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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/renderer/capabilities.h"
namespace impeller {
Capabilities::Capabilities() = default;
Capabilities::~Capabilities() = default;
class StandardCapabilities final : public Capabilities {
public:
// |Capabilities|
~StandardCapabilities() override = default;
// |Capabilities|
bool SupportsOffscreenMSAA() const override {
return supports_offscreen_msaa_;
}
// |Capabilities|
bool SupportsImplicitResolvingMSAA() const override { return false; }
// |Capabilities|
bool SupportsSSBO() const override { return supports_ssbo_; }
// |Capabilities|
bool SupportsBufferToTextureBlits() const override {
return supports_buffer_to_texture_blits_;
}
// |Capabilities|
bool SupportsTextureToTextureBlits() const override {
return supports_texture_to_texture_blits_;
}
// |Capabilities|
bool SupportsFramebufferFetch() const override {
return supports_framebuffer_fetch_;
}
// |Capabilities|
bool SupportsCompute() const override { return supports_compute_; }
// |Capabilities|
bool SupportsComputeSubgroups() const override {
return supports_compute_subgroups_;
}
// |Capabilities|
bool SupportsReadFromResolve() const override {
return supports_read_from_resolve_;
}
// |Capabilities|
bool SupportsDecalSamplerAddressMode() const override {
return supports_decal_sampler_address_mode_;
}
// |Capabilities|
PixelFormat GetDefaultColorFormat() const override {
return default_color_format_;
}
// |Capabilities|
PixelFormat GetDefaultStencilFormat() const override {
return default_stencil_format_;
}
// |Capabilities|
PixelFormat GetDefaultDepthStencilFormat() const override {
return default_depth_stencil_format_;
}
bool SupportsDeviceTransientTextures() const override {
return supports_device_transient_textures_;
}
private:
StandardCapabilities(bool supports_offscreen_msaa,
bool supports_ssbo,
bool supports_buffer_to_texture_blits,
bool supports_texture_to_texture_blits,
bool supports_framebuffer_fetch,
bool supports_compute,
bool supports_compute_subgroups,
bool supports_read_from_resolve,
bool supports_decal_sampler_address_mode,
bool supports_device_transient_textures,
PixelFormat default_color_format,
PixelFormat default_stencil_format,
PixelFormat default_depth_stencil_format)
: supports_offscreen_msaa_(supports_offscreen_msaa),
supports_ssbo_(supports_ssbo),
supports_buffer_to_texture_blits_(supports_buffer_to_texture_blits),
supports_texture_to_texture_blits_(supports_texture_to_texture_blits),
supports_framebuffer_fetch_(supports_framebuffer_fetch),
supports_compute_(supports_compute),
supports_compute_subgroups_(supports_compute_subgroups),
supports_read_from_resolve_(supports_read_from_resolve),
supports_decal_sampler_address_mode_(
supports_decal_sampler_address_mode),
supports_device_transient_textures_(supports_device_transient_textures),
default_color_format_(default_color_format),
default_stencil_format_(default_stencil_format),
default_depth_stencil_format_(default_depth_stencil_format) {}
friend class CapabilitiesBuilder;
bool supports_offscreen_msaa_ = false;
bool supports_ssbo_ = false;
bool supports_buffer_to_texture_blits_ = false;
bool supports_texture_to_texture_blits_ = false;
bool supports_framebuffer_fetch_ = false;
bool supports_compute_ = false;
bool supports_compute_subgroups_ = false;
bool supports_read_from_resolve_ = false;
bool supports_decal_sampler_address_mode_ = false;
bool supports_device_transient_textures_ = false;
PixelFormat default_color_format_ = PixelFormat::kUnknown;
PixelFormat default_stencil_format_ = PixelFormat::kUnknown;
PixelFormat default_depth_stencil_format_ = PixelFormat::kUnknown;
StandardCapabilities(const StandardCapabilities&) = delete;
StandardCapabilities& operator=(const StandardCapabilities&) = delete;
};
CapabilitiesBuilder::CapabilitiesBuilder() = default;
CapabilitiesBuilder::~CapabilitiesBuilder() = default;
CapabilitiesBuilder& CapabilitiesBuilder::SetSupportsOffscreenMSAA(bool value) {
supports_offscreen_msaa_ = value;
return *this;
}
CapabilitiesBuilder& CapabilitiesBuilder::SetSupportsSSBO(bool value) {
supports_ssbo_ = value;
return *this;
}
CapabilitiesBuilder& CapabilitiesBuilder::SetSupportsBufferToTextureBlits(
bool value) {
supports_buffer_to_texture_blits_ = value;
return *this;
}
CapabilitiesBuilder& CapabilitiesBuilder::SetSupportsTextureToTextureBlits(
bool value) {
supports_texture_to_texture_blits_ = value;
return *this;
}
CapabilitiesBuilder& CapabilitiesBuilder::SetSupportsFramebufferFetch(
bool value) {
supports_framebuffer_fetch_ = value;
return *this;
}
CapabilitiesBuilder& CapabilitiesBuilder::SetSupportsCompute(bool value) {
supports_compute_ = value;
return *this;
}
CapabilitiesBuilder& CapabilitiesBuilder::SetSupportsComputeSubgroups(
bool value) {
supports_compute_subgroups_ = value;
return *this;
}
CapabilitiesBuilder& CapabilitiesBuilder::SetDefaultColorFormat(
PixelFormat value) {
default_color_format_ = value;
return *this;
}
CapabilitiesBuilder& CapabilitiesBuilder::SetDefaultStencilFormat(
PixelFormat value) {
default_stencil_format_ = value;
return *this;
}
CapabilitiesBuilder& CapabilitiesBuilder::SetDefaultDepthStencilFormat(
PixelFormat value) {
default_depth_stencil_format_ = value;
return *this;
}
CapabilitiesBuilder& CapabilitiesBuilder::SetSupportsReadFromResolve(
bool read_from_resolve) {
supports_read_from_resolve_ = read_from_resolve;
return *this;
}
CapabilitiesBuilder& CapabilitiesBuilder::SetSupportsDecalSamplerAddressMode(
bool value) {
supports_decal_sampler_address_mode_ = value;
return *this;
}
CapabilitiesBuilder& CapabilitiesBuilder::SetSupportsDeviceTransientTextures(
bool value) {
supports_device_transient_textures_ = value;
return *this;
}
std::unique_ptr<Capabilities> CapabilitiesBuilder::Build() {
return std::unique_ptr<StandardCapabilities>(new StandardCapabilities( //
supports_offscreen_msaa_, //
supports_ssbo_, //
supports_buffer_to_texture_blits_, //
supports_texture_to_texture_blits_, //
supports_framebuffer_fetch_, //
supports_compute_, //
supports_compute_subgroups_, //
supports_read_from_resolve_, //
supports_decal_sampler_address_mode_, //
supports_device_transient_textures_, //
default_color_format_.value_or(PixelFormat::kUnknown), //
default_stencil_format_.value_or(PixelFormat::kUnknown), //
default_depth_stencil_format_.value_or(PixelFormat::kUnknown) //
));
}
} // namespace impeller