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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
precision mediump float;
#include <impeller/blending.glsl>
#include <impeller/types.glsl>
f16vec3 Blend(f16vec3 dst, f16vec3 src) {
return IPBlendColorDodge(dst, src);
}
#include "framebuffer_blend.glsl"