blob: 10a3d4284d7272de0b9a93d6d4de979add6ef6df [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <functional>
#include <optional>
#include "flutter/fml/macros.h"
#include "impeller/aiks/aiks_context.h"
#include "impeller/aiks/picture.h"
#include "impeller/core/capture.h"
#include "impeller/renderer/context.h"
namespace impeller {
class AiksInspector {
public:
AiksInspector();
const std::optional<Picture>& RenderInspector(
AiksContext& aiks_context,
const std::function<std::optional<Picture>()>& picture_callback);
// Resets (releases) the underlying |Picture| object.
//
// Underlying issue: <https://github.com/flutter/flutter/issues/134678>.
//
// The tear-down code is not running in the right order; we still have a
// reference to the |Picture| object when the |Context| is being destroyed,
// which causes the |Texture| objects to leak.
//
// TODO(matanlurey): https://github.com/flutter/flutter/issues/134748.
void HackResetDueToTextureLeaks();
private:
void RenderCapture(CaptureContext& capture_context);
void RenderCaptureElement(CaptureElement& element);
bool capturing_ = false;
bool wireframe_ = false;
CaptureElement* hovered_element_ = nullptr;
CaptureElement* selected_element_ = nullptr;
std::optional<Picture> last_picture_;
AiksInspector(const AiksInspector&) = delete;
AiksInspector& operator=(const AiksInspector&) = delete;
};
}; // namespace impeller