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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLOW_TESTING_MOCK_TEXTURE_H_
#define FLOW_TESTING_MOCK_TEXTURE_H_
#include <ostream>
#include <vector>
#include "flutter/common/graphics/texture.h"
#include "flutter/testing/assertions_skia.h"
namespace flutter {
namespace testing {
// Mock implementation of the |Texture| interface that does not interact with
// the GPU. It simply records the list of various calls made so the test can
// later verify them against expected data.
class MockTexture : public Texture {
public:
static sk_sp<DlImage> MakeTestTexture(int w, int h, int checker_size);
explicit MockTexture(int64_t textureId,
const sk_sp<DlImage>& texture = nullptr);
// Called from raster thread.
void Paint(PaintContext& context,
const SkRect& bounds,
bool freeze,
const DlImageSampling sampling) override;
void OnGrContextCreated() override { gr_context_created_ = true; }
void OnGrContextDestroyed() override { gr_context_destroyed_ = true; }
void MarkNewFrameAvailable() override {}
void OnTextureUnregistered() override { unregistered_ = true; }
bool gr_context_created() { return gr_context_created_; }
bool gr_context_destroyed() { return gr_context_destroyed_; }
bool unregistered() { return unregistered_; }
private:
sk_sp<DlImage> texture_;
bool gr_context_created_ = false;
bool gr_context_destroyed_ = false;
bool unregistered_ = false;
};
} // namespace testing
} // namespace flutter
#endif // FLOW_TESTING_MOCK_TEXTURE_H_