| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <future> |
| |
| #include "compute_pipeline_descriptor.h" |
| #include "impeller/renderer/compute_pipeline_builder.h" |
| #include "impeller/renderer/compute_pipeline_descriptor.h" |
| #include "impeller/renderer/context.h" |
| #include "impeller/renderer/pipeline_builder.h" |
| #include "impeller/renderer/pipeline_descriptor.h" |
| |
| namespace impeller { |
| |
| class PipelineLibrary; |
| template <typename PipelineDescriptor_> |
| class Pipeline; |
| |
| template <typename T> |
| struct PipelineFuture { |
| std::optional<T> descriptor; |
| std::shared_future<std::shared_ptr<Pipeline<T>>> future; |
| |
| const std::shared_ptr<Pipeline<T>> Get() const { return future.get(); } |
| |
| bool IsValid() const { return future.valid(); } |
| }; |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Describes the fixed function and programmable aspects of |
| /// rendering and compute operations performed by commands submitted |
| /// to the GPU via a command buffer. |
| /// |
| /// A pipeline handle must be allocated upfront and kept alive for |
| /// as long as possible. Do not create a pipeline object within a |
| /// frame workload. |
| /// |
| /// This pipeline object is almost never used directly as it is |
| /// untyped. Use reflected shader information generated by the |
| /// Impeller offline shader compiler to generate a typed pipeline |
| /// object. |
| /// |
| template <typename T> |
| class Pipeline { |
| public: |
| virtual ~Pipeline(); |
| |
| virtual bool IsValid() const = 0; |
| |
| //---------------------------------------------------------------------------- |
| /// @brief Get the descriptor that was responsible for creating this |
| /// pipeline. It may be copied and modified to create a pipeline |
| /// variant. |
| /// |
| /// @return The descriptor. |
| /// |
| const T& GetDescriptor() const; |
| |
| PipelineFuture<T> CreateVariant( |
| std::function<void(T& desc)> descriptor_callback) const; |
| |
| protected: |
| Pipeline(std::weak_ptr<PipelineLibrary> library, T desc); |
| |
| private: |
| const std::weak_ptr<PipelineLibrary> library_; |
| const T desc_; |
| |
| Pipeline(const Pipeline&) = delete; |
| |
| Pipeline& operator=(const Pipeline&) = delete; |
| }; |
| |
| extern template class Pipeline<PipelineDescriptor>; |
| extern template class Pipeline<ComputePipelineDescriptor>; |
| |
| PipelineFuture<PipelineDescriptor> CreatePipelineFuture( |
| const Context& context, |
| std::optional<PipelineDescriptor> desc); |
| |
| PipelineFuture<ComputePipelineDescriptor> CreatePipelineFuture( |
| const Context& context, |
| std::optional<ComputePipelineDescriptor> desc); |
| |
| template <class VertexShader_, class FragmentShader_> |
| class RenderPipelineT { |
| public: |
| using VertexShader = VertexShader_; |
| using FragmentShader = FragmentShader_; |
| using Builder = PipelineBuilder<VertexShader, FragmentShader>; |
| |
| explicit RenderPipelineT(const Context& context) |
| : RenderPipelineT(CreatePipelineFuture( |
| context, |
| Builder::MakeDefaultPipelineDescriptor(context))) {} |
| |
| explicit RenderPipelineT(const Context& context, |
| std::optional<PipelineDescriptor> desc) |
| : RenderPipelineT(CreatePipelineFuture(context, desc)) {} |
| |
| explicit RenderPipelineT(PipelineFuture<PipelineDescriptor> future) |
| : pipeline_future_(std::move(future)) {} |
| |
| std::shared_ptr<Pipeline<PipelineDescriptor>> WaitAndGet() { |
| if (did_wait_) { |
| return pipeline_; |
| } |
| did_wait_ = true; |
| if (pipeline_future_.IsValid()) { |
| pipeline_ = pipeline_future_.Get(); |
| } |
| return pipeline_; |
| } |
| |
| std::optional<PipelineDescriptor> GetDescriptor() const { |
| return pipeline_future_.descriptor; |
| } |
| |
| private: |
| PipelineFuture<PipelineDescriptor> pipeline_future_; |
| std::shared_ptr<Pipeline<PipelineDescriptor>> pipeline_; |
| bool did_wait_ = false; |
| |
| RenderPipelineT(const RenderPipelineT&) = delete; |
| |
| RenderPipelineT& operator=(const RenderPipelineT&) = delete; |
| }; |
| |
| template <class ComputeShader_> |
| class ComputePipelineT { |
| public: |
| using ComputeShader = ComputeShader_; |
| using Builder = ComputePipelineBuilder<ComputeShader>; |
| |
| explicit ComputePipelineT(const Context& context) |
| : ComputePipelineT(CreatePipelineFuture( |
| context, |
| Builder::MakeDefaultPipelineDescriptor(context))) {} |
| |
| explicit ComputePipelineT( |
| const Context& context, |
| std::optional<ComputePipelineDescriptor> compute_desc) |
| : ComputePipelineT(CreatePipelineFuture(context, compute_desc)) {} |
| |
| explicit ComputePipelineT(PipelineFuture<ComputePipelineDescriptor> future) |
| : pipeline_future_(std::move(future)) {} |
| |
| std::shared_ptr<Pipeline<ComputePipelineDescriptor>> WaitAndGet() { |
| if (did_wait_) { |
| return pipeline_; |
| } |
| did_wait_ = true; |
| if (pipeline_future_.IsValid()) { |
| pipeline_ = pipeline_future_.Get(); |
| } |
| return pipeline_; |
| } |
| |
| private: |
| PipelineFuture<ComputePipelineDescriptor> pipeline_future_; |
| std::shared_ptr<Pipeline<ComputePipelineDescriptor>> pipeline_; |
| bool did_wait_ = false; |
| |
| ComputePipelineT(const ComputePipelineT&) = delete; |
| |
| ComputePipelineT& operator=(const ComputePipelineT&) = delete; |
| }; |
| |
| } // namespace impeller |