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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <deque>
#include <memory>
#include "flutter/fml/macros.h"
#include "impeller/entity/entity.h"
#include "impeller/entity/entity_pass.h"
namespace impeller {
struct Picture {
std::unique_ptr<EntityPass> pass;
};
} // namespace impeller