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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "types.h"
uniform UniformBufferObject {
Uniforms uniforms;
}
ubo;
uniform sampler2D world;
in vec2 inPosition;
in vec3 inPosition22;
in vec4 inAnotherPosition;
in float stuff;
out vec4 outStuff;
void main() {
gl_Position = ubo.uniforms.projection * ubo.uniforms.view *
ubo.uniforms.model * vec4(inPosition22, 1.0) *
inAnotherPosition;
outStuff = texture(world, inPosition);
}