets its
/// information from.
PlatformDispatcher get platformDispatcher;
/// The configuration of this view.
ViewConfiguration get viewConfiguration;
/// The number of device pixels for each logical pixel for the screen this
/// view is displayed on.
///
/// This number might not be a power of two. Indeed, it might not even be an
/// integer. For example, the Nexus 6 has a device pixel ratio of 3.5.
///
/// Device pixels are also referred to as physical pixels. Logical pixels are
/// also referred to as device-independent or resolution-independent pixels.
///
/// By definition, there are roughly 38 logical pixels per centimeter, or
/// about 96 logical pixels per inch, of the physical display. The value
/// returned by [devicePixelRatio] is ultimately obtained either from the
/// hardware itself, the device drivers, or a hard-coded value stored in the
/// operating system or firmware, and may be inaccurate, sometimes by a
/// significant margin.
///
/// The Flutter framework operates in logical pixels, so it is rarely
/// necessary to directly deal with this property.
///
/// When this changes, [onMetricsChanged] is called.
///
/// See also:
///
/// * [WidgetsBindingObserver], for a mechanism at the widgets layer to
/// observe when this value changes.
double get devicePixelRatio => viewConfiguration.devicePixelRatio;
/// The dimensions and location of the rectangle into which the scene rendered
/// in this view will be drawn on the screen, in physical pixels.
///
/// When this changes, [onMetricsChanged] is called.
///
/// At startup, the size and location of the view may not be known before Dart
/// code runs. If this value is observed early in the application lifecycle,
/// it may report [Rect.zero].
///
/// This value does not take into account any on-screen keyboards or other
/// system UI. The [padding] and [viewInsets] properties provide a view into
/// how much of each side of the view may be obscured by system UI.
///
/// See also:
///
/// * [WidgetsBindingObserver], for a mechanism at the widgets layer to
/// observe when this value changes.
Rect get physicalGeometry => viewConfiguration.geometry;
/// The dimensions of the rectangle into which the scene rendered in this view
/// will be drawn on the screen, in physical pixels.
///
/// When this changes, [onMetricsChanged] is called.
///
/// At startup, the size of the view may not be known before Dart code runs.
/// If this value is observed early in the application lifecycle, it may
/// report [Size.zero].
///
/// This value does not take into account any on-screen keyboards or other
/// system UI. The [padding] and [viewInsets] properties provide information
/// about how much of each side of the view may be obscured by system UI.
///
/// This value is the same as the `size` member of [physicalGeometry].
///
/// See also:
///
/// * [physicalGeometry], which reports the location of the view as well as
/// its size.
/// * [WidgetsBindingObserver], for a mechanism at the widgets layer to
/// observe when this value changes.
Size get physicalSize => viewConfiguration.geometry.size;
/// The number of physical pixels on each side of the display rectangle into
/// which the view can render, but over which the operating system will likely
/// place system UI, such as the keyboard, that fully obscures any content.
///
/// When this property changes, [onMetricsChanged] is called.
///
/// The relationship between this [viewInsets],
/// [viewPadding], and [padding] are described in
/// more detail in the documentation for [FlutterView].
///
/// See also:
///
/// * [WidgetsBindingObserver], for a mechanism at the widgets layer to
/// observe when this value changes.
/// * [MediaQuery.of], a simpler mechanism for the same.
/// * [Scaffold], which automatically applies the view insets in material
/// design applications.
WindowPadding get viewInsets => viewConfiguration.viewInsets;
/// The number of physical pixels on each side of the display rectangle into
/// which the view can render, but which may be partially obscured by system
/// UI (such as the system notification area), or or physical intrusions in
/// the display (e.g. overscan regions on television screens or phone sensor
/// housings).
///
/// Unlike [padding], this value does not change relative to
/// [viewInsets]. For example, on an iPhone X, it will not
/// change in response to the soft keyboard being visible or hidden, whereas
/// [padding] will.
///
/// When this property changes, [onMetricsChanged] is called.
///
/// The relationship between this [viewInsets],
/// [viewPadding], and [padding] are described in
/// more detail in the documentation for [FlutterView].
///
/// See also:
///
/// * [WidgetsBindingObserver], for a mechanism at the widgets layer to
/// observe when this value changes.
/// * [MediaQuery.of], a simpler mechanism for the same.
/// * [Scaffold], which automatically applies the padding in material design
/// applications.
WindowPadding get viewPadding => viewConfiguration.viewPadding;
/// The number of physical pixels on each side of the display rectangle into
/// which the view can render, but where the operating system will consume
/// input gestures for the sake of system navigation.
///
/// For example, an operating system might use the vertical edges of the
/// screen, where swiping inwards from the edges takes users backward
/// through the history of screens they previously visited.
///
/// When this property changes, [onMetricsChanged] is called.
///
/// See also:
///
/// * [WidgetsBindingObserver], for a mechanism at the widgets layer to
/// observe when this value changes.
/// * [MediaQuery.of], a simpler mechanism for the same.
WindowPadding get systemGestureInsets => viewConfiguration.systemGestureInsets;
/// The number of physical pixels on each side of the display rectangle into
/// which the view can render, but which may be partially obscured by system
/// UI (such as the system notification area), or or physical intrusions in
/// the display (e.g. overscan regions on television screens or phone sensor
/// housings).
///
/// This value is calculated by taking `max(0.0, FlutterView.viewPadding -
/// FlutterView.viewInsets)`. This will treat a system IME that increases the
/// bottom inset as consuming that much of the bottom padding. For example, on
/// an iPhone X, [EdgeInsets.bottom] of [FlutterView.padding] is the same as
/// [EdgeInsets.bottom] of [FlutterView.viewPadding] when the soft keyboard is
/// not drawn (to account for the bottom soft button area), but will be `0.0`
/// when the soft keyboard is visible.
///
/// When this changes, [onMetricsChanged] is called.
///
/// The relationship between this [viewInsets], [viewPadding], and [padding]
/// are described in more detail in the documentation for [FlutterView].
///
/// See also:
///
/// * [WidgetsBindingObserver], for a mechanism at the widgets layer to
/// observe when this value changes.
/// * [MediaQuery.of], a simpler mechanism for the same.
/// * [Scaffold], which automatically applies the padding in material design
/// applications.
WindowPadding get padding => viewConfiguration.padding;
/// Updates the view's rendering on the GPU with the newly provided [Scene].
///
/// This function must be called within the scope of the
/// [PlatformDispatcher.onBeginFrame] or [PlatformDispatcher.onDrawFrame]
/// callbacks being invoked.
///
/// If this function is called a second time during a single
/// [PlatformDispatcher.onBeginFrame]/[PlatformDispatcher.onDrawFrame]
/// callback sequence or called outside the scope of those callbacks, the call
/// will be ignored.
///
/// To record graphical operations, first create a [PictureRecorder], then
/// construct a [Canvas], passing that [PictureRecorder] to its constructor.
/// After issuing all the graphical operations, call the
/// [PictureRecorder.endRecording] function on the [PictureRecorder] to obtain
/// the final [Picture] that represents the issued graphical operations.
///
/// Next, create a [SceneBuilder], and add the [Picture] to it using
/// [SceneBuilder.addPicture]. With the [SceneBuilder.build] method you can
/// then obtain a [Scene] object, which you can display to the user via this
/// [render] function.
///
/// See also:
///
/// * [SchedulerBinding], the Flutter framework class which manages the
/// scheduling of frames.
/// * [RendererBinding], the Flutter framework class which manages layout and
/// painting.
void render(Scene scene) => _render(scene, this);
void _render(Scene scene, FlutterView view) native 'PlatformConfiguration_render';
}
/// A top-level platform window displaying a Flutter layer tree drawn from a
/// [Scene].
///
/// The current list of all Flutter views for the application is available from
/// `WidgetsBinding.instance.platformDispatcher.views`. Only views that are of type
/// [FlutterWindow] are top level platform windows.
///
/// There is also a [PlatformDispatcher.instance] singleton object in `dart:ui`
/// if `WidgetsBinding` is unavailable, but we strongly advise avoiding a static
/// reference to it. See the documentation for [PlatformDispatcher.instance] for
/// more details about why it should be avoided.
///
/// See also:
///
/// * [PlatformDispatcher], which manages the current list of [FlutterView] (and
/// thus [FlutterWindow]) instances.
class FlutterWindow extends FlutterView {
FlutterWindow._(this._windowId, this.platformDispatcher);
/// The opaque ID for this view.
final Object _windowId;
@override
final PlatformDispatcher platformDispatcher;
@override
ViewConfiguration get viewConfiguration {
assert(platformDispatcher._viewConfigurations.containsKey(_windowId));
return platformDispatcher._viewConfigurations[_windowId]!;
}
}
/// A [FlutterWindow] that includes access to setting callbacks and retrieving
/// properties that reside on the [PlatformDispatcher].
///
/// It is the type of the global [window] singleton used by applications that
/// only have a single main window.
///
/// In addition to the properties of [FlutterView], this class provides access
/// to platform-specific properties. To modify or retrieve these properties,
/// applications designed for more than one main window should prefer using
/// `WidgetsBinding.instance.platformDispatcher` instead.
///
/// Prefer access through `WidgetsBinding.instance.window` or
/// `WidgetsBinding.instance.platformDispatcher` over a static reference to
/// [window], or [PlatformDispatcher.instance]. See the documentation for
/// [PlatformDispatcher.instance] for more details about this recommendation.
class SingletonFlutterWindow extends FlutterWindow {
SingletonFlutterWindow._(Object windowId, PlatformDispatcher platformDispatcher)
: super._(windowId, platformDispatcher);
/// A callback that is invoked whenever the [devicePixelRatio],
/// [physicalSize], [padding], [viewInsets], [PlatformDispatcher.views], or
/// [systemGestureInsets] values change.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// See [PlatformDispatcher.onMetricsChanged] for more information.
VoidCallback? get onMetricsChanged => platformDispatcher.onMetricsChanged;
set onMetricsChanged(VoidCallback? callback) {
platformDispatcher.onMetricsChanged = callback;
}
/// The system-reported default locale of the device.
///
/// {@template dart.ui.window.accessorForwardWarning}
/// Accessing this value returns the value contained in the
/// [PlatformDispatcher] singleton, so instead of getting it from here, you
/// should consider getting it from `WidgetsBinding.instance.platformDispatcher` instead
/// (or, when `WidgetsBinding` isn't available, from
/// [PlatformDispatcher.instance]). The reason this value forwards to the
/// [PlatformDispatcher] is to provide convenience for applications that only
/// use a single main window.
/// {@endtemplate}
///
/// This establishes the language and formatting conventions that window
/// should, if possible, use to render their user interface.
///
/// This is the first locale selected by the user and is the user's primary
/// locale (the locale the device UI is displayed in)
///
/// This is equivalent to `locales.first` and will provide an empty non-null
/// locale if the [locales] list has not been set or is empty.
Locale get locale => platformDispatcher.locale;
/// The full system-reported supported locales of the device.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// This establishes the language and formatting conventions that window
/// should, if possible, use to render their user interface.
///
/// The list is ordered in order of priority, with lower-indexed locales being
/// preferred over higher-indexed ones. The first element is the primary [locale].
///
/// The [onLocaleChanged] callback is called whenever this value changes.
///
/// See also:
///
/// * [WidgetsBindingObserver], for a mechanism at the widgets layer to
/// observe when this value changes.
List<Locale> get locales => platformDispatcher.locales;
/// Performs the platform-native locale resolution.
///
/// Each platform may return different results.
///
/// If the platform fails to resolve a locale, then this will return null.
///
/// This method returns synchronously and is a direct call to
/// platform specific APIs without invoking method channels.
Locale? computePlatformResolvedLocale(List<Locale> supportedLocales) {
return platformDispatcher.computePlatformResolvedLocale(supportedLocales);
}
/// A callback that is invoked whenever [locale] changes value.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// The framework invokes this callback in the same zone in which the
/// callback was set.
///
/// See also:
///
/// * [WidgetsBindingObserver], for a mechanism at the widgets layer to
/// observe when this callback is invoked.
VoidCallback? get onLocaleChanged => platformDispatcher.onLocaleChanged;
set onLocaleChanged(VoidCallback? callback) {
platformDispatcher.onLocaleChanged = callback;
}
/// The lifecycle state immediately after dart isolate initialization.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// This property will not be updated as the lifecycle changes.
///
/// It is used to initialize [SchedulerBinding.lifecycleState] at startup
/// with any buffered lifecycle state events.
String get initialLifecycleState => platformDispatcher.initialLifecycleState;
/// The system-reported text scale.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// This establishes the text scaling factor to use when rendering text,
/// according to the user's platform preferences.
///
/// The [onTextScaleFactorChanged] callback is called whenever this value
/// changes.
///
/// See also:
///
/// * [WidgetsBindingObserver], for a mechanism at the widgets layer to
/// observe when this value changes.
double get textScaleFactor => platformDispatcher.textScaleFactor;
/// The setting indicating whether time should always be shown in the 24-hour
/// format.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// This option is used by [showTimePicker].
bool get alwaysUse24HourFormat => platformDispatcher.alwaysUse24HourFormat;
/// A callback that is invoked whenever [textScaleFactor] changes value.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// The framework invokes this callback in the same zone in which the
/// callback was set.
///
/// See also:
///
/// * [WidgetsBindingObserver], for a mechanism at the widgets layer to
/// observe when this callback is invoked.
VoidCallback? get onTextScaleFactorChanged => platformDispatcher.onTextScaleFactorChanged;
set onTextScaleFactorChanged(VoidCallback? callback) {
platformDispatcher.onTextScaleFactorChanged = callback;
}
/// The setting indicating the current brightness mode of the host platform.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// If the platform has no preference, [platformBrightness] defaults to
/// [Brightness.light].
Brightness get platformBrightness => platformDispatcher.platformBrightness;
/// A callback that is invoked whenever [platformBrightness] changes value.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// The framework invokes this callback in the same zone in which the
/// callback was set.
///
/// See also:
///
/// * [WidgetsBindingObserver], for a mechanism at the widgets layer to
/// observe when this callback is invoked.
VoidCallback? get onPlatformBrightnessChanged => platformDispatcher.onPlatformBrightnessChanged;
set onPlatformBrightnessChanged(VoidCallback? callback) {
platformDispatcher.onPlatformBrightnessChanged = callback;
}
/// A callback that is invoked to notify the window that it is an appropriate
/// time to provide a scene using the [SceneBuilder] API and the [render]
/// method.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// When possible, this is driven by the hardware VSync signal. This is only
/// called if [scheduleFrame] has been called since the last time this
/// callback was invoked.
///
/// The [onDrawFrame] callback is invoked immediately after [onBeginFrame],
/// after draining any microtasks (e.g. completions of any [Future]s) queued
/// by the [onBeginFrame] handler.
///
/// The framework invokes this callback in the same zone in which the
/// callback was set.
///
/// See also:
///
/// * [SchedulerBinding], the Flutter framework class which manages the
/// scheduling of frames.
/// * [RendererBinding], the Flutter framework class which manages layout and
/// painting.
FrameCallback? get onBeginFrame => platformDispatcher.onBeginFrame;
set onBeginFrame(FrameCallback? callback) {
platformDispatcher.onBeginFrame = callback;
}
/// A callback that is invoked for each frame after [onBeginFrame] has
/// completed and after the microtask queue has been drained.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// This can be used to implement a second phase of frame rendering that
/// happens after any deferred work queued by the [onBeginFrame] phase.
///
/// The framework invokes this callback in the same zone in which the
/// callback was set.
///
/// See also:
///
/// * [SchedulerBinding], the Flutter framework class which manages the
/// scheduling of frames.
/// * [RendererBinding], the Flutter framework class which manages layout and
/// painting.
VoidCallback? get onDrawFrame => platformDispatcher.onDrawFrame;
set onDrawFrame(VoidCallback? callback) {
platformDispatcher.onDrawFrame = callback;
}
/// A callback that is invoked to report the [FrameTiming] of recently
/// rasterized frames.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// It's preferred to use [SchedulerBinding.addTimingsCallback] than to use
/// [SingletonFlutterWindow.onReportTimings] directly because
/// [SchedulerBinding.addTimingsCallback] allows multiple callbacks.
///
/// This can be used to see if the window has missed frames (through
/// [FrameTiming.buildDuration] and [FrameTiming.rasterDuration]), or high
/// latencies (through [FrameTiming.totalSpan]).
///
/// Unlike [Timeline], the timing information here is available in the release
/// mode (additional to the profile and the debug mode). Hence this can be
/// used to monitor the application's performance in the wild.
///
/// {@macro dart.ui.TimingsCallback.list}
///
/// If this is null, no additional work will be done. If this is not null,
/// Flutter spends less than 0.1ms every 1 second to report the timings
/// (measured on iPhone6S). The 0.1ms is about 0.6% of 16ms (frame budget for
/// 60fps), or 0.01% CPU usage per second.
TimingsCallback? get onReportTimings => platformDispatcher.onReportTimings;
set onReportTimings(TimingsCallback? callback) {
platformDispatcher.onReportTimings = callback;
}
/// A callback that is invoked when pointer data is available.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// The framework invokes this callback in the same zone in which the
/// callback was set.
///
/// See also:
///
/// * [GestureBinding], the Flutter framework class which manages pointer
/// events.
PointerDataPacketCallback? get onPointerDataPacket => platformDispatcher.onPointerDataPacket;
set onPointerDataPacket(PointerDataPacketCallback? callback) {
platformDispatcher.onPointerDataPacket = callback;
}
/// A callback that is invoked when key data is available.
///
/// The framework invokes this callback in the same zone in which the
/// callback was set.
KeyDataCallback? get onKeyData => platformDispatcher.onKeyData;
set onKeyData(KeyDataCallback? callback) {
platformDispatcher.onKeyData = callback;
}
/// The route or path that the embedder requested when the application was
/// launched.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// This will be the string "`/`" if no particular route was requested.
///
/// ## Android
///
/// On Android, the initial route can be set on the [initialRoute](/javadoc/io/flutter/embedding/android/FlutterActivity.NewEngineIntentBuilder.html#initialRoute-java.lang.String-)
/// method of the [FlutterActivity](/javadoc/io/flutter/embedding/android/FlutterActivity.html)'s
/// intent builder.
///
/// On a standalone engine, see https://flutter.dev/docs/development/add-to-app/android/add-flutter-screen#initial-route-with-a-cached-engine.
///
/// ## iOS
///
/// On iOS, the initial route can be set on the `initialRoute`
/// parameter of the [FlutterViewController](/objcdoc/Classes/FlutterViewController.html)'s
/// initializer.
///
/// On a standalone engine, see https://flutter.dev/docs/development/add-to-app/ios/add-flutter-screen#route.
///
/// See also:
///
/// * [Navigator], a widget that handles routing.
/// * [SystemChannels.navigation], which handles subsequent navigation
/// requests from the embedder.
String get defaultRouteName => platformDispatcher.defaultRouteName;
/// Requests that, at the next appropriate opportunity, the [onBeginFrame] and
/// [onDrawFrame] callbacks be invoked.
///
/// {@template dart.ui.window.functionForwardWarning}
/// Calling this function forwards the call to the same function on the
/// [PlatformDispatcher] singleton, so instead of calling it here, you should
/// consider calling it on `WidgetsBinding.instance.platformDispatcher` instead (or, when
/// `WidgetsBinding` isn't available, on [PlatformDispatcher.instance]). The
/// reason this function forwards to the [PlatformDispatcher] is to provide
/// convenience for applications that only use a single main window.
/// {@endtemplate}
///
/// See also:
///
/// * [SchedulerBinding], the Flutter framework class which manages the
/// scheduling of frames.
void scheduleFrame() => platformDispatcher.scheduleFrame();
/// Whether the user has requested that [updateSemantics] be called when
/// the semantic contents of window changes.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// The [onSemanticsEnabledChanged] callback is called whenever this value
/// changes.
bool get semanticsEnabled => platformDispatcher.semanticsEnabled;
/// A callback that is invoked when the value of [semanticsEnabled] changes.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// The framework invokes this callback in the same zone in which the
/// callback was set.
VoidCallback? get onSemanticsEnabledChanged => platformDispatcher.onSemanticsEnabledChanged;
set onSemanticsEnabledChanged(VoidCallback? callback) {
platformDispatcher.onSemanticsEnabledChanged = callback;
}
/// The [FrameData] object for the current frame.
FrameData get frameData => platformDispatcher.frameData;
/// A callback that is invoked when the window updates the [FrameData].
VoidCallback? get onFrameDataChanged => platformDispatcher.onFrameDataChanged;
set onFrameDataChanged(VoidCallback? callback) {
platformDispatcher.onFrameDataChanged = callback;
}
/// A callback that is invoked whenever the user requests an action to be
/// performed.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// This callback is used when the user expresses the action they wish to
/// perform based on the semantics supplied by [updateSemantics].
///
/// The framework invokes this callback in the same zone in which the
/// callback was set.
SemanticsActionCallback? get onSemanticsAction => platformDispatcher.onSemanticsAction;
set onSemanticsAction(SemanticsActionCallback? callback) {
platformDispatcher.onSemanticsAction = callback;
}
/// Additional accessibility features that may be enabled by the platform.
AccessibilityFeatures get accessibilityFeatures => platformDispatcher.accessibilityFeatures;
/// A callback that is invoked when the value of [accessibilityFeatures] changes.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// The framework invokes this callback in the same zone in which the
/// callback was set.
VoidCallback? get onAccessibilityFeaturesChanged => platformDispatcher.onAccessibilityFeaturesChanged;
set onAccessibilityFeaturesChanged(VoidCallback? callback) {
platformDispatcher.onAccessibilityFeaturesChanged = callback;
}
/// Change the retained semantics data about this window.
///
/// {@macro dart.ui.window.functionForwardWarning}
///
/// If [semanticsEnabled] is true, the user has requested that this function
/// be called whenever the semantic content of this window changes.
///
/// In either case, this function disposes the given update, which means the
/// semantics update cannot be used further.
void updateSemantics(SemanticsUpdate update) => platformDispatcher.updateSemantics(update);
/// Sends a message to a platform-specific plugin.
///
/// {@macro dart.ui.window.functionForwardWarning}
///
/// The `name` parameter determines which plugin receives the message. The
/// `data` parameter contains the message payload and is typically UTF-8
/// encoded JSON but can be arbitrary data. If the plugin replies to the
/// message, `callback` will be called with the response.
///
/// The framework invokes [callback] in the same zone in which this method
/// was called.
void sendPlatformMessage(String name,
ByteData? data,
PlatformMessageResponseCallback? callback) {
platformDispatcher.sendPlatformMessage(name, data, callback);
}
/// Called whenever this window receives a message from a platform-specific
/// plugin.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// The `name` parameter determines which plugin sent the message. The `data`
/// parameter is the payload and is typically UTF-8 encoded JSON but can be
/// arbitrary data.
///
/// Message handlers must call the function given in the `callback` parameter.
/// If the handler does not need to respond, the handler should pass null to
/// the callback.
///
/// The framework invokes this callback in the same zone in which the
/// callback was set.
// TODO(ianh): deprecate once framework uses [ChannelBuffers.setListener].
PlatformMessageCallback? get onPlatformMessage => platformDispatcher.onPlatformMessage;
set onPlatformMessage(PlatformMessageCallback? callback) {
platformDispatcher.onPlatformMessage = callback;
}
/// Set the debug name associated with this platform dispatcher's root
/// isolate.
///
/// {@macro dart.ui.window.accessorForwardWarning}
///
/// Normally debug names are automatically generated from the Dart port, entry
/// point, and source file. For example: `main.dart$main-1234`.
///
/// This can be combined with flutter tools `--isolate-filter` flag to debug
/// specific root isolates. For example: `flutter attach --isolate-filter=[name]`.
/// Note that this does not rename any child isolates of the root.
void setIsolateDebugName(String name) => PlatformDispatcher.instance.setIsolateDebugName(name);
}
/// Additional accessibility features that may be enabled by the platform.
///
/// It is not possible to enable these settings from Flutter, instead they are
/// used by the platform to indicate that additional accessibility features are
/// enabled.
//
// When changes are made to this class, the equivalent APIs in each of the
// embedders *must* be updated.
class AccessibilityFeatures {
const AccessibilityFeatures._(this._index);
static const int _kAccessibleNavigation = 1 << 0;
static const int _kInvertColorsIndex = 1 << 1;
static const int _kDisableAnimationsIndex = 1 << 2;
static const int _kBoldTextIndex = 1 << 3;
static const int _kReduceMotionIndex = 1 << 4;
static const int _kHighContrastIndex = 1 << 5;
// A bitfield which represents each enabled feature.
final int _index;
/// Whether there is a running accessibility service which is changing the
/// interaction model of the device.
///
/// For example, TalkBack on Android and VoiceOver on iOS enable this flag.
bool get accessibleNavigation => _kAccessibleNavigation & _index != 0;
/// The platform is inverting the colors of the application.
bool get invertColors => _kInvertColorsIndex & _index != 0;
/// The platform is requesting that animations be disabled or simplified.
bool get disableAnimations => _kDisableAnimationsIndex & _index != 0;
/// The platform is requesting that text be rendered at a bold font weight.
///
/// Only supported on iOS.
bool get boldText => _kBoldTextIndex & _index != 0;
/// The platform is requesting that certain animations be simplified and
/// parallax effects removed.
///
/// Only supported on iOS.
bool get reduceMotion => _kReduceMotionIndex & _index != 0;
/// The platform is requesting that UI be rendered with darker colors.
///
/// Only supported on iOS.
bool get highContrast => _kHighContrastIndex & _index != 0;
@override
String toString() {
final List<String> features = <String>[];
if (accessibleNavigation)
features.add('accessibleNavigation');
if (invertColors)
features.add('invertColors');
if (disableAnimations)
features.add('disableAnimations');
if (boldText)
features.add('boldText');
if (reduceMotion)
features.add('reduceMotion');
if (highContrast)
features.add('highContrast');
return 'AccessibilityFeatures$features';
}
@override
bool operator ==(Object other) {
if (other.runtimeType != runtimeType)
return false;
return other is AccessibilityFeatures
&& other._index == _index;
}
@override
int get hashCode => _index.hashCode;
}
/// Describes the contrast of a theme or color palette.
enum Brightness {
/// The color is dark and will require a light text color to achieve readable
/// contrast.
///
/// For example, the color might be dark grey, requiring white text.
dark,
/// The color is light and will require a dark text color to achieve readable
/// contrast.
///
/// For example, the color might be bright white, requiring black text.
light,
}
/// The [SingletonFlutterWindow] representing the main window for applications
/// where there is only one window, such as applications designed for
/// single-display mobile devices.
///
/// Applications that are designed to use more than one window should interact
/// with the `WidgetsBinding.instance.platformDispatcher` instead.
///
/// Consider avoiding static references to this singleton through
/// [PlatformDispatcher.instance] and instead prefer using a binding for
/// dependency resolution such as `WidgetsBinding.instance.window`.
///
/// Static access of this `window` object means that Flutter has few, if any
/// options to fake or mock the given object in tests. Even in cases where Dart
/// offers special language constructs to forcefully shadow such properties,
/// those mechanisms would only be reasonable for tests and they would not be
/// reasonable for a future of Flutter where we legitimately want to select an
/// appropriate implementation at runtime.
///
/// The only place that `WidgetsBinding.instance.window` is inappropriate is if
/// access to these APIs is required before the binding is initialized by
/// invoking `runApp()` or `WidgetsFlutterBinding.instance.ensureInitialized()`.
/// In that case, it is necessary (though unfortunate) to use the
/// [PlatformDispatcher.instance] object statically.
///
/// See also:
///
/// * [PlatformDispatcher.views], contains the current list of Flutter windows
/// belonging to the application, including top level application windows like
/// this one.
final SingletonFlutterWindow window = SingletonFlutterWindow._(0, PlatformDispatcher.instance);
/// Additional data available on each flutter frame.
class FrameData {
const FrameData._({this.frameNumber = -1});
/// The number of the current frame.
///
/// This number monotonically increases, but doesn't necessarily
/// start at a particular value.
///
/// If not provided, defaults to -1.
final int frameNumber;
}
/// Platform specific configuration for gesture behavior, such as touch slop.
///
/// These settings are provided via [ViewConfiguration] to each window, and should
/// be favored for configuring gesture behavior over the framework constants.
///
/// A `null` field indicates that the platform or view does not have a preference
/// and the fallback constants should be used instead.
class GestureSettings {
/// Create a new [GestureSettings] value.
///
/// Consider using [GestureSettings.copyWith] on an existing settings object
/// to ensure that newly added fields are correctly set.
const GestureSettings({
this.physicalTouchSlop,
this.physicalDoubleTapSlop,
});
/// The number of physical pixels a pointer is allowed to drift before it is
/// considered an intentional movement.
///
/// If `null`, the framework's default touch slop configuration should be used
/// instead.
final double? physicalTouchSlop;
/// The number of physical pixels that the first and second tap of a double tap
/// can drift apart to still be recognized as a double tap.
///
/// If `null`, the framework's default double tap slop configuration should be used
/// instead.
final double? physicalDoubleTapSlop;
/// Create a new [GestureSetting]s object from an existing value, overwriting
/// all of the provided fields.
GestureSettings copyWith({
double? physicalTouchSlop,
double? physicalDoubleTapSlop,
}) {
return GestureSettings(
physicalTouchSlop: physicalTouchSlop ?? this.physicalTouchSlop,
physicalDoubleTapSlop: physicalDoubleTapSlop ?? this.physicalDoubleTapSlop,
);
}
@override
bool operator ==(Object other) {
if (other.runtimeType != runtimeType)
return false;
return other is GestureSettings &&
other.physicalTouchSlop == physicalTouchSlop &&
other.physicalDoubleTapSlop == physicalDoubleTapSlop;
}
@override
int get hashCode => hashValues(physicalTouchSlop, physicalDoubleTapSlop);
@override
String toString() => 'GestureSettings(physicalTouchSlop: $physicalTouchSlop, physicalDoubleTapSlop: $physicalDoubleTapSlop)';
}