blob: e832aca15f2768e80f58cc587671429d932a83c7 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/renderer/backend/gles/capabilities_gles.h"
#include "impeller/renderer/backend/gles/proc_table_gles.h"
namespace impeller {
// https://registry.khronos.org/OpenGL/extensions/EXT/EXT_shader_framebuffer_fetch.txt
static const constexpr char* kFramebufferFetchExt =
"GL_EXT_shader_framebuffer_fetch";
static const constexpr char* kTextureBorderClampExt =
"GL_EXT_texture_border_clamp";
static const constexpr char* kNvidiaTextureBorderClampExt =
"GL_NV_texture_border_clamp";
// https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_multisampled_render_to_texture.txt
static const constexpr char* kMultisampledRenderToTextureExt =
"GL_EXT_multisampled_render_to_texture";
CapabilitiesGLES::CapabilitiesGLES(const ProcTableGLES& gl) {
{
GLint value = 0;
gl.GetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &value);
max_combined_texture_image_units = value;
}
{
GLint value = 0;
gl.GetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &value);
max_cube_map_texture_size = value;
}
auto const desc = gl.GetDescription();
if (desc->IsES()) {
GLint value = 0;
gl.GetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &value);
max_fragment_uniform_vectors = value;
}
{
GLint value = 0;
gl.GetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &value);
max_renderbuffer_size = value;
}
{
GLint value = 0;
gl.GetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &value);
max_texture_image_units = value;
}
{
GLint value = 0;
gl.GetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
max_texture_size = ISize{value, value};
}
if (desc->IsES()) {
GLint value = 0;
gl.GetIntegerv(GL_MAX_VARYING_VECTORS, &value);
max_varying_vectors = value;
}
{
GLint value = 0;
gl.GetIntegerv(GL_MAX_VERTEX_ATTRIBS, &value);
max_vertex_attribs = value;
}
{
GLint value = 0;
gl.GetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &value);
max_vertex_texture_image_units = value;
}
if (desc->IsES()) {
GLint value = 0;
gl.GetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &value);
max_vertex_uniform_vectors = value;
}
{
GLint values[2] = {};
gl.GetIntegerv(GL_MAX_VIEWPORT_DIMS, values);
max_viewport_dims = ISize{values[0], values[1]};
}
{
GLint value = 0;
gl.GetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &value);
num_compressed_texture_formats = value;
}
if (desc->IsES()) {
GLint value = 0;
gl.GetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &value);
num_shader_binary_formats = value;
}
supports_framebuffer_fetch_ = desc->HasExtension(kFramebufferFetchExt);
if (desc->HasExtension(kTextureBorderClampExt) ||
desc->HasExtension(kNvidiaTextureBorderClampExt)) {
supports_decal_sampler_address_mode_ = true;
}
if (desc->HasExtension(kMultisampledRenderToTextureExt)) {
supports_implicit_msaa_ = true;
// We hard-code 4x MSAA, so let's make sure it's supported.
GLint value = 0;
gl.GetIntegerv(GL_MAX_SAMPLES_EXT, &value);
supports_offscreen_msaa_ = value >= 4;
}
}
size_t CapabilitiesGLES::GetMaxTextureUnits(ShaderStage stage) const {
switch (stage) {
case ShaderStage::kVertex:
return max_vertex_texture_image_units;
case ShaderStage::kFragment:
return max_texture_image_units;
case ShaderStage::kUnknown:
case ShaderStage::kCompute:
return 0u;
}
FML_UNREACHABLE();
}
bool CapabilitiesGLES::SupportsOffscreenMSAA() const {
return supports_offscreen_msaa_;
}
bool CapabilitiesGLES::SupportsImplicitResolvingMSAA() const {
return supports_implicit_msaa_;
}
bool CapabilitiesGLES::SupportsSSBO() const {
return false;
}
bool CapabilitiesGLES::SupportsBufferToTextureBlits() const {
return false;
}
bool CapabilitiesGLES::SupportsTextureToTextureBlits() const {
return false;
}
bool CapabilitiesGLES::SupportsFramebufferFetch() const {
return supports_framebuffer_fetch_;
}
bool CapabilitiesGLES::SupportsCompute() const {
return false;
}
bool CapabilitiesGLES::SupportsComputeSubgroups() const {
return false;
}
bool CapabilitiesGLES::SupportsReadFromResolve() const {
return false;
}
bool CapabilitiesGLES::SupportsDecalSamplerAddressMode() const {
return supports_decal_sampler_address_mode_;
}
bool CapabilitiesGLES::SupportsDeviceTransientTextures() const {
return false;
}
PixelFormat CapabilitiesGLES::GetDefaultColorFormat() const {
return PixelFormat::kR8G8B8A8UNormInt;
}
PixelFormat CapabilitiesGLES::GetDefaultStencilFormat() const {
return PixelFormat::kS8UInt;
}
PixelFormat CapabilitiesGLES::GetDefaultDepthStencilFormat() const {
return PixelFormat::kD24UnormS8Uint;
}
} // namespace impeller