blob: f70640f6aedc7e5947f95f67c6d921f9e2362876 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/entity/contents/texture_contents.h"
#include <memory>
#include <optional>
#include <utility>
#include "impeller/core/formats.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/entity.h"
#include "impeller/entity/texture_fill.frag.h"
#include "impeller/entity/texture_fill.vert.h"
#include "impeller/entity/texture_fill_external.frag.h"
#include "impeller/geometry/constants.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/vertex_buffer_builder.h"
namespace impeller {
TextureContents::TextureContents() = default;
TextureContents::~TextureContents() = default;
std::shared_ptr<TextureContents> TextureContents::MakeRect(Rect destination) {
auto contents = std::make_shared<TextureContents>();
contents->destination_rect_ = destination;
return contents;
}
void TextureContents::SetLabel(std::string label) {
label_ = std::move(label);
}
void TextureContents::SetDestinationRect(Rect rect) {
destination_rect_ = rect;
}
void TextureContents::SetTexture(std::shared_ptr<Texture> texture) {
texture_ = std::move(texture);
}
std::shared_ptr<Texture> TextureContents::GetTexture() const {
return texture_;
}
void TextureContents::SetOpacity(Scalar opacity) {
opacity_ = opacity;
}
void TextureContents::SetStencilEnabled(bool enabled) {
stencil_enabled_ = enabled;
}
bool TextureContents::CanInheritOpacity(const Entity& entity) const {
return true;
}
void TextureContents::SetInheritedOpacity(Scalar opacity) {
inherited_opacity_ = opacity;
}
Scalar TextureContents::GetOpacity() const {
return opacity_ * inherited_opacity_;
}
std::optional<Rect> TextureContents::GetCoverage(const Entity& entity) const {
if (GetOpacity() == 0) {
return std::nullopt;
}
return destination_rect_.TransformBounds(entity.GetTransform());
};
std::optional<Snapshot> TextureContents::RenderToSnapshot(
const ContentContext& renderer,
const Entity& entity,
std::optional<Rect> coverage_limit,
const std::optional<SamplerDescriptor>& sampler_descriptor,
bool msaa_enabled,
int32_t mip_count,
const std::string& label) const {
// Passthrough textures that have simple rectangle paths and complete source
// rects.
auto bounds = destination_rect_;
auto opacity = GetOpacity();
if (source_rect_ == Rect::MakeSize(texture_->GetSize()) &&
(opacity >= 1 - kEhCloseEnough || defer_applying_opacity_)) {
auto scale = Vector2(bounds.GetSize() / Size(texture_->GetSize()));
return Snapshot{
.texture = texture_,
.transform = entity.GetTransform() *
Matrix::MakeTranslation(bounds.GetOrigin()) *
Matrix::MakeScale(scale),
.sampler_descriptor = sampler_descriptor.value_or(sampler_descriptor_),
.opacity = opacity};
}
return Contents::RenderToSnapshot(
renderer, // renderer
entity, // entity
std::nullopt, // coverage_limit
sampler_descriptor.value_or(sampler_descriptor_), // sampler_descriptor
true, // msaa_enabled
/*mip_count=*/mip_count,
label); // label
}
bool TextureContents::Render(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
auto capture = entity.GetCapture().CreateChild("TextureContents");
using VS = TextureFillVertexShader;
using FS = TextureFillFragmentShader;
using FSStrictSrc = TextureFillStrictSrcFragmentShader;
using FSExternal = TextureFillExternalFragmentShader;
if (destination_rect_.IsEmpty() || source_rect_.IsEmpty() ||
texture_ == nullptr || texture_->GetSize().IsEmpty()) {
return true; // Nothing to render.
}
bool is_external_texture =
texture_->GetTextureDescriptor().type == TextureType::kTextureExternalOES;
auto source_rect = capture.AddRect("Source rect", source_rect_);
auto texture_coords =
Rect::MakeSize(texture_->GetSize()).Project(source_rect);
VertexBufferBuilder<VS::PerVertexData> vertex_builder;
auto destination_rect =
capture.AddRect("Destination rect", destination_rect_);
vertex_builder.AddVertices({
{destination_rect.GetLeftTop(), texture_coords.GetLeftTop()},
{destination_rect.GetRightTop(), texture_coords.GetRightTop()},
{destination_rect.GetLeftBottom(), texture_coords.GetLeftBottom()},
{destination_rect.GetRightBottom(), texture_coords.GetRightBottom()},
});
auto& host_buffer = renderer.GetTransientsBuffer();
VS::FrameInfo frame_info;
frame_info.depth = entity.GetShaderClipDepth();
frame_info.mvp = pass.GetOrthographicTransform() *
capture.AddMatrix("Transform", entity.GetTransform());
frame_info.texture_sampler_y_coord_scale = texture_->GetYCoordScale();
frame_info.alpha = capture.AddScalar("Alpha", GetOpacity());
#ifdef IMPELLER_DEBUG
if (label_.empty()) {
pass.SetCommandLabel("Texture Fill");
} else {
pass.SetCommandLabel("Texture Fill: " + label_);
}
#endif // IMPELLER_DEBUG
auto pipeline_options = OptionsFromPassAndEntity(pass, entity);
if (!stencil_enabled_) {
pipeline_options.stencil_mode = ContentContextOptions::StencilMode::kIgnore;
}
pipeline_options.primitive_type = PrimitiveType::kTriangleStrip;
std::shared_ptr<Pipeline<PipelineDescriptor>> pipeline;
#ifdef IMPELLER_ENABLE_OPENGLES
if (is_external_texture) {
pipeline = renderer.GetTextureExternalPipeline(pipeline_options);
}
#endif // IMPELLER_ENABLE_OPENGLES
if (!pipeline) {
if (strict_source_rect_enabled_) {
pipeline = renderer.GetTextureStrictSrcPipeline(pipeline_options);
} else {
pipeline = renderer.GetTexturePipeline(pipeline_options);
}
}
pass.SetPipeline(pipeline);
pass.SetStencilReference(entity.GetClipDepth());
pass.SetVertexBuffer(vertex_builder.CreateVertexBuffer(host_buffer));
VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
if (is_external_texture) {
FSExternal::BindSAMPLEREXTERNALOESTextureSampler(
pass, texture_,
renderer.GetContext()->GetSamplerLibrary()->GetSampler(
sampler_descriptor_));
} else if (strict_source_rect_enabled_) {
// For a strict source rect, shrink the texture coordinate range by half a
// texel to ensure that linear filtering does not sample anything outside
// the source rect bounds.
auto strict_texture_coords =
Rect::MakeSize(texture_->GetSize()).Project(source_rect.Expand(-0.5));
FSStrictSrc::FragInfo frag_info;
frag_info.source_rect = Vector4(strict_texture_coords.GetLTRB());
FSStrictSrc::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
FSStrictSrc::BindTextureSampler(
pass, texture_,
renderer.GetContext()->GetSamplerLibrary()->GetSampler(
sampler_descriptor_));
} else {
FS::BindTextureSampler(
pass, texture_,
renderer.GetContext()->GetSamplerLibrary()->GetSampler(
sampler_descriptor_));
}
return pass.Draw().ok();
}
void TextureContents::SetSourceRect(const Rect& source_rect) {
source_rect_ = source_rect;
}
const Rect& TextureContents::GetSourceRect() const {
return source_rect_;
}
void TextureContents::SetStrictSourceRect(bool strict) {
strict_source_rect_enabled_ = strict;
}
bool TextureContents::GetStrictSourceRect() const {
return strict_source_rect_enabled_;
}
void TextureContents::SetSamplerDescriptor(SamplerDescriptor desc) {
sampler_descriptor_ = std::move(desc);
}
const SamplerDescriptor& TextureContents::GetSamplerDescriptor() const {
return sampler_descriptor_;
}
void TextureContents::SetDeferApplyingOpacity(bool defer_applying_opacity) {
defer_applying_opacity_ = defer_applying_opacity;
}
} // namespace impeller