blob: b61d644f8a450b8721de05cdfeaf05232f6040b4 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/testing/testing.h"
#include "gmock/gmock.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/contents/filters/directional_gaussian_blur_filter_contents.h"
#include "impeller/entity/contents/texture_contents.h"
#include "impeller/entity/entity_playground.h"
#include "impeller/geometry/geometry_asserts.h"
#include "impeller/renderer/testing/mocks.h"
namespace impeller {
namespace testing {
using ::testing::Return;
namespace {
Scalar CalculateSigmaForBlurRadius(Scalar blur_radius) {
// See Sigma.h
return (blur_radius / kKernelRadiusPerSigma) + 0.5;
}
} // namespace
class DirectionalGaussianBlurFilterContentsTest : public EntityPlayground {
public:
// Stubs in the minimal support to make rendering pass.
void SetupMinimalMockContext() {
// This mocking code was removed since it wasn't strictly needed yet. If it
// is needed you can find it here:
// https://gist.github.com/gaaclarke/c2f6bf5fc6ecb10678da03789abc5843.
}
};
INSTANTIATE_PLAYGROUND_SUITE(DirectionalGaussianBlurFilterContentsTest);
TEST_P(DirectionalGaussianBlurFilterContentsTest, CoverageWithEffectTransform) {
TextureDescriptor desc = {
.format = PixelFormat::kB8G8R8A8UNormInt,
.size = ISize(100, 100),
};
Scalar sigma_radius_1 = CalculateSigmaForBlurRadius(1.0);
auto contents = std::make_unique<DirectionalGaussianBlurFilterContents>();
contents->SetSigma(Sigma{sigma_radius_1});
contents->SetDirection({1.0, 0.0});
std::shared_ptr<Texture> texture =
GetContentContext()->GetContext()->GetResourceAllocator()->CreateTexture(
desc);
FilterInput::Vector inputs = {FilterInput::Make(texture)};
Entity entity;
entity.SetTransform(Matrix::MakeTranslation({100, 100, 0}));
std::optional<Rect> coverage = contents->GetFilterCoverage(
inputs, entity, /*effect_transform=*/Matrix::MakeScale({2.0, 2.0, 1.0}));
EXPECT_TRUE(coverage.has_value());
if (coverage.has_value()) {
EXPECT_NEAR(coverage->GetLeft(), 100 - 2,
0.5); // Higher tolerance for sigma scaling.
EXPECT_NEAR(coverage->GetTop(), 100, 0.01);
EXPECT_NEAR(coverage->GetRight(), 200 + 2,
0.5); // Higher tolerance for sigma scaling.
EXPECT_NEAR(coverage->GetBottom(), 200, 0.01);
}
}
TEST(DirectionalGaussianBlurFilterContentsTest, FilterSourceCoverage) {
Scalar sigma_radius_1 = CalculateSigmaForBlurRadius(1.0);
auto contents = std::make_unique<DirectionalGaussianBlurFilterContents>();
contents->SetSigma(Sigma{sigma_radius_1});
contents->SetDirection({1.0, 0.0});
std::optional<Rect> coverage = contents->GetFilterSourceCoverage(
/*effect_transform=*/Matrix::MakeScale({2.0, 2.0, 1.0}),
/*output_limit=*/Rect::MakeLTRB(100, 100, 200, 200));
ASSERT_EQ(coverage, Rect::MakeLTRB(100 - 2, 100, 200 + 2, 200));
}
TEST_P(DirectionalGaussianBlurFilterContentsTest, RenderNoCoverage) {
Scalar sigma_radius_1 = CalculateSigmaForBlurRadius(1.0);
auto contents = std::make_unique<DirectionalGaussianBlurFilterContents>();
contents->SetSigma(Sigma{sigma_radius_1});
contents->SetDirection({1.0, 0.0});
std::shared_ptr<ContentContext> renderer = GetContentContext();
Entity entity;
Rect coverage_hint = Rect::MakeLTRB(0, 0, 0, 0);
std::optional<Entity> result =
contents->GetEntity(*renderer, entity, coverage_hint);
ASSERT_FALSE(result.has_value());
}
TEST_P(DirectionalGaussianBlurFilterContentsTest,
RenderCoverageMatchesGetCoverage) {
TextureDescriptor desc = {
.storage_mode = StorageMode::kDevicePrivate,
.format = PixelFormat::kB8G8R8A8UNormInt,
.size = ISize(100, 100),
};
std::shared_ptr<Texture> texture =
GetContentContext()->GetContext()->GetResourceAllocator()->CreateTexture(
desc);
Scalar sigma_radius_1 = CalculateSigmaForBlurRadius(1.0);
auto contents = std::make_unique<DirectionalGaussianBlurFilterContents>();
contents->SetSigma(Sigma{sigma_radius_1});
contents->SetDirection({1.0, 0.0});
contents->SetInputs({FilterInput::Make(texture)});
std::shared_ptr<ContentContext> renderer = GetContentContext();
Entity entity;
std::optional<Entity> result =
contents->GetEntity(*renderer, entity, /*coverage_hint=*/{});
EXPECT_TRUE(result.has_value());
if (result.has_value()) {
EXPECT_EQ(result.value().GetBlendMode(), BlendMode::kSourceOver);
std::optional<Rect> result_coverage = result.value().GetCoverage();
std::optional<Rect> contents_coverage = contents->GetCoverage(entity);
EXPECT_TRUE(result_coverage.has_value());
EXPECT_TRUE(contents_coverage.has_value());
if (result_coverage.has_value() && contents_coverage.has_value()) {
EXPECT_TRUE(RectNear(result_coverage.value(), contents_coverage.value()));
// The precision on this blur is kind of off, thus the tolerance.
EXPECT_NEAR(result_coverage.value().GetLeft(), -1.f, 0.1f);
EXPECT_NEAR(result_coverage.value().GetTop(), 0.f, 0.001f);
EXPECT_NEAR(result_coverage.value().GetRight(), 101.f, 0.1f);
EXPECT_NEAR(result_coverage.value().GetBottom(), 100.f, 0.001f);
}
}
}
TEST_P(DirectionalGaussianBlurFilterContentsTest,
TextureContentsWithDestinationRect) {
TextureDescriptor desc = {
.storage_mode = StorageMode::kDevicePrivate,
.format = PixelFormat::kB8G8R8A8UNormInt,
.size = ISize(100, 100),
};
std::shared_ptr<Texture> texture =
GetContentContext()->GetContext()->GetResourceAllocator()->CreateTexture(
desc);
auto texture_contents = std::make_shared<TextureContents>();
texture_contents->SetSourceRect(Rect::MakeSize(texture->GetSize()));
texture_contents->SetTexture(texture);
texture_contents->SetDestinationRect(Rect::MakeXYWH(
50, 40, texture->GetSize().width, texture->GetSize().height));
Scalar sigma_radius_1 = CalculateSigmaForBlurRadius(1.0);
auto contents = std::make_unique<DirectionalGaussianBlurFilterContents>();
contents->SetSigma(Sigma{sigma_radius_1});
contents->SetDirection({1.0, 0.0});
contents->SetInputs({FilterInput::Make(texture_contents)});
std::shared_ptr<ContentContext> renderer = GetContentContext();
Entity entity;
std::optional<Entity> result =
contents->GetEntity(*renderer, entity, /*coverage_hint=*/{});
EXPECT_TRUE(result.has_value());
if (result.has_value()) {
EXPECT_EQ(result.value().GetBlendMode(), BlendMode::kSourceOver);
std::optional<Rect> result_coverage = result.value().GetCoverage();
std::optional<Rect> contents_coverage = contents->GetCoverage(entity);
EXPECT_TRUE(result_coverage.has_value());
EXPECT_TRUE(contents_coverage.has_value());
if (result_coverage.has_value() && contents_coverage.has_value()) {
EXPECT_TRUE(RectNear(result_coverage.value(), contents_coverage.value()));
// The precision on this blur is kind of off, thus the tolerance.
EXPECT_NEAR(result_coverage.value().GetLeft(), 49.f, 0.1f);
EXPECT_NEAR(result_coverage.value().GetTop(), 40.f, 0.001f);
EXPECT_NEAR(result_coverage.value().GetRight(), 151.f, 0.1f);
EXPECT_NEAR(result_coverage.value().GetBottom(), 140.f, 0.001f);
}
}
}
TEST_P(DirectionalGaussianBlurFilterContentsTest,
TextureContentsWithDestinationRectScaled) {
TextureDescriptor desc = {
.storage_mode = StorageMode::kDevicePrivate,
.format = PixelFormat::kB8G8R8A8UNormInt,
.size = ISize(100, 100),
};
std::shared_ptr<Texture> texture =
GetContentContext()->GetContext()->GetResourceAllocator()->CreateTexture(
desc);
auto texture_contents = std::make_shared<TextureContents>();
texture_contents->SetSourceRect(Rect::MakeSize(texture->GetSize()));
texture_contents->SetTexture(texture);
texture_contents->SetDestinationRect(Rect::MakeXYWH(
50, 40, texture->GetSize().width, texture->GetSize().height));
Scalar sigma_radius_1 = CalculateSigmaForBlurRadius(1.0);
auto contents = std::make_unique<DirectionalGaussianBlurFilterContents>();
contents->SetSigma(Sigma{sigma_radius_1});
contents->SetDirection({1.0, 0.0});
contents->SetInputs({FilterInput::Make(texture_contents)});
std::shared_ptr<ContentContext> renderer = GetContentContext();
Entity entity;
entity.SetTransform(Matrix::MakeScale({2.0, 2.0, 1.0}));
std::optional<Entity> result =
contents->GetEntity(*renderer, entity, /*coverage_hint=*/{});
EXPECT_TRUE(result.has_value());
if (result.has_value()) {
EXPECT_EQ(result.value().GetBlendMode(), BlendMode::kSourceOver);
std::optional<Rect> result_coverage = result.value().GetCoverage();
std::optional<Rect> contents_coverage = contents->GetCoverage(entity);
EXPECT_TRUE(result_coverage.has_value());
EXPECT_TRUE(contents_coverage.has_value());
if (result_coverage.has_value() && contents_coverage.has_value()) {
// The precision on this blur is kind of off, thus the tolerance.
EXPECT_NEAR(result_coverage.value().GetLeft(), 98.f, 0.1f);
EXPECT_NEAR(result_coverage.value().GetTop(), 80.f, 0.001f);
EXPECT_NEAR(result_coverage.value().GetRight(), 302.f, 0.1f);
EXPECT_NEAR(result_coverage.value().GetBottom(), 280.f, 0.001f);
EXPECT_NEAR(contents_coverage.value().GetLeft(), 98.f, 0.1f);
EXPECT_NEAR(contents_coverage.value().GetTop(), 80.f, 0.001f);
EXPECT_NEAR(contents_coverage.value().GetRight(), 302.f, 0.1f);
EXPECT_NEAR(contents_coverage.value().GetBottom(), 280.f, 0.001f);
}
}
}
} // namespace testing
} // namespace impeller