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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_
#define FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_
#include "flutter/flow/layers/layer.h"
#include "third_party/skia/include/core/SkPoint.h"
#include "third_party/skia/include/core/SkSize.h"
namespace flutter {
class TextureLayer : public Layer {
public:
TextureLayer(const SkPoint& offset,
const SkSize& size,
int64_t texture_id,
bool freeze,
const SkSamplingOptions& sampling);
bool IsReplacing(DiffContext* context, const Layer* layer) const override {
return layer->as_texture_layer() != nullptr;
}
void Diff(DiffContext* context, const Layer* old_layer) override;
const TextureLayer* as_texture_layer() const override { return this; }
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
private:
SkPoint offset_;
SkSize size_;
int64_t texture_id_;
bool freeze_;
SkSamplingOptions sampling_;
FML_DISALLOW_COPY_AND_ASSIGN(TextureLayer);
};
} // namespace flutter
#endif // FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_