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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_ENTITY_CONTENTS_SOLID_COLOR_CONTENTS_H_
#define FLUTTER_IMPELLER_ENTITY_CONTENTS_SOLID_COLOR_CONTENTS_H_
#include <memory>
#include "impeller/entity/contents/color_source_contents.h"
#include "impeller/entity/contents/contents.h"
#include "impeller/geometry/color.h"
#include "impeller/geometry/path.h"
namespace impeller {
class Path;
class HostBuffer;
struct VertexBuffer;
class SolidColorContents final : public ColorSourceContents {
public:
SolidColorContents();
~SolidColorContents() override;
static std::unique_ptr<SolidColorContents> Make(const Path& path,
Color color);
void SetColor(Color color);
Color GetColor() const;
// |ColorSourceContents|
bool IsSolidColor() const override;
// |Contents|
bool IsOpaque() const override;
// |Contents|
std::optional<Rect> GetCoverage(const Entity& entity) const override;
// |Contents|
bool Render(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const override;
std::optional<Color> AsBackgroundColor(const Entity& entity,
ISize target_size) const override;
// |Contents|
[[nodiscard]] bool ApplyColorFilter(
const ColorFilterProc& color_filter_proc) override;
private:
Color color_;
SolidColorContents(const SolidColorContents&) = delete;
SolidColorContents& operator=(const SolidColorContents&) = delete;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_ENTITY_CONTENTS_SOLID_COLOR_CONTENTS_H_