| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_FLOW_LAYERS_LAYER_H_ |
| #define FLUTTER_FLOW_LAYERS_LAYER_H_ |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "flutter/common/graphics/texture.h" |
| #include "flutter/flow/diff_context.h" |
| #include "flutter/flow/embedded_views.h" |
| #include "flutter/flow/instrumentation.h" |
| #include "flutter/flow/raster_cache.h" |
| #include "flutter/fml/build_config.h" |
| #include "flutter/fml/compiler_specific.h" |
| #include "flutter/fml/logging.h" |
| #include "flutter/fml/macros.h" |
| #include "flutter/fml/trace_event.h" |
| #include "third_party/skia/include/core/SkCanvas.h" |
| #include "third_party/skia/include/core/SkColor.h" |
| #include "third_party/skia/include/core/SkColorFilter.h" |
| #include "third_party/skia/include/core/SkMatrix.h" |
| #include "third_party/skia/include/core/SkPath.h" |
| #include "third_party/skia/include/core/SkPicture.h" |
| #include "third_party/skia/include/core/SkRRect.h" |
| #include "third_party/skia/include/core/SkRect.h" |
| #include "third_party/skia/include/utils/SkNWayCanvas.h" |
| |
| namespace flutter { |
| |
| namespace testing { |
| class MockLayer; |
| } // namespace testing |
| |
| static constexpr SkRect kGiantRect = SkRect::MakeLTRB(-1E9F, -1E9F, 1E9F, 1E9F); |
| |
| // This should be an exact copy of the Clip enum in painting.dart. |
| enum Clip { none, hardEdge, antiAlias, antiAliasWithSaveLayer }; |
| |
| struct PrerollContext { |
| RasterCache* raster_cache; |
| GrDirectContext* gr_context; |
| ExternalViewEmbedder* view_embedder; |
| MutatorsStack& mutators_stack; |
| SkColorSpace* dst_color_space; |
| SkRect cull_rect; |
| bool surface_needs_readback; |
| |
| // These allow us to paint in the end of subtree Preroll. |
| const Stopwatch& raster_time; |
| const Stopwatch& ui_time; |
| TextureRegistry& texture_registry; |
| const bool checkerboard_offscreen_layers; |
| const float frame_device_pixel_ratio; |
| |
| // These allow us to track properties like elevation, opacity, and the |
| // prescence of a platform view during Preroll. |
| bool has_platform_view = false; |
| // These allow us to track properties like elevation, opacity, and the |
| // prescence of a texture layer during Preroll. |
| bool has_texture_layer = false; |
| |
| // This value indicates that the entire subtree below the layer can inherit |
| // an opacity value and modulate its own visibility accordingly. |
| // For Layers which cannot either apply such an inherited opacity nor pass |
| // it along to their children, they can ignore this value as its default |
| // behavior is "opt-in". |
| // For Layers that support this condition, it can be recorded in their |
| // constructor using the |set_layer_can_inherit_opacity| method and the |
| // value will be accumulated and recorded by the |PrerollChidren| method |
| // automatically. |
| // If the property is more dynamic then the Layer can dynamically set this |
| // flag before returning from the |Preroll| method. |
| // For ContainerLayers that need to know if their children can inherit |
| // the value, the |PrerollChildren| method will have set this value in |
| // the context before it returns. If the container can support it as long |
| // as the subtree can support it, no further work needs to be done other |
| // than to remember the value so that it can choose the right strategy |
| // for its |Paint| method. |
| bool subtree_can_inherit_opacity = false; |
| }; |
| |
| class PictureLayer; |
| class DisplayListLayer; |
| class PerformanceOverlayLayer; |
| class TextureLayer; |
| |
| // Represents a single composited layer. Created on the UI thread but then |
| // subquently used on the Rasterizer thread. |
| class Layer { |
| public: |
| Layer(); |
| virtual ~Layer(); |
| |
| void AssignOldLayer(Layer* old_layer) { |
| original_layer_id_ = old_layer->original_layer_id_; |
| } |
| |
| // Used to establish link between old layer and new layer that replaces it. |
| // If this method returns true, it is assumed that this layer replaces the old |
| // layer in tree and is able to diff with it. |
| virtual bool IsReplacing(DiffContext* context, const Layer* old_layer) const { |
| return original_layer_id_ == old_layer->original_layer_id_; |
| } |
| |
| // Performs diff with given layer |
| virtual void Diff(DiffContext* context, const Layer* old_layer) {} |
| |
| // Used when diffing retained layer; In case the layer is identical, it |
| // doesn't need to be diffed, but the paint region needs to be stored in diff |
| // context so that it can be used in next frame |
| virtual void PreservePaintRegion(DiffContext* context) { |
| // retained layer means same instance so 'this' is used to index into both |
| // current and old region |
| context->SetLayerPaintRegion(this, context->GetOldLayerPaintRegion(this)); |
| } |
| |
| virtual void Preroll(PrerollContext* context, const SkMatrix& matrix); |
| |
| // Used during Preroll by layers that employ a saveLayer to manage the |
| // PrerollContext settings with values affected by the saveLayer mechanism. |
| // This object must be created before calling Preroll on the children to |
| // set up the state for the children and then restore the state upon |
| // destruction. |
| class AutoPrerollSaveLayerState { |
| public: |
| [[nodiscard]] static AutoPrerollSaveLayerState Create( |
| PrerollContext* preroll_context, |
| bool save_layer_is_active = true, |
| bool layer_itself_performs_readback = false); |
| |
| ~AutoPrerollSaveLayerState(); |
| |
| private: |
| AutoPrerollSaveLayerState(PrerollContext* preroll_context, |
| bool save_layer_is_active, |
| bool layer_itself_performs_readback); |
| |
| PrerollContext* preroll_context_; |
| bool save_layer_is_active_; |
| bool layer_itself_performs_readback_; |
| |
| bool prev_surface_needs_readback_; |
| }; |
| |
| struct PaintContext { |
| // When splitting the scene into multiple canvases (e.g when embedding |
| // a platform view on iOS) during the paint traversal we apply the non leaf |
| // flow layers to all canvases, and leaf layers just to the "current" |
| // canvas. Applying the non leaf layers to all canvases ensures that when |
| // we switch a canvas (when painting a PlatformViewLayer) the next canvas |
| // has the exact same state as the current canvas. |
| // The internal_nodes_canvas is a SkNWayCanvas which is used by non leaf |
| // and applies the operations to all canvases. |
| // The leaf_nodes_canvas is the "current" canvas and is used by leaf |
| // layers. |
| SkCanvas* internal_nodes_canvas; |
| SkCanvas* leaf_nodes_canvas; |
| GrDirectContext* gr_context; |
| ExternalViewEmbedder* view_embedder; |
| const Stopwatch& raster_time; |
| const Stopwatch& ui_time; |
| TextureRegistry& texture_registry; |
| const RasterCache* raster_cache; |
| const bool checkerboard_offscreen_layers; |
| const float frame_device_pixel_ratio; |
| |
| // The following value should be used to modulate the opacity of the |
| // layer during |Paint|. If the layer does not set the corresponding |
| // |layer_can_inherit_opacity()| flag, then this value should always |
| // be |SK_Scalar1|. The value is to be applied as if by using a |
| // |saveLayer| with an |SkPaint| initialized to this alphaf value and |
| // a |kSrcOver| blend mode. |
| SkScalar inherited_opacity = SK_Scalar1; |
| }; |
| |
| class AutoCachePaint { |
| public: |
| AutoCachePaint(PaintContext& context) : context_(context) { |
| needs_paint_ = context.inherited_opacity < SK_Scalar1; |
| if (needs_paint_) { |
| paint_.setAlphaf(context.inherited_opacity); |
| context.inherited_opacity = SK_Scalar1; |
| } |
| } |
| |
| ~AutoCachePaint() { context_.inherited_opacity = paint_.getAlphaf(); } |
| |
| const SkPaint* paint() { return needs_paint_ ? &paint_ : nullptr; } |
| |
| private: |
| PaintContext& context_; |
| SkPaint paint_; |
| bool needs_paint_; |
| }; |
| |
| // Calls SkCanvas::saveLayer and restores the layer upon destruction. Also |
| // draws a checkerboard over the layer if that is enabled in the PaintContext. |
| class AutoSaveLayer { |
| public: |
| // Indicates which canvas the layer should be saved on. |
| // |
| // Usually layers are saved on the internal_nodes_canvas, so that all |
| // the canvas keep track of the current state of the layer tree. |
| // In some special cases, layers should only save on the leaf_nodes_canvas, |
| // See https:://flutter.dev/go/backdrop-filter-with-overlay-canvas for why |
| // it is the case for Backdrop filter layer. |
| enum SaveMode { |
| // The layer is saved on the internal_nodes_canvas. |
| kInternalNodesCanvas, |
| // The layer is saved on the leaf_nodes_canvas. |
| kLeafNodesCanvas |
| }; |
| |
| // Create a layer and save it on the canvas. |
| // |
| // The layer is restored from the canvas in destructor. |
| // |
| // By default, the layer is saved on and restored from |
| // `internal_nodes_canvas`. The `save_mode` parameter can be modified to |
| // save the layer on other canvases. |
| [[nodiscard]] static AutoSaveLayer Create( |
| const PaintContext& paint_context, |
| const SkRect& bounds, |
| const SkPaint* paint, |
| SaveMode save_mode = SaveMode::kInternalNodesCanvas); |
| // Create a layer and save it on the canvas. |
| // |
| // The layer is restored from the canvas in destructor. |
| // |
| // By default, the layer is saved on and restored from |
| // `internal_nodes_canvas`. The `save_mode` parameter can be modified to |
| // save the layer on other canvases. |
| [[nodiscard]] static AutoSaveLayer Create( |
| const PaintContext& paint_context, |
| const SkCanvas::SaveLayerRec& layer_rec, |
| SaveMode save_mode = SaveMode::kInternalNodesCanvas); |
| |
| ~AutoSaveLayer(); |
| |
| private: |
| AutoSaveLayer(const PaintContext& paint_context, |
| const SkRect& bounds, |
| const SkPaint* paint, |
| SaveMode save_mode = SaveMode::kInternalNodesCanvas); |
| |
| AutoSaveLayer(const PaintContext& paint_context, |
| const SkCanvas::SaveLayerRec& layer_rec, |
| SaveMode save_mode = SaveMode::kInternalNodesCanvas); |
| |
| const PaintContext& paint_context_; |
| const SkRect bounds_; |
| // The canvas that this layer is saved on and popped from. |
| SkCanvas& canvas_; |
| }; |
| |
| virtual void Paint(PaintContext& context) const = 0; |
| |
| bool subtree_has_platform_view() const { return subtree_has_platform_view_; } |
| void set_subtree_has_platform_view(bool value) { |
| subtree_has_platform_view_ = value; |
| } |
| |
| // Returns true if the layer can render with an added opacity value inherited |
| // from an OpacityLayer ancestor and delivered to its |Paint| method through |
| // the |PaintContext.inherited_opacity| field. This flag can be set either |
| // in the Layer's constructor if it is a lifetime constant value, or during |
| // the |Preroll| method if it must determine the capability based on data |
| // only available when it is part of a tree. It must set this value before |
| // recursing to its children if it is a |ContainerLayer|. |
| bool layer_can_inherit_opacity() const { return layer_can_inherit_opacity_; } |
| void set_layer_can_inherit_opacity(bool value) { |
| layer_can_inherit_opacity_ = value; |
| } |
| |
| // Returns the paint bounds in the layer's local coordinate system |
| // as determined during Preroll(). The bounds should include any |
| // transform, clip or distortions performed by the layer itself, |
| // but not any similar modifications inherited from its ancestors. |
| const SkRect& paint_bounds() const { return paint_bounds_; } |
| |
| // This must be set by the time Preroll() returns otherwise the layer will |
| // be assumed to have empty paint bounds (paints no content). |
| // The paint bounds should be independent of the context outside of this |
| // layer as the layer may be painted under different conditions than |
| // the Preroll context. The most common example of this condition is |
| // that we might Preroll the layer with a cull_rect established by a |
| // clip layer above it but then we might be asked to paint anyway if |
| // another layer above us needs to cache its children. During the |
| // paint operation that arises due to the caching, the clip will |
| // be the bounds of the layer needing caching, not the cull_rect |
| // that we saw in the overall Preroll operation. |
| void set_paint_bounds(const SkRect& paint_bounds) { |
| paint_bounds_ = paint_bounds; |
| } |
| |
| // Determines if the layer has any content. |
| bool is_empty() const { return paint_bounds_.isEmpty(); } |
| |
| // Determines if the Paint() method is necessary based on the properties |
| // of the indicated PaintContext object. |
| bool needs_painting(PaintContext& context) const { |
| if (subtree_has_platform_view_) { |
| // Workaround for the iOS embedder. The iOS embedder expects that |
| // if we preroll it, then we will later call its Paint() method. |
| // Now that we preroll all layers without any culling, we may |
| // call its Preroll() without calling its Paint(). For now, we |
| // will not perform paint culling on any subtree that has a |
| // platform view. |
| // See https://github.com/flutter/flutter/issues/81419 |
| return true; |
| } |
| if (context.inherited_opacity == 0) { |
| return false; |
| } |
| // Workaround for Skia bug (quickReject does not reject empty bounds). |
| // https://bugs.chromium.org/p/skia/issues/detail?id=10951 |
| if (paint_bounds_.isEmpty()) { |
| return false; |
| } |
| return !context.leaf_nodes_canvas->quickReject(paint_bounds_); |
| } |
| |
| // Propagated unique_id of the first layer in "chain" of replacement layers |
| // that can be diffed. |
| uint64_t original_layer_id() const { return original_layer_id_; } |
| |
| uint64_t unique_id() const { return unique_id_; } |
| |
| virtual const PictureLayer* as_picture_layer() const { return nullptr; } |
| virtual const DisplayListLayer* as_display_list_layer() const { |
| return nullptr; |
| } |
| virtual const TextureLayer* as_texture_layer() const { return nullptr; } |
| virtual const PerformanceOverlayLayer* as_performance_overlay_layer() const { |
| return nullptr; |
| } |
| virtual const testing::MockLayer* as_mock_layer() const { return nullptr; } |
| |
| private: |
| SkRect paint_bounds_; |
| uint64_t unique_id_; |
| uint64_t original_layer_id_; |
| bool subtree_has_platform_view_; |
| bool layer_can_inherit_opacity_; |
| |
| static uint64_t NextUniqueID(); |
| |
| FML_DISALLOW_COPY_AND_ASSIGN(Layer); |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_FLOW_LAYERS_LAYER_H_ |