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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/entity/geometry/geometry.h"
#include <memory>
#include <optional>
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/geometry/circle_geometry.h"
#include "impeller/entity/geometry/cover_geometry.h"
#include "impeller/entity/geometry/ellipse_geometry.h"
#include "impeller/entity/geometry/fill_path_geometry.h"
#include "impeller/entity/geometry/line_geometry.h"
#include "impeller/entity/geometry/point_field_geometry.h"
#include "impeller/entity/geometry/rect_geometry.h"
#include "impeller/entity/geometry/round_rect_geometry.h"
#include "impeller/entity/geometry/stroke_path_geometry.h"
#include "impeller/geometry/rect.h"
namespace impeller {
GeometryResult Geometry::ComputePositionGeometry(
const ContentContext& renderer,
const Tessellator::VertexGenerator& generator,
const Entity& entity,
RenderPass& pass) {
using VT = SolidFillVertexShader::PerVertexData;
size_t count = generator.GetVertexCount();
return GeometryResult{
.type = generator.GetTriangleType(),
.vertex_buffer =
{
.vertex_buffer = renderer.GetTransientsBuffer().Emplace(
count * sizeof(VT), alignof(VT),
[&generator](uint8_t* buffer) {
auto vertices = reinterpret_cast<VT*>(buffer);
generator.GenerateVertices([&vertices](const Point& p) {
*vertices++ = {
.position = p,
};
});
FML_DCHECK(vertices == reinterpret_cast<VT*>(buffer) +
generator.GetVertexCount());
}),
.vertex_count = count,
.index_type = IndexType::kNone,
},
.transform = pass.GetOrthographicTransform() * entity.GetTransform(),
.prevent_overdraw = false,
};
}
GeometryResult Geometry::ComputePositionUVGeometry(
const ContentContext& renderer,
const Tessellator::VertexGenerator& generator,
const Matrix& uv_transform,
const Entity& entity,
RenderPass& pass) {
using VT = TextureFillVertexShader::PerVertexData;
size_t count = generator.GetVertexCount();
return GeometryResult{
.type = generator.GetTriangleType(),
.vertex_buffer =
{
.vertex_buffer = renderer.GetTransientsBuffer().Emplace(
count * sizeof(VT), alignof(VT),
[&generator, &uv_transform](uint8_t* buffer) {
auto vertices = reinterpret_cast<VT*>(buffer);
generator.GenerateVertices(
[&vertices, &uv_transform](const Point& p) { //
*vertices++ = {
.position = p,
.texture_coords = uv_transform * p,
};
});
FML_DCHECK(vertices == reinterpret_cast<VT*>(buffer) +
generator.GetVertexCount());
}),
.vertex_count = count,
.index_type = IndexType::kNone,
},
.transform = pass.GetOrthographicTransform() * entity.GetTransform(),
.prevent_overdraw = false,
};
}
VertexBufferBuilder<TextureFillVertexShader::PerVertexData>
ComputeUVGeometryCPU(
VertexBufferBuilder<SolidFillVertexShader::PerVertexData>& input,
Point texture_origin,
Size texture_coverage,
Matrix effect_transform) {
VertexBufferBuilder<TextureFillVertexShader::PerVertexData> vertex_builder;
vertex_builder.Reserve(input.GetVertexCount());
input.IterateVertices(
[&vertex_builder, &texture_coverage, &effect_transform,
&texture_origin](SolidFillVertexShader::PerVertexData old_vtx) {
TextureFillVertexShader::PerVertexData data;
data.position = old_vtx.position;
data.texture_coords = effect_transform *
(old_vtx.position - texture_origin) /
texture_coverage;
vertex_builder.AppendVertex(data);
});
return vertex_builder;
}
GeometryResult ComputeUVGeometryForRect(Rect source_rect,
Rect texture_coverage,
Matrix effect_transform,
const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) {
auto& host_buffer = renderer.GetTransientsBuffer();
auto uv_transform =
texture_coverage.GetNormalizingTransform() * effect_transform;
std::vector<Point> data(8);
auto points = source_rect.GetPoints();
for (auto i = 0u, j = 0u; i < 8; i += 2, j++) {
data[i] = points[j];
data[i + 1] = uv_transform * points[j];
}
return GeometryResult{
.type = PrimitiveType::kTriangleStrip,
.vertex_buffer =
{
.vertex_buffer = host_buffer.Emplace(
data.data(), 16 * sizeof(float), alignof(float)),
.vertex_count = 4,
.index_type = IndexType::kNone,
},
.transform = pass.GetOrthographicTransform() * entity.GetTransform(),
.prevent_overdraw = false,
};
}
GeometryResult Geometry::GetPositionUVBuffer(Rect texture_coverage,
Matrix effect_transform,
const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
return {};
}
std::shared_ptr<Geometry> Geometry::MakeFillPath(
Path path,
std::optional<Rect> inner_rect) {
return std::make_shared<FillPathGeometry>(std::move(path), inner_rect);
}
std::shared_ptr<Geometry> Geometry::MakePointField(std::vector<Point> points,
Scalar radius,
bool round) {
return std::make_shared<PointFieldGeometry>(std::move(points), radius, round);
}
std::shared_ptr<Geometry> Geometry::MakeStrokePath(Path path,
Scalar stroke_width,
Scalar miter_limit,
Cap stroke_cap,
Join stroke_join) {
// Skia behaves like this.
if (miter_limit < 0) {
miter_limit = 4.0;
}
return std::make_shared<StrokePathGeometry>(
std::move(path), stroke_width, miter_limit, stroke_cap, stroke_join);
}
std::shared_ptr<Geometry> Geometry::MakeCover() {
return std::make_shared<CoverGeometry>();
}
std::shared_ptr<Geometry> Geometry::MakeRect(const Rect& rect) {
return std::make_shared<RectGeometry>(rect);
}
std::shared_ptr<Geometry> Geometry::MakeOval(const Rect& rect) {
return std::make_shared<EllipseGeometry>(rect);
}
std::shared_ptr<Geometry> Geometry::MakeLine(const Point& p0,
const Point& p1,
Scalar width,
Cap cap) {
return std::make_shared<LineGeometry>(p0, p1, width, cap);
}
std::shared_ptr<Geometry> Geometry::MakeCircle(const Point& center,
Scalar radius) {
return std::make_shared<CircleGeometry>(center, radius);
}
std::shared_ptr<Geometry> Geometry::MakeStrokedCircle(const Point& center,
Scalar radius,
Scalar stroke_width) {
return std::make_shared<CircleGeometry>(center, radius, stroke_width);
}
std::shared_ptr<Geometry> Geometry::MakeRoundRect(const Rect& rect,
const Size& radii) {
return std::make_shared<RoundRectGeometry>(rect, radii);
}
bool Geometry::CoversArea(const Matrix& transform, const Rect& rect) const {
return false;
}
bool Geometry::IsAxisAlignedRect() const {
return false;
}
} // namespace impeller