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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_ALLOCATOR_GLES_H_
#define FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_ALLOCATOR_GLES_H_
#include "flutter/fml/macros.h"
#include "impeller/core/allocator.h"
#include "impeller/renderer/backend/gles/reactor_gles.h"
namespace impeller {
class AllocatorGLES final : public Allocator {
public:
// |Allocator|
~AllocatorGLES() override;
private:
friend class ContextGLES;
ReactorGLES::Ref reactor_;
bool is_valid_ = false;
explicit AllocatorGLES(ReactorGLES::Ref reactor);
// |Allocator|
bool IsValid() const;
// |Allocator|
std::shared_ptr<DeviceBuffer> OnCreateBuffer(
const DeviceBufferDescriptor& desc) override;
// |Allocator|
std::shared_ptr<Texture> OnCreateTexture(
const TextureDescriptor& desc) override;
// |Allocator|
ISize GetMaxTextureSizeSupported() const override;
AllocatorGLES(const AllocatorGLES&) = delete;
AllocatorGLES& operator=(const AllocatorGLES&) = delete;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_RENDERER_BACKEND_GLES_ALLOCATOR_GLES_H_