blob: 24a229e9a452ba522012bb290941d4da0e318835 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gtest/gtest.h"
#include <sstream>
#include "impeller/aiks/canvas.h"
#include "impeller/entity/contents/conical_gradient_contents.h"
#include "impeller/geometry/path_builder.h"
#include "impeller/golden_tests/golden_digest.h"
#include "impeller/golden_tests/metal_screenshot.h"
#include "impeller/golden_tests/metal_screenshoter.h"
#include "impeller/golden_tests/working_directory.h"
namespace impeller {
namespace testing {
namespace {
std::string GetTestName() {
std::string suite_name =
::testing::UnitTest::GetInstance()->current_test_suite()->name();
std::string test_name =
::testing::UnitTest::GetInstance()->current_test_info()->name();
std::stringstream ss;
ss << "impeller_" << suite_name << "_" << test_name;
return ss.str();
}
std::string GetGoldenFilename() {
return GetTestName() + ".png";
}
bool SaveScreenshot(std::unique_ptr<MetalScreenshot> screenshot) {
if (!screenshot || !screenshot->GetBytes()) {
return false;
}
std::string test_name = GetTestName();
std::string filename = GetGoldenFilename();
GoldenDigest::Instance()->AddImage(
test_name, filename, screenshot->GetWidth(), screenshot->GetHeight());
return screenshot->WriteToPNG(
WorkingDirectory::Instance()->GetFilenamePath(filename));
}
} // namespace
class GoldenTests : public ::testing::Test {
public:
GoldenTests() : screenshoter_(new MetalScreenshoter()) {}
MetalScreenshoter& Screenshoter() { return *screenshoter_; }
void SetUp() override {
testing::GoldenDigest::Instance()->AddDimension(
"gpu_string",
Screenshoter().GetContext().GetContext()->DescribeGpuModel());
}
private:
std::unique_ptr<MetalScreenshoter> screenshoter_;
};
TEST_F(GoldenTests, ConicalGradient) {
Canvas canvas;
Paint paint;
paint.color_source = ColorSource::MakeConicalGradient(
{125, 125}, 125, {Color(1.0, 0.0, 0.0, 1.0), Color(0.0, 0.0, 1.0, 1.0)},
{0, 1}, {180, 180}, 0, Entity::TileMode::kClamp, {});
paint.stroke_width = 0.0;
paint.style = Paint::Style::kFill;
canvas.DrawRect(Rect(10, 10, 250, 250), paint);
Picture picture = canvas.EndRecordingAsPicture();
auto screenshot = Screenshoter().MakeScreenshot(picture);
ASSERT_TRUE(SaveScreenshot(std::move(screenshot)));
}
} // namespace testing
} // namespace impeller