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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <iostream>
#include "flutter/lib/ui/painting/fragment_shader.h"
#include "flutter/lib/ui/dart_wrapper.h"
#include "flutter/lib/ui/ui_dart_state.h"
#include "third_party/skia/include/core/SkString.h"
#include "third_party/tonic/converter/dart_converter.h"
#include "third_party/tonic/dart_args.h"
#include "third_party/tonic/dart_binding_macros.h"
#include "third_party/tonic/dart_library_natives.h"
#include "third_party/tonic/typed_data/typed_list.h"
using tonic::ToDart;
namespace flutter {
// Since _FragmentShader is a private class, we can't use
// IMPLEMENT_WRAPPERTYPEINFO
static const tonic::DartWrapperInfo kDartWrapperInfo_ui_FragmentShader = {
"ui",
"_FragmentShader",
sizeof(FragmentShader),
};
const tonic::DartWrapperInfo& FragmentShader::dart_wrapper_info_ =
kDartWrapperInfo_ui_FragmentShader;
void FragmentShader::RegisterNatives(tonic::DartLibraryNatives* natives) {
natives->Register({});
}
sk_sp<SkShader> FragmentShader::shader(SkSamplingOptions sampling) {
// Sampling options are ignored, since sampling options don't make sense for
// generative shaders.
return shader_;
}
fml::RefPtr<FragmentShader> FragmentShader::Create(Dart_Handle dart_handle,
sk_sp<SkShader> shader) {
auto fragment_shader = fml::MakeRefCounted<FragmentShader>(std::move(shader));
fragment_shader->AssociateWithDartWrapper(dart_handle);
return fragment_shader;
}
FragmentShader::FragmentShader(sk_sp<SkShader> shader)
: shader_(std::move(shader)) {}
FragmentShader::~FragmentShader() = default;
} // namespace flutter