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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_RENDERER_PIPELINE_DESCRIPTOR_H_
#define FLUTTER_IMPELLER_RENDERER_PIPELINE_DESCRIPTOR_H_
#include <map>
#include <memory>
#include <string>
#include "impeller/base/comparable.h"
#include "impeller/core/formats.h"
#include "impeller/core/shader_types.h"
#include "impeller/tessellator/tessellator.h"
namespace impeller {
class ShaderFunction;
class VertexDescriptor;
template <typename T>
class Pipeline;
enum class UseSubpassInput {
kYes,
kNo,
};
class PipelineDescriptor final : public Comparable<PipelineDescriptor> {
public:
PipelineDescriptor();
~PipelineDescriptor();
PipelineDescriptor& SetLabel(std::string label);
const std::string& GetLabel() const;
PipelineDescriptor& SetSampleCount(SampleCount samples);
SampleCount GetSampleCount() const { return sample_count_; }
PipelineDescriptor& AddStageEntrypoint(
std::shared_ptr<const ShaderFunction> function);
const std::map<ShaderStage, std::shared_ptr<const ShaderFunction>>&
GetStageEntrypoints() const;
std::shared_ptr<const ShaderFunction> GetEntrypointForStage(
ShaderStage stage) const;
PipelineDescriptor& SetVertexDescriptor(
std::shared_ptr<VertexDescriptor> vertex_descriptor);
const std::shared_ptr<VertexDescriptor>& GetVertexDescriptor() const;
size_t GetMaxColorAttacmentBindIndex() const;
PipelineDescriptor& SetColorAttachmentDescriptor(
size_t index,
ColorAttachmentDescriptor desc);
PipelineDescriptor& SetColorAttachmentDescriptors(
std::map<size_t /* index */, ColorAttachmentDescriptor> descriptors);
const ColorAttachmentDescriptor* GetColorAttachmentDescriptor(
size_t index) const;
const std::map<size_t /* index */, ColorAttachmentDescriptor>&
GetColorAttachmentDescriptors() const;
const ColorAttachmentDescriptor* GetLegacyCompatibleColorAttachment() const;
PipelineDescriptor& SetDepthStencilAttachmentDescriptor(
std::optional<DepthAttachmentDescriptor> desc);
std::optional<DepthAttachmentDescriptor> GetDepthStencilAttachmentDescriptor()
const;
PipelineDescriptor& SetStencilAttachmentDescriptors(
std::optional<StencilAttachmentDescriptor> front_and_back);
PipelineDescriptor& SetStencilAttachmentDescriptors(
std::optional<StencilAttachmentDescriptor> front,
std::optional<StencilAttachmentDescriptor> back);
void ClearStencilAttachments();
void ClearDepthAttachment();
void ClearColorAttachment(size_t index);
std::optional<StencilAttachmentDescriptor>
GetFrontStencilAttachmentDescriptor() const;
std::optional<StencilAttachmentDescriptor>
GetBackStencilAttachmentDescriptor() const;
bool HasStencilAttachmentDescriptors() const;
PipelineDescriptor& SetDepthPixelFormat(PixelFormat format);
PixelFormat GetDepthPixelFormat() const;
PipelineDescriptor& SetStencilPixelFormat(PixelFormat format);
PixelFormat GetStencilPixelFormat() const;
// Comparable<PipelineDescriptor>
std::size_t GetHash() const override;
// Comparable<PipelineDescriptor>
bool IsEqual(const PipelineDescriptor& other) const override;
void ResetAttachments();
void SetCullMode(CullMode mode);
CullMode GetCullMode() const;
void SetWindingOrder(WindingOrder order);
WindingOrder GetWindingOrder() const;
void SetPrimitiveType(PrimitiveType type);
PrimitiveType GetPrimitiveType() const;
void SetPolygonMode(PolygonMode mode);
PolygonMode GetPolygonMode() const;
void SetSpecializationConstants(std::vector<Scalar> values);
const std::vector<Scalar>& GetSpecializationConstants() const;
void SetUseSubpassInput(UseSubpassInput value) { use_subpass_input_ = value; }
bool UsesSubpassInput() const {
switch (use_subpass_input_) {
case UseSubpassInput::kYes:
return true;
case UseSubpassInput::kNo:
return false;
}
}
private:
std::string label_;
SampleCount sample_count_ = SampleCount::kCount1;
WindingOrder winding_order_ = WindingOrder::kClockwise;
CullMode cull_mode_ = CullMode::kNone;
std::map<ShaderStage, std::shared_ptr<const ShaderFunction>> entrypoints_;
std::map<size_t /* index */, ColorAttachmentDescriptor>
color_attachment_descriptors_;
std::shared_ptr<VertexDescriptor> vertex_descriptor_;
PixelFormat depth_pixel_format_ = PixelFormat::kUnknown;
PixelFormat stencil_pixel_format_ = PixelFormat::kUnknown;
std::optional<DepthAttachmentDescriptor> depth_attachment_descriptor_;
std::optional<StencilAttachmentDescriptor>
front_stencil_attachment_descriptor_;
std::optional<StencilAttachmentDescriptor>
back_stencil_attachment_descriptor_;
PrimitiveType primitive_type_ = PrimitiveType::kTriangle;
PolygonMode polygon_mode_ = PolygonMode::kFill;
UseSubpassInput use_subpass_input_ = UseSubpassInput::kNo;
std::vector<Scalar> specialization_constants_;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_RENDERER_PIPELINE_DESCRIPTOR_H_