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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include "flutter/fml/macros.h"
#include "impeller/renderer/backend/vulkan/vk.h"
namespace impeller {
//------------------------------------------------------------------------------
/// @brief Defines an operations and memory access barrier on a resource.
///
/// For further reading, see
/// https://www.khronos.org/events/vulkan-how-to-use-synchronisation-validation-across-multiple-queues-and-command-buffers
/// and the Vulkan spec. The docs for the various member of this
/// class are based on verbiage in the spec.
///
struct BarrierVK {
vk::CommandBuffer cmd_buffer = {};
vk::ImageLayout new_layout = vk::ImageLayout::eUndefined;
// The first synchronization scope defines what operations the barrier waits
// for to be done. In the Vulkan spec, this is usually referred to as the src
// scope.
vk::PipelineStageFlags src_stage = vk::PipelineStageFlagBits::eNone;
// The first access scope defines what memory operations are guaranteed to
// happen before the barrier. In the Vulkan spec, this is usually referred to
// as the src scope.
vk::AccessFlags src_access = vk::AccessFlagBits::eNone;
// The second synchronization scope defines what operations wait for the
// barrier to be done. In the Vulkan spec, this is usually referred to as the
// dst scope.
vk::PipelineStageFlags dst_stage = vk::PipelineStageFlagBits::eNone;
// The second access scope defines what memory operations are prevented from
// running till after the barrier. In the Vulkan spec, this is usually
// referred to as the dst scope.
vk::AccessFlags dst_access = vk::AccessFlagBits::eNone;
};
} // namespace impeller