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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <memory>
#include <optional>
#include "flutter/fml/macros.h"
#include "impeller/toolkit/egl/config.h"
#include "impeller/toolkit/egl/egl.h"
namespace impeller {
namespace egl {
class Context;
class Surface;
class Display {
public:
Display();
virtual ~Display();
virtual bool IsValid() const;
virtual std::unique_ptr<Config> ChooseConfig(ConfigDescriptor config) const;
virtual std::unique_ptr<Context> CreateContext(const Config& config,
const Context* share_context);
virtual std::unique_ptr<Surface> CreateWindowSurface(
const Config& config,
EGLNativeWindowType window);
virtual std::unique_ptr<Surface>
CreatePixelBufferSurface(const Config& config, size_t width, size_t height);
private:
EGLDisplay display_ = EGL_NO_DISPLAY;
FML_DISALLOW_COPY_AND_ASSIGN(Display);
};
} // namespace egl
} // namespace impeller