blob: bed2cb80be4db91654504b2798a5c589683fd9ab [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <impeller/texture.glsl>
#include <impeller/types.glsl>
uniform FrameInfo {
mat4 mvp;
float texture_sampler_y_coord_scale;
}
frame_info;
in highp vec2 position;
in highp vec2 texture_coords;
out highp vec2 v_texture_coords;
void main() {
gl_Position = frame_info.mvp * vec4(position, 0.0, 1.0);
v_texture_coords =
IPRemapCoords(texture_coords, frame_info.texture_sampler_y_coord_scale);
}