blob: e34bef9573dad15fdf3df163e8de1e0c1ef5a972 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/entity/contents/filters/linear_to_srgb_filter_contents.h"
#include "impeller/entity/contents/anonymous_contents.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/contents/contents.h"
#include "impeller/geometry/point.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/vertex_buffer_builder.h"
namespace impeller {
LinearToSrgbFilterContents::LinearToSrgbFilterContents() = default;
LinearToSrgbFilterContents::~LinearToSrgbFilterContents() = default;
std::optional<Entity> LinearToSrgbFilterContents::RenderFilter(
const FilterInput::Vector& inputs,
const ContentContext& renderer,
const Entity& entity,
const Matrix& effect_transform,
const Rect& coverage,
const std::optional<Rect>& coverage_hint) const {
if (inputs.empty()) {
return std::nullopt;
}
using VS = LinearToSrgbFilterPipeline::VertexShader;
using FS = LinearToSrgbFilterPipeline::FragmentShader;
auto input_snapshot =
inputs[0]->GetSnapshot("LinearToSrgb", renderer, entity);
if (!input_snapshot.has_value()) {
return std::nullopt;
}
//----------------------------------------------------------------------------
/// Create AnonymousContents for rendering.
///
RenderProc render_proc = [input_snapshot,
absorb_opacity = GetAbsorbOpacity()](
const ContentContext& renderer,
const Entity& entity, RenderPass& pass) -> bool {
pass.SetCommandLabel("Linear to sRGB Filter");
pass.SetStencilReference(entity.GetClipDepth());
auto options = OptionsFromPassAndEntity(pass, entity);
options.primitive_type = PrimitiveType::kTriangleStrip;
pass.SetPipeline(renderer.GetLinearToSrgbFilterPipeline(options));
auto size = input_snapshot->texture->GetSize();
VertexBufferBuilder<VS::PerVertexData> vtx_builder;
vtx_builder.AddVertices({
{Point(0, 0)},
{Point(1, 0)},
{Point(0, 1)},
{Point(1, 1)},
});
auto& host_buffer = renderer.GetTransientsBuffer();
pass.SetVertexBuffer(vtx_builder.CreateVertexBuffer(host_buffer));
VS::FrameInfo frame_info;
frame_info.mvp = pass.GetOrthographicTransform() * entity.GetTransform() *
input_snapshot->transform *
Matrix::MakeScale(Vector2(size));
frame_info.texture_sampler_y_coord_scale =
input_snapshot->texture->GetYCoordScale();
FS::FragInfo frag_info;
frag_info.input_alpha =
absorb_opacity == ColorFilterContents::AbsorbOpacity::kYes
? input_snapshot->opacity
: 1.0f;
FS::BindInputTexture(
pass, input_snapshot->texture,
renderer.GetContext()->GetSamplerLibrary()->GetSampler({}));
FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
return pass.Draw().ok();
};
CoverageProc coverage_proc =
[coverage](const Entity& entity) -> std::optional<Rect> {
return coverage.TransformBounds(entity.GetTransform());
};
auto contents = AnonymousContents::Make(render_proc, coverage_proc);
Entity sub_entity;
sub_entity.SetContents(std::move(contents));
sub_entity.SetClipDepth(entity.GetClipDepth());
sub_entity.SetBlendMode(entity.GetBlendMode());
return sub_entity;
}
} // namespace impeller