blob: 17de94b4bd6448bacf2a7228ffa03e9460f5bb9f [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/color_filter_layer.h"
namespace flutter {
ColorFilterLayer::ColorFilterLayer(sk_sp<SkColorFilter> filter)
: filter_(std::move(filter)), render_count_(1) {}
void ColorFilterLayer::Diff(DiffContext* context, const Layer* old_layer) {
DiffContext::AutoSubtreeRestore subtree(context);
auto* prev = static_cast<const ColorFilterLayer*>(old_layer);
if (!context->IsSubtreeDirty()) {
FML_DCHECK(prev);
if (filter_ != prev->filter_) {
context->MarkSubtreeDirty(context->GetOldLayerPaintRegion(old_layer));
}
}
DiffChildren(context, prev);
context->SetLayerPaintRegion(this, context->CurrentSubtreeRegion());
}
void ColorFilterLayer::Preroll(PrerollContext* context,
const SkMatrix& matrix) {
Layer::AutoPrerollSaveLayerState save =
Layer::AutoPrerollSaveLayerState::Create(context);
ContainerLayer::Preroll(context, matrix);
// We always use a saveLayer (or a cached rendering), so we
// can always apply opacity in those cases.
context->subtree_can_inherit_opacity = true;
if (render_count_ >= kMinimumRendersBeforeCachingFilterLayer) {
TryToPrepareRasterCache(context, this, matrix,
RasterCacheLayerStrategy::kLayer);
} else {
render_count_++;
TryToPrepareRasterCache(context, this, matrix,
RasterCacheLayerStrategy::kLayerChildren);
}
}
void ColorFilterLayer::Paint(PaintContext& context) const {
TRACE_EVENT0("flutter", "ColorFilterLayer::Paint");
FML_DCHECK(needs_painting(context));
AutoCachePaint cache_paint(context);
if (context.raster_cache) {
if (context.raster_cache->Draw(this, *context.leaf_nodes_canvas,
RasterCacheLayerStrategy::kLayer,
cache_paint.paint())) {
return;
}
cache_paint.setColorFilter(filter_);
if (context.raster_cache->Draw(this, *context.leaf_nodes_canvas,
RasterCacheLayerStrategy::kLayerChildren,
cache_paint.paint())) {
return;
}
}
cache_paint.setColorFilter(filter_);
Layer::AutoSaveLayer save = Layer::AutoSaveLayer::Create(
context, paint_bounds(), cache_paint.paint());
PaintChildren(context);
}
} // namespace flutter