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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_LIB_UI_PAINTING_SINGLE_FRAME_CODEC_H_
#define FLUTTER_LIB_UI_PAINTING_SINGLE_FRAME_CODEC_H_
#include "flutter/fml/macros.h"
#include "flutter/lib/ui/painting/codec.h"
#include "flutter/lib/ui/painting/image.h"
#include "flutter/lib/ui/painting/image_decoder.h"
#include "flutter/lib/ui/painting/image_descriptor.h"
namespace flutter {
class SingleFrameCodec : public Codec {
public:
SingleFrameCodec(const fml::RefPtr<ImageDescriptor>& descriptor,
uint32_t target_width,
uint32_t target_height);
~SingleFrameCodec() override;
// |Codec|
int frameCount() const override;
// |Codec|
int repetitionCount() const override;
// |Codec|
Dart_Handle getNextFrame(Dart_Handle args) override;
private:
enum class Status { kNew, kInProgress, kComplete };
Status status_ = Status::kNew;
fml::RefPtr<ImageDescriptor> descriptor_;
uint32_t target_width_;
uint32_t target_height_;
fml::RefPtr<CanvasImage> cached_image_;
std::vector<tonic::DartPersistentValue> pending_callbacks_;
FML_FRIEND_MAKE_REF_COUNTED(SingleFrameCodec);
FML_FRIEND_REF_COUNTED_THREAD_SAFE(SingleFrameCodec);
};
} // namespace flutter
#endif // FLUTTER_LIB_UI_PAINTING_SINGLE_FRAME_CODEC_H_