blob: 7783a8c31ece5a459f8fff6a71179f52e876c9c7 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/playground/backend/vulkan/playground_impl_vk.h"
#include "flutter/fml/paths.h"
#include "impeller/renderer/backend/vulkan/vk.h"
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#include "flutter/fml/logging.h"
#include "flutter/fml/mapping.h"
#include "impeller/entity/vk/entity_shaders_vk.h"
#include "impeller/entity/vk/modern_shaders_vk.h"
#include "impeller/fixtures/vk/fixtures_shaders_vk.h"
#include "impeller/playground/imgui/vk/imgui_shaders_vk.h"
#include "impeller/renderer/backend/vulkan/context_vk.h"
#include "impeller/renderer/backend/vulkan/formats_vk.h"
#include "impeller/renderer/backend/vulkan/surface_vk.h"
#include "impeller/renderer/backend/vulkan/texture_vk.h"
#include "impeller/renderer/vk/compute_shaders_vk.h"
#include "impeller/scene/shaders/vk/scene_shaders_vk.h"
namespace impeller {
static std::vector<std::shared_ptr<fml::Mapping>>
ShaderLibraryMappingsForPlayground() {
return {
std::make_shared<fml::NonOwnedMapping>(impeller_entity_shaders_vk_data,
impeller_entity_shaders_vk_length),
std::make_shared<fml::NonOwnedMapping>(impeller_modern_shaders_vk_data,
impeller_modern_shaders_vk_length),
std::make_shared<fml::NonOwnedMapping>(
impeller_fixtures_shaders_vk_data,
impeller_fixtures_shaders_vk_length),
std::make_shared<fml::NonOwnedMapping>(impeller_imgui_shaders_vk_data,
impeller_imgui_shaders_vk_length),
std::make_shared<fml::NonOwnedMapping>(impeller_scene_shaders_vk_data,
impeller_scene_shaders_vk_length),
std::make_shared<fml::NonOwnedMapping>(
impeller_compute_shaders_vk_data, impeller_compute_shaders_vk_length),
};
}
void PlaygroundImplVK::DestroyWindowHandle(WindowHandle handle) {
if (!handle) {
return;
}
::glfwDestroyWindow(reinterpret_cast<GLFWwindow*>(handle));
}
PlaygroundImplVK::PlaygroundImplVK(PlaygroundSwitches switches)
: PlaygroundImpl(switches), handle_(nullptr, &DestroyWindowHandle) {
if (!::glfwVulkanSupported()) {
#ifdef TARGET_OS_MAC
VALIDATION_LOG << "Attempted to initialize a Vulkan playground on macOS "
"where Vulkan cannot be found. It can be installed via "
"MoltenVK and make sure to install it globally so "
"dlopen can find it.";
#else
VALIDATION_LOG << "Attempted to initialize a Vulkan playground on a system "
"that does not support Vulkan.";
#endif
return;
}
::glfwDefaultWindowHints();
::glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
::glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
auto window = ::glfwCreateWindow(1, 1, "Test", nullptr, nullptr);
if (!window) {
VALIDATION_LOG << "Unable to create glfw window";
return;
}
handle_.reset(window);
ContextVK::Settings context_settings;
context_settings.proc_address_callback =
reinterpret_cast<PFN_vkGetInstanceProcAddr>(
&::glfwGetInstanceProcAddress);
context_settings.shader_libraries_data = ShaderLibraryMappingsForPlayground();
context_settings.cache_directory = fml::paths::GetCachesDirectory();
context_settings.enable_validation = switches_.enable_vulkan_validation;
auto context = ContextVK::Create(std::move(context_settings));
if (!context || !context->IsValid()) {
VALIDATION_LOG << "Could not create Vulkan context in the playground.";
return;
}
VkSurfaceKHR vk_surface;
auto res =
vk::Result{::glfwCreateWindowSurface(context->GetInstance(), // instance
window, // window
nullptr, // allocator
&vk_surface // surface
)};
if (res != vk::Result::eSuccess) {
VALIDATION_LOG << "Could not create surface for GLFW window: "
<< vk::to_string(res);
return;
}
vk::UniqueSurfaceKHR surface{vk_surface, context->GetInstance()};
if (!context->SetWindowSurface(std::move(surface))) {
VALIDATION_LOG << "Could not setup surface for context.";
return;
}
context_ = std::move(context);
}
PlaygroundImplVK::~PlaygroundImplVK() = default;
// |PlaygroundImpl|
std::shared_ptr<Context> PlaygroundImplVK::GetContext() const {
return context_;
}
// |PlaygroundImpl|
PlaygroundImpl::WindowHandle PlaygroundImplVK::GetWindowHandle() const {
return handle_.get();
}
// |PlaygroundImpl|
std::unique_ptr<Surface> PlaygroundImplVK::AcquireSurfaceFrame(
std::shared_ptr<Context> context) {
ContextVK* context_vk = reinterpret_cast<ContextVK*>(context_.get());
return context_vk->AcquireNextSurface();
}
} // namespace impeller