| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/renderer/backend/vulkan/binding_helpers_vk.h" |
| #include "fml/status.h" |
| #include "impeller/core/allocator.h" |
| #include "impeller/core/device_buffer.h" |
| #include "impeller/core/shader_types.h" |
| #include "impeller/renderer/backend/vulkan/command_buffer_vk.h" |
| #include "impeller/renderer/backend/vulkan/command_encoder_vk.h" |
| #include "impeller/renderer/backend/vulkan/command_pool_vk.h" |
| #include "impeller/renderer/backend/vulkan/compute_pipeline_vk.h" |
| #include "impeller/renderer/backend/vulkan/context_vk.h" |
| #include "impeller/renderer/backend/vulkan/sampler_vk.h" |
| #include "impeller/renderer/backend/vulkan/texture_vk.h" |
| #include "impeller/renderer/command.h" |
| #include "impeller/renderer/compute_command.h" |
| #include "vulkan/vulkan_core.h" |
| |
| namespace impeller { |
| |
| // Warning: if any of the constant values or layouts are changed in the |
| // framebuffer fetch shader, then this input binding may need to be |
| // manually changed. |
| static constexpr size_t kMagicSubpassInputBinding = 64; |
| |
| static bool BindImages( |
| const Bindings& bindings, |
| Allocator& allocator, |
| const std::shared_ptr<CommandEncoderVK>& encoder, |
| vk::DescriptorSet& vk_desc_set, |
| std::array<vk::DescriptorImageInfo, kMaxBindings>& image_workspace, |
| size_t& image_offset, |
| std::array<vk::WriteDescriptorSet, kMaxBindings + kMaxBindings>& |
| write_workspace, |
| size_t& write_offset) { |
| for (const TextureAndSampler& data : bindings.sampled_images) { |
| const std::shared_ptr<const Texture>& texture = data.texture.resource; |
| const TextureVK& texture_vk = TextureVK::Cast(*texture); |
| const SamplerVK& sampler = SamplerVK::Cast(*data.sampler); |
| |
| if (!encoder->Track(texture) || |
| !encoder->Track(sampler.GetSharedSampler())) { |
| return false; |
| } |
| |
| const SampledImageSlot& slot = data.slot; |
| |
| vk::DescriptorImageInfo image_info; |
| image_info.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal; |
| image_info.sampler = sampler.GetSampler(); |
| image_info.imageView = texture_vk.GetImageView(); |
| image_workspace[image_offset++] = image_info; |
| |
| vk::WriteDescriptorSet write_set; |
| write_set.dstSet = vk_desc_set; |
| write_set.dstBinding = slot.binding; |
| write_set.descriptorCount = 1u; |
| write_set.descriptorType = vk::DescriptorType::eCombinedImageSampler; |
| write_set.pImageInfo = &image_workspace[image_offset - 1]; |
| |
| write_workspace[write_offset++] = write_set; |
| } |
| |
| return true; |
| }; |
| |
| static bool BindBuffers( |
| const Bindings& bindings, |
| Allocator& allocator, |
| const std::shared_ptr<CommandEncoderVK>& encoder, |
| vk::DescriptorSet& vk_desc_set, |
| const std::vector<DescriptorSetLayout>& desc_set, |
| std::array<vk::DescriptorBufferInfo, kMaxBindings>& buffer_workspace, |
| size_t& buffer_offset, |
| std::array<vk::WriteDescriptorSet, kMaxBindings + kMaxBindings>& |
| write_workspace, |
| size_t& write_offset) { |
| for (const BufferAndUniformSlot& data : bindings.buffers) { |
| const std::shared_ptr<const DeviceBuffer>& device_buffer = |
| data.view.resource.buffer; |
| |
| auto buffer = DeviceBufferVK::Cast(*device_buffer).GetBuffer(); |
| if (!buffer) { |
| return false; |
| } |
| |
| if (!encoder->Track(device_buffer)) { |
| return false; |
| } |
| |
| uint32_t offset = data.view.resource.range.offset; |
| |
| vk::DescriptorBufferInfo buffer_info; |
| buffer_info.buffer = buffer; |
| buffer_info.offset = offset; |
| buffer_info.range = data.view.resource.range.length; |
| buffer_workspace[buffer_offset++] = buffer_info; |
| |
| // TODO(jonahwilliams): remove this part by storing more data in |
| // ShaderUniformSlot. |
| const ShaderUniformSlot& uniform = data.slot; |
| auto layout_it = |
| std::find_if(desc_set.begin(), desc_set.end(), |
| [&uniform](const DescriptorSetLayout& layout) { |
| return layout.binding == uniform.binding; |
| }); |
| if (layout_it == desc_set.end()) { |
| VALIDATION_LOG << "Failed to get descriptor set layout for binding " |
| << uniform.binding; |
| return false; |
| } |
| auto layout = *layout_it; |
| |
| vk::WriteDescriptorSet write_set; |
| write_set.dstSet = vk_desc_set; |
| write_set.dstBinding = uniform.binding; |
| write_set.descriptorCount = 1u; |
| write_set.descriptorType = ToVKDescriptorType(layout.descriptor_type); |
| write_set.pBufferInfo = &buffer_workspace[buffer_offset - 1]; |
| |
| write_workspace[write_offset++] = write_set; |
| } |
| return true; |
| } |
| |
| fml::StatusOr<vk::DescriptorSet> AllocateAndBindDescriptorSets( |
| const ContextVK& context, |
| const std::shared_ptr<CommandEncoderVK>& encoder, |
| Allocator& allocator, |
| const Command& command, |
| const TextureVK& input_attachment, |
| std::array<vk::DescriptorImageInfo, kMaxBindings>& image_workspace, |
| std::array<vk::DescriptorBufferInfo, kMaxBindings>& buffer_workspace, |
| std::array<vk::WriteDescriptorSet, kMaxBindings + kMaxBindings>& |
| write_workspace) { |
| auto descriptor_result = encoder->AllocateDescriptorSets( |
| PipelineVK::Cast(*command.pipeline).GetDescriptorSetLayout(), context); |
| if (!descriptor_result.ok()) { |
| return descriptor_result.status(); |
| } |
| vk::DescriptorSet descriptor_set = descriptor_result.value(); |
| |
| size_t buffer_offset = 0u; |
| size_t image_offset = 0u; |
| size_t write_offset = 0u; |
| |
| auto& pipeline_descriptor = command.pipeline->GetDescriptor(); |
| auto& desc_set = |
| pipeline_descriptor.GetVertexDescriptor()->GetDescriptorSetLayouts(); |
| |
| if (!BindBuffers(command.vertex_bindings, allocator, encoder, descriptor_set, |
| desc_set, buffer_workspace, buffer_offset, write_workspace, |
| write_offset) || |
| !BindBuffers(command.fragment_bindings, allocator, encoder, |
| descriptor_set, desc_set, buffer_workspace, buffer_offset, |
| write_workspace, write_offset) || |
| !BindImages(command.fragment_bindings, allocator, encoder, descriptor_set, |
| image_workspace, image_offset, write_workspace, |
| write_offset)) { |
| return fml::Status(fml::StatusCode::kUnknown, |
| "Failed to bind texture or buffer."); |
| } |
| |
| if (pipeline_descriptor.UsesSubpassInput()) { |
| vk::DescriptorImageInfo image_info; |
| image_info.imageLayout = vk::ImageLayout::eGeneral; |
| image_info.sampler = VK_NULL_HANDLE; |
| image_info.imageView = input_attachment.GetImageView(); |
| image_workspace[image_offset++] = image_info; |
| |
| vk::WriteDescriptorSet write_set; |
| write_set.dstSet = descriptor_set; |
| write_set.dstBinding = kMagicSubpassInputBinding; |
| write_set.descriptorCount = 1u; |
| write_set.descriptorType = vk::DescriptorType::eInputAttachment; |
| write_set.pImageInfo = &image_workspace[image_offset - 1]; |
| |
| write_workspace[write_offset++] = write_set; |
| } |
| |
| context.GetDevice().updateDescriptorSets(write_offset, write_workspace.data(), |
| 0u, {}); |
| |
| return descriptor_set; |
| } |
| |
| fml::StatusOr<vk::DescriptorSet> AllocateAndBindDescriptorSets( |
| const ContextVK& context, |
| const std::shared_ptr<CommandEncoderVK>& encoder, |
| Allocator& allocator, |
| const ComputeCommand& command, |
| std::array<vk::DescriptorImageInfo, kMaxBindings>& image_workspace, |
| std::array<vk::DescriptorBufferInfo, kMaxBindings>& buffer_workspace, |
| std::array<vk::WriteDescriptorSet, kMaxBindings + kMaxBindings>& |
| write_workspace) { |
| auto descriptor_result = encoder->AllocateDescriptorSets( |
| ComputePipelineVK::Cast(*command.pipeline).GetDescriptorSetLayout(), |
| context); |
| if (!descriptor_result.ok()) { |
| return descriptor_result.status(); |
| } |
| auto descriptor_set = descriptor_result.value(); |
| |
| size_t buffer_offset = 0u; |
| size_t image_offset = 0u; |
| size_t write_offset = 0u; |
| |
| auto& pipeline_descriptor = command.pipeline->GetDescriptor(); |
| auto& desc_set = pipeline_descriptor.GetDescriptorSetLayouts(); |
| |
| if (!BindBuffers(command.bindings, allocator, encoder, descriptor_set, |
| desc_set, buffer_workspace, buffer_offset, write_workspace, |
| write_offset) || |
| !BindImages(command.bindings, allocator, encoder, descriptor_set, |
| image_workspace, image_offset, write_workspace, |
| write_offset)) { |
| return fml::Status(fml::StatusCode::kUnknown, |
| "Failed to bind texture or buffer."); |
| } |
| context.GetDevice().updateDescriptorSets(write_offset, write_workspace.data(), |
| 0u, {}); |
| |
| return descriptor_set; |
| } |
| |
| } // namespace impeller |