| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // ignore_for_file: public_member_api_docs |
| |
| part of flutter_gpu; |
| |
| base class RenderPipeline extends NativeFieldWrapperClass1 { |
| /// Creates a new RenderPipeline. |
| RenderPipeline._( |
| GpuContext gpuContext, Shader vertexShader, Shader fragmentShader) |
| : vertexShader = vertexShader, |
| fragmentShader = fragmentShader { |
| String? error = _initialize(gpuContext, vertexShader, fragmentShader); |
| if (error != null) { |
| throw Exception(error); |
| } |
| } |
| |
| final Shader vertexShader; |
| final Shader fragmentShader; |
| |
| /// Wrap with native counterpart. |
| @Native<Handle Function(Handle, Pointer<Void>, Pointer<Void>, Pointer<Void>)>( |
| symbol: 'InternalFlutterGpu_RenderPipeline_Initialize') |
| external String? _initialize( |
| GpuContext gpuContext, Shader vertexShader, Shader fragmentShader); |
| } |