| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/renderer/render_target.h" |
| |
| #include <sstream> |
| |
| #include "impeller/base/strings.h" |
| #include "impeller/base/validation.h" |
| #include "impeller/core/allocator.h" |
| #include "impeller/core/texture.h" |
| #include "impeller/renderer/context.h" |
| |
| namespace impeller { |
| |
| RenderTargetAllocator::RenderTargetAllocator( |
| std::shared_ptr<Allocator> allocator) |
| : allocator_(std::move(allocator)) {} |
| |
| void RenderTargetAllocator::Start() {} |
| |
| void RenderTargetAllocator::End() {} |
| |
| std::shared_ptr<Texture> RenderTargetAllocator::CreateTexture( |
| const TextureDescriptor& desc) { |
| return allocator_->CreateTexture(desc); |
| } |
| |
| RenderTarget::RenderTarget() = default; |
| |
| RenderTarget::~RenderTarget() = default; |
| |
| bool RenderTarget::IsValid() const { |
| // Validate that there is a color attachment at zero index. |
| if (!HasColorAttachment(0u)) { |
| VALIDATION_LOG |
| << "Render target does not have color attachment at index 0."; |
| return false; |
| } |
| |
| // Validate that all attachments are of the same size. |
| { |
| std::optional<ISize> size; |
| bool sizes_are_same = true; |
| auto iterator = [&](const Attachment& attachment) -> bool { |
| if (!size.has_value()) { |
| size = attachment.texture->GetSize(); |
| } |
| if (size != attachment.texture->GetSize()) { |
| sizes_are_same = false; |
| return false; |
| } |
| return true; |
| }; |
| IterateAllAttachments(iterator); |
| if (!sizes_are_same) { |
| VALIDATION_LOG |
| << "Sizes of all render target attachments are not the same."; |
| return false; |
| } |
| } |
| |
| // Validate that all attachments are of the same type and sample counts. |
| { |
| std::optional<TextureType> texture_type; |
| std::optional<SampleCount> sample_count; |
| bool passes_type_validation = true; |
| auto iterator = [&](const Attachment& attachment) -> bool { |
| if (!texture_type.has_value() || !sample_count.has_value()) { |
| texture_type = attachment.texture->GetTextureDescriptor().type; |
| sample_count = attachment.texture->GetTextureDescriptor().sample_count; |
| } |
| |
| if (texture_type != attachment.texture->GetTextureDescriptor().type) { |
| passes_type_validation = false; |
| VALIDATION_LOG << "Render target has incompatible texture types: " |
| << TextureTypeToString(texture_type.value()) << " != " |
| << TextureTypeToString( |
| attachment.texture->GetTextureDescriptor().type) |
| << " on target " << ToString(); |
| return false; |
| } |
| |
| if (sample_count != |
| attachment.texture->GetTextureDescriptor().sample_count) { |
| passes_type_validation = false; |
| VALIDATION_LOG << "Render target (" << ToString() |
| << ") has incompatible sample counts."; |
| |
| return false; |
| } |
| |
| return true; |
| }; |
| IterateAllAttachments(iterator); |
| if (!passes_type_validation) { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| void RenderTarget::IterateAllAttachments( |
| const std::function<bool(const Attachment& attachment)>& iterator) const { |
| for (const auto& color : colors_) { |
| if (!iterator(color.second)) { |
| return; |
| } |
| } |
| |
| if (depth_.has_value()) { |
| if (!iterator(depth_.value())) { |
| return; |
| } |
| } |
| |
| if (stencil_.has_value()) { |
| if (!iterator(stencil_.value())) { |
| return; |
| } |
| } |
| } |
| |
| SampleCount RenderTarget::GetSampleCount() const { |
| if (auto found = colors_.find(0u); found != colors_.end()) { |
| return found->second.texture->GetTextureDescriptor().sample_count; |
| } |
| return SampleCount::kCount1; |
| } |
| |
| bool RenderTarget::HasColorAttachment(size_t index) const { |
| if (auto found = colors_.find(index); found != colors_.end()) { |
| return true; |
| } |
| return false; |
| } |
| |
| std::optional<ISize> RenderTarget::GetColorAttachmentSize(size_t index) const { |
| auto found = colors_.find(index); |
| |
| if (found == colors_.end()) { |
| return std::nullopt; |
| } |
| |
| return found->second.texture->GetSize(); |
| } |
| |
| ISize RenderTarget::GetRenderTargetSize() const { |
| auto size = GetColorAttachmentSize(0u); |
| return size.has_value() ? size.value() : ISize{}; |
| } |
| |
| std::shared_ptr<Texture> RenderTarget::GetRenderTargetTexture() const { |
| auto found = colors_.find(0u); |
| if (found == colors_.end()) { |
| return nullptr; |
| } |
| return found->second.resolve_texture ? found->second.resolve_texture |
| : found->second.texture; |
| } |
| |
| PixelFormat RenderTarget::GetRenderTargetPixelFormat() const { |
| if (auto texture = GetRenderTargetTexture(); texture != nullptr) { |
| return texture->GetTextureDescriptor().format; |
| } |
| |
| return PixelFormat::kUnknown; |
| } |
| |
| size_t RenderTarget::GetMaxColorAttacmentBindIndex() const { |
| size_t max = 0; |
| for (const auto& color : colors_) { |
| max = std::max(color.first, max); |
| } |
| return max; |
| } |
| |
| RenderTarget& RenderTarget::SetColorAttachment( |
| const ColorAttachment& attachment, |
| size_t index) { |
| if (attachment.IsValid()) { |
| colors_[index] = attachment; |
| } |
| return *this; |
| } |
| |
| RenderTarget& RenderTarget::SetDepthAttachment( |
| std::optional<DepthAttachment> attachment) { |
| if (!attachment.has_value()) { |
| depth_ = std::nullopt; |
| } else if (attachment->IsValid()) { |
| depth_ = std::move(attachment); |
| } |
| return *this; |
| } |
| |
| RenderTarget& RenderTarget::SetStencilAttachment( |
| std::optional<StencilAttachment> attachment) { |
| if (!attachment.has_value()) { |
| stencil_ = std::nullopt; |
| } else if (attachment->IsValid()) { |
| stencil_ = std::move(attachment); |
| } |
| return *this; |
| } |
| |
| const std::map<size_t, ColorAttachment>& RenderTarget::GetColorAttachments() |
| const { |
| return colors_; |
| } |
| |
| const std::optional<DepthAttachment>& RenderTarget::GetDepthAttachment() const { |
| return depth_; |
| } |
| |
| const std::optional<StencilAttachment>& RenderTarget::GetStencilAttachment() |
| const { |
| return stencil_; |
| } |
| |
| RenderTarget RenderTarget::CreateOffscreen( |
| const Context& context, |
| RenderTargetAllocator& allocator, |
| ISize size, |
| const std::string& label, |
| AttachmentConfig color_attachment_config, |
| std::optional<AttachmentConfig> stencil_attachment_config) { |
| if (size.IsEmpty()) { |
| return {}; |
| } |
| |
| RenderTarget target; |
| PixelFormat pixel_format = context.GetCapabilities()->GetDefaultColorFormat(); |
| TextureDescriptor color_tex0; |
| color_tex0.storage_mode = color_attachment_config.storage_mode; |
| color_tex0.format = pixel_format; |
| color_tex0.size = size; |
| color_tex0.usage = static_cast<uint64_t>(TextureUsage::kRenderTarget) | |
| static_cast<uint64_t>(TextureUsage::kShaderRead); |
| |
| ColorAttachment color0; |
| color0.clear_color = color_attachment_config.clear_color; |
| color0.load_action = color_attachment_config.load_action; |
| color0.store_action = color_attachment_config.store_action; |
| color0.texture = allocator.CreateTexture(color_tex0); |
| |
| if (!color0.texture) { |
| return {}; |
| } |
| color0.texture->SetLabel(SPrintF("%s Color Texture", label.c_str())); |
| target.SetColorAttachment(color0, 0u); |
| |
| if (stencil_attachment_config.has_value()) { |
| target.SetupStencilAttachment(context, allocator, size, false, label, |
| stencil_attachment_config.value()); |
| } else { |
| target.SetStencilAttachment(std::nullopt); |
| } |
| |
| return target; |
| } |
| |
| RenderTarget RenderTarget::CreateOffscreenMSAA( |
| const Context& context, |
| RenderTargetAllocator& allocator, |
| ISize size, |
| const std::string& label, |
| AttachmentConfigMSAA color_attachment_config, |
| std::optional<AttachmentConfig> stencil_attachment_config) { |
| if (size.IsEmpty()) { |
| return {}; |
| } |
| |
| RenderTarget target; |
| PixelFormat pixel_format = context.GetCapabilities()->GetDefaultColorFormat(); |
| |
| // Create MSAA color texture. |
| |
| TextureDescriptor color0_tex_desc; |
| color0_tex_desc.storage_mode = color_attachment_config.storage_mode; |
| color0_tex_desc.type = TextureType::kTexture2DMultisample; |
| color0_tex_desc.sample_count = SampleCount::kCount4; |
| color0_tex_desc.format = pixel_format; |
| color0_tex_desc.size = size; |
| color0_tex_desc.usage = static_cast<uint64_t>(TextureUsage::kRenderTarget); |
| |
| if (context.GetCapabilities()->SupportsImplicitResolvingMSAA()) { |
| // See below ("SupportsImplicitResolvingMSAA") for more details. |
| color0_tex_desc.storage_mode = StorageMode::kDevicePrivate; |
| } |
| |
| auto color0_msaa_tex = allocator.CreateTexture(color0_tex_desc); |
| if (!color0_msaa_tex) { |
| VALIDATION_LOG << "Could not create multisample color texture."; |
| return {}; |
| } |
| color0_msaa_tex->SetLabel( |
| SPrintF("%s Color Texture (Multisample)", label.c_str())); |
| |
| // Create color resolve texture. |
| |
| TextureDescriptor color0_resolve_tex_desc; |
| color0_resolve_tex_desc.storage_mode = |
| color_attachment_config.resolve_storage_mode; |
| color0_resolve_tex_desc.format = pixel_format; |
| color0_resolve_tex_desc.size = size; |
| color0_resolve_tex_desc.compression_type = CompressionType::kLossy; |
| color0_resolve_tex_desc.usage = |
| static_cast<uint64_t>(TextureUsage::kRenderTarget) | |
| static_cast<uint64_t>(TextureUsage::kShaderRead); |
| |
| auto color0_resolve_tex = allocator.CreateTexture(color0_resolve_tex_desc); |
| if (!color0_resolve_tex) { |
| VALIDATION_LOG << "Could not create color texture."; |
| return {}; |
| } |
| color0_resolve_tex->SetLabel(SPrintF("%s Color Texture", label.c_str())); |
| |
| // Color attachment. |
| |
| ColorAttachment color0; |
| color0.clear_color = color_attachment_config.clear_color; |
| color0.load_action = color_attachment_config.load_action; |
| color0.store_action = color_attachment_config.store_action; |
| color0.texture = color0_msaa_tex; |
| color0.resolve_texture = color0_resolve_tex; |
| |
| if (context.GetCapabilities()->SupportsImplicitResolvingMSAA()) { |
| // If implicit MSAA is supported, then the resolve texture is not needed |
| // because the multisample texture is automatically resolved. We instead |
| // provide a view of the multisample texture as the resolve texture (because |
| // the HAL does expect a resolve texture). |
| // |
| // In practice, this is used for GLES 2.0 EXT_multisampled_render_to_texture |
| // https://registry.khronos.org/OpenGL/extensions/EXT/EXT_multisampled_render_to_texture.txt |
| color0.resolve_texture = color0_msaa_tex; |
| } |
| |
| target.SetColorAttachment(color0, 0u); |
| |
| // Create MSAA stencil texture. |
| |
| if (stencil_attachment_config.has_value()) { |
| target.SetupStencilAttachment(context, allocator, size, true, label, |
| stencil_attachment_config.value()); |
| } else { |
| target.SetStencilAttachment(std::nullopt); |
| } |
| |
| return target; |
| } |
| |
| void RenderTarget::SetupStencilAttachment( |
| const Context& context, |
| RenderTargetAllocator& allocator, |
| ISize size, |
| bool msaa, |
| const std::string& label, |
| AttachmentConfig stencil_attachment_config) { |
| TextureDescriptor stencil_tex0; |
| stencil_tex0.storage_mode = stencil_attachment_config.storage_mode; |
| if (msaa) { |
| stencil_tex0.type = TextureType::kTexture2DMultisample; |
| stencil_tex0.sample_count = SampleCount::kCount4; |
| } |
| stencil_tex0.format = context.GetCapabilities()->GetDefaultStencilFormat(); |
| stencil_tex0.size = size; |
| stencil_tex0.usage = |
| static_cast<TextureUsageMask>(TextureUsage::kRenderTarget); |
| |
| StencilAttachment stencil0; |
| stencil0.load_action = stencil_attachment_config.load_action; |
| stencil0.store_action = stencil_attachment_config.store_action; |
| stencil0.clear_stencil = 0u; |
| stencil0.texture = allocator.CreateTexture(stencil_tex0); |
| |
| if (!stencil0.texture) { |
| return; // Error messages are handled by `Allocator::CreateTexture`. |
| } |
| stencil0.texture->SetLabel(SPrintF("%s Stencil Texture", label.c_str())); |
| SetStencilAttachment(std::move(stencil0)); |
| } |
| |
| size_t RenderTarget::GetTotalAttachmentCount() const { |
| size_t count = 0u; |
| for (const auto& [_, color] : colors_) { |
| if (color.texture) { |
| count++; |
| } |
| if (color.resolve_texture) { |
| count++; |
| } |
| } |
| if (depth_.has_value()) { |
| count++; |
| } |
| if (stencil_.has_value()) { |
| count++; |
| } |
| return count; |
| } |
| |
| std::string RenderTarget::ToString() const { |
| std::stringstream stream; |
| |
| for (const auto& [index, color] : colors_) { |
| stream << SPrintF("Color[%zu]=(%s)", index, |
| ColorAttachmentToString(color).c_str()); |
| } |
| if (depth_) { |
| stream << ","; |
| stream << SPrintF("Depth=(%s)", |
| DepthAttachmentToString(depth_.value()).c_str()); |
| } |
| if (stencil_) { |
| stream << ","; |
| stream << SPrintF("Stencil=(%s)", |
| StencilAttachmentToString(stencil_.value()).c_str()); |
| } |
| return stream.str(); |
| } |
| |
| } // namespace impeller |