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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_
#define FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_
#include <vector>
#include "flutter/flow/layers/layer.h"
namespace flutter {
class ContainerLayer : public Layer {
public:
ContainerLayer();
void Diff(DiffContext* context, const Layer* old_layer) override;
void PreservePaintRegion(DiffContext* context) override;
virtual void Add(std::shared_ptr<Layer> layer);
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
const std::vector<std::shared_ptr<Layer>>& layers() const { return layers_; }
virtual void DiffChildren(DiffContext* context,
const ContainerLayer* old_layer);
protected:
void PrerollChildren(PrerollContext* context,
const SkMatrix& child_matrix,
SkRect* child_paint_bounds);
void PaintChildren(PaintContext& context) const;
// Try to prepare the raster cache for a given layer.
//
// The raster cache would fail if either of the followings is true:
// 1. The context has a platform view.
// 2. The context does not have a valid raster cache.
// 3. The layer's paint bounds does not intersect with the cull rect.
//
// We make this a static function instead of a member function that directly
// uses the "this" pointer as the layer because we sometimes need to raster
// cache a child layer and one can't access its child's protected method.
static void TryToPrepareRasterCache(PrerollContext* context,
Layer* layer,
const SkMatrix& matrix);
private:
std::vector<std::shared_ptr<Layer>> layers_;
FML_DISALLOW_COPY_AND_ASSIGN(ContainerLayer);
};
//------------------------------------------------------------------------------
/// Some ContainerLayer objects perform a rendering operation or filter on
/// the rendered output of their children. Often that operation is changed
/// slightly from frame to frame as part of an animation. During such an
/// animation, the children can be cached if they are stable to avoid having
/// to render them on every frame. Even if the children are not stable,
/// rendering them into the raster cache during a Preroll operation will save
/// an extra change of rendering surface during the Paint phase as compared
/// to using the SaveLayer that would otherwise be needed with no caching.
///
/// Typically the Flutter Widget objects that lead to the creation of these
/// layers will try to enforce only a single child Widget by their design.
/// Unfortunately, the process of turning Widgets eventually into engine
/// layers is not a 1:1 process so this layer might end up with multiple
/// child layers even if the Widget only had a single child Widget.
///
/// When such a layer goes to cache the output of its children, it will
/// need to supply a single layer to the cache mechanism since the raster
/// cache uses a layer unique_id() as part of the cache key. If this layer
/// ended up with multiple children, then it must first collect them into
/// one layer for the cache mechanism. In order to provide a single layer
/// for all of the children, this utility class will implicitly collect
/// the children into a secondary ContainerLayer called the child container.
///
/// A by-product of creating a hidden child container, though, is that the
/// child container is created new every time this layer is created with
/// different properties, such as during an animation. In that scenario,
/// it would be best to cache the single real child of this layer if it
/// is unique and if it is stable from frame to frame. To facilitate this
/// optimal caching strategy, this class implements two accessor methods
/// to be used for different purposes:
///
/// When the layer needs to recurse to perform some operation on its children,
/// it can call GetChildContainer() to return the hidden container containing
/// all of the real children.
///
/// When the layer wants to cache the rendered contents of its children, it
/// should call GetCacheableChild() for best performance. This method may
/// end up returning the same layer as GetChildContainer(), but only if the
/// conditions for optimal caching of a single child are not met.
///
class MergedContainerLayer : public ContainerLayer {
public:
MergedContainerLayer();
void Add(std::shared_ptr<Layer> layer) override;
void DiffChildren(DiffContext* context,
const ContainerLayer* old_layer) override;
protected:
/**
* @brief Returns the ContainerLayer used to hold all of the children of the
* MergedContainerLayer. Note that this may not be the best layer to use
* for caching the children.
*
* @see GetCacheableChild()
* @return the ContainerLayer child used to hold the children
*/
ContainerLayer* GetChildContainer() const;
/**
* @brief Returns the best choice for a Layer object that can be used
* in RasterCache operations to cache the children.
*
* The returned Layer must represent all children and try to remain stable
* if the MergedContainerLayer is reconstructed in subsequent frames of
* the scene.
*
* @see GetChildContainer()
* @return the best candidate Layer for caching the children
*/
Layer* GetCacheableChild() const;
private:
FML_DISALLOW_COPY_AND_ASSIGN(MergedContainerLayer);
};
} // namespace flutter
#endif // FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_