| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <algorithm> |
| #include <cstring> |
| #include <memory> |
| #include <optional> |
| #include <utility> |
| #include <vector> |
| |
| #include "flutter/display_list/testing/dl_test_snippets.h" |
| #include "fml/logging.h" |
| #include "gtest/gtest.h" |
| #include "impeller/core/formats.h" |
| #include "impeller/core/texture_descriptor.h" |
| #include "impeller/entity/contents/atlas_contents.h" |
| #include "impeller/entity/contents/clip_contents.h" |
| #include "impeller/entity/contents/conical_gradient_contents.h" |
| #include "impeller/entity/contents/content_context.h" |
| #include "impeller/entity/contents/contents.h" |
| #include "impeller/entity/contents/filters/color_filter_contents.h" |
| #include "impeller/entity/contents/filters/filter_contents.h" |
| #include "impeller/entity/contents/filters/gaussian_blur_filter_contents.h" |
| #include "impeller/entity/contents/filters/inputs/filter_input.h" |
| #include "impeller/entity/contents/linear_gradient_contents.h" |
| #include "impeller/entity/contents/radial_gradient_contents.h" |
| #include "impeller/entity/contents/runtime_effect_contents.h" |
| #include "impeller/entity/contents/solid_color_contents.h" |
| #include "impeller/entity/contents/solid_rrect_blur_contents.h" |
| #include "impeller/entity/contents/text_contents.h" |
| #include "impeller/entity/contents/texture_contents.h" |
| #include "impeller/entity/contents/tiled_texture_contents.h" |
| #include "impeller/entity/entity.h" |
| #include "impeller/entity/entity_pass.h" |
| #include "impeller/entity/entity_pass_delegate.h" |
| #include "impeller/entity/entity_playground.h" |
| #include "impeller/entity/geometry/geometry.h" |
| #include "impeller/entity/geometry/point_field_geometry.h" |
| #include "impeller/entity/geometry/stroke_path_geometry.h" |
| #include "impeller/entity/render_target_cache.h" |
| #include "impeller/geometry/color.h" |
| #include "impeller/geometry/geometry_asserts.h" |
| #include "impeller/geometry/path_builder.h" |
| #include "impeller/geometry/point.h" |
| #include "impeller/geometry/sigma.h" |
| #include "impeller/geometry/vector.h" |
| #include "impeller/playground/playground.h" |
| #include "impeller/playground/widgets.h" |
| #include "impeller/renderer/command.h" |
| #include "impeller/renderer/pipeline_descriptor.h" |
| #include "impeller/renderer/render_pass.h" |
| #include "impeller/renderer/render_target.h" |
| #include "impeller/renderer/testing/mocks.h" |
| #include "impeller/renderer/vertex_buffer_builder.h" |
| #include "impeller/typographer/backends/skia/text_frame_skia.h" |
| #include "impeller/typographer/backends/skia/typographer_context_skia.h" |
| #include "third_party/imgui/imgui.h" |
| #include "third_party/skia/include/core/SkTextBlob.h" |
| |
| // TODO(zanderso): https://github.com/flutter/flutter/issues/127701 |
| // NOLINTBEGIN(bugprone-unchecked-optional-access) |
| |
| namespace impeller { |
| namespace testing { |
| |
| using EntityTest = EntityPlayground; |
| INSTANTIATE_PLAYGROUND_SUITE(EntityTest); |
| |
| TEST_P(EntityTest, CanCreateEntity) { |
| Entity entity; |
| ASSERT_TRUE(entity.GetTransform().IsIdentity()); |
| } |
| |
| class TestPassDelegate final : public EntityPassDelegate { |
| public: |
| explicit TestPassDelegate(bool collapse = false) : collapse_(collapse) {} |
| |
| // |EntityPassDelegate| |
| ~TestPassDelegate() override = default; |
| |
| // |EntityPassDelgate| |
| bool CanElide() override { return false; } |
| |
| // |EntityPassDelgate| |
| bool CanCollapseIntoParentPass(EntityPass* entity_pass) override { |
| return collapse_; |
| } |
| |
| // |EntityPassDelgate| |
| std::shared_ptr<Contents> CreateContentsForSubpassTarget( |
| std::shared_ptr<Texture> target, |
| const Matrix& transform) override { |
| return nullptr; |
| } |
| |
| // |EntityPassDelegate| |
| std::shared_ptr<FilterContents> WithImageFilter( |
| const FilterInput::Variant& input, |
| const Matrix& effect_transform) const override { |
| return nullptr; |
| } |
| |
| private: |
| const std::optional<Rect> coverage_; |
| const bool collapse_; |
| }; |
| |
| auto CreatePassWithRectPath(Rect rect, |
| std::optional<Rect> bounds_hint, |
| bool collapse = false) { |
| auto subpass = std::make_unique<EntityPass>(); |
| Entity entity; |
| entity.SetContents(SolidColorContents::Make( |
| PathBuilder{}.AddRect(rect).TakePath(), Color::Red())); |
| subpass->AddEntity(std::move(entity)); |
| subpass->SetDelegate(std::make_unique<TestPassDelegate>(collapse)); |
| subpass->SetBoundsLimit(bounds_hint); |
| return subpass; |
| } |
| |
| TEST_P(EntityTest, EntityPassRespectsSubpassBoundsLimit) { |
| EntityPass pass; |
| |
| auto subpass0 = CreatePassWithRectPath(Rect::MakeLTRB(0, 0, 100, 100), |
| Rect::MakeLTRB(50, 50, 150, 150)); |
| auto subpass1 = CreatePassWithRectPath(Rect::MakeLTRB(500, 500, 1000, 1000), |
| Rect::MakeLTRB(800, 800, 900, 900)); |
| |
| auto subpass0_coverage = |
| pass.GetSubpassCoverage(*subpass0.get(), std::nullopt); |
| ASSERT_TRUE(subpass0_coverage.has_value()); |
| ASSERT_RECT_NEAR(subpass0_coverage.value(), Rect::MakeLTRB(50, 50, 100, 100)); |
| |
| auto subpass1_coverage = |
| pass.GetSubpassCoverage(*subpass1.get(), std::nullopt); |
| ASSERT_TRUE(subpass1_coverage.has_value()); |
| ASSERT_RECT_NEAR(subpass1_coverage.value(), |
| Rect::MakeLTRB(800, 800, 900, 900)); |
| |
| pass.AddSubpass(std::move(subpass0)); |
| pass.AddSubpass(std::move(subpass1)); |
| |
| auto coverage = pass.GetElementsCoverage(std::nullopt); |
| ASSERT_TRUE(coverage.has_value()); |
| ASSERT_RECT_NEAR(coverage.value(), Rect::MakeLTRB(50, 50, 900, 900)); |
| } |
| |
| TEST_P(EntityTest, EntityPassCanMergeSubpassIntoParent) { |
| // Both a red and a blue box should appear if the pass merging has worked |
| // correctly. |
| |
| EntityPass pass; |
| auto subpass = CreatePassWithRectPath(Rect::MakeLTRB(0, 0, 100, 100), |
| Rect::MakeLTRB(50, 50, 150, 150), true); |
| pass.AddSubpass(std::move(subpass)); |
| |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale())); |
| auto contents = std::make_unique<SolidColorContents>(); |
| contents->SetGeometry(Geometry::MakeRect(Rect::MakeLTRB(100, 100, 200, 200))); |
| contents->SetColor(Color::Blue()); |
| entity.SetContents(std::move(contents)); |
| |
| pass.AddEntity(std::move(entity)); |
| |
| ASSERT_TRUE(OpenPlaygroundHere(pass)); |
| } |
| |
| TEST_P(EntityTest, EntityPassCoverageRespectsCoverageLimit) { |
| // Rect is drawn entirely in negative area. |
| auto pass = CreatePassWithRectPath(Rect::MakeLTRB(-200, -200, -100, -100), |
| std::nullopt); |
| |
| // Without coverage limit. |
| { |
| auto pass_coverage = pass->GetElementsCoverage(std::nullopt); |
| ASSERT_TRUE(pass_coverage.has_value()); |
| ASSERT_RECT_NEAR(pass_coverage.value(), |
| Rect::MakeLTRB(-200, -200, -100, -100)); |
| } |
| |
| // With limit that doesn't overlap. |
| { |
| auto pass_coverage = |
| pass->GetElementsCoverage(Rect::MakeLTRB(0, 0, 100, 100)); |
| ASSERT_FALSE(pass_coverage.has_value()); |
| } |
| |
| // With limit that partially overlaps. |
| { |
| auto pass_coverage = |
| pass->GetElementsCoverage(Rect::MakeLTRB(-150, -150, 0, 0)); |
| ASSERT_TRUE(pass_coverage.has_value()); |
| ASSERT_RECT_NEAR(pass_coverage.value(), |
| Rect::MakeLTRB(-150, -150, -100, -100)); |
| } |
| } |
| |
| TEST_P(EntityTest, FilterCoverageRespectsCropRect) { |
| auto image = CreateTextureForFixture("boston.jpg"); |
| auto filter = ColorFilterContents::MakeBlend(BlendMode::kSoftLight, |
| FilterInput::Make({image})); |
| |
| // Without the crop rect (default behavior). |
| { |
| auto actual = filter->GetCoverage({}); |
| auto expected = Rect::MakeSize(image->GetSize()); |
| |
| ASSERT_TRUE(actual.has_value()); |
| ASSERT_RECT_NEAR(actual.value(), expected); |
| } |
| |
| // With the crop rect. |
| { |
| auto expected = Rect::MakeLTRB(50, 50, 100, 100); |
| filter->SetCoverageHint(expected); |
| auto actual = filter->GetCoverage({}); |
| |
| ASSERT_TRUE(actual.has_value()); |
| ASSERT_RECT_NEAR(actual.value(), expected); |
| } |
| } |
| |
| TEST_P(EntityTest, CanDrawRect) { |
| auto contents = std::make_shared<SolidColorContents>(); |
| contents->SetGeometry(Geometry::MakeRect(Rect::MakeXYWH(100, 100, 100, 100))); |
| contents->SetColor(Color::Red()); |
| |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale())); |
| entity.SetContents(contents); |
| |
| ASSERT_TRUE(OpenPlaygroundHere(std::move(entity))); |
| } |
| |
| TEST_P(EntityTest, CanDrawRRect) { |
| auto contents = std::make_shared<SolidColorContents>(); |
| auto path = PathBuilder{} |
| .SetConvexity(Convexity::kConvex) |
| .AddRoundedRect(Rect::MakeXYWH(100, 100, 100, 100), 10.0) |
| .TakePath(); |
| contents->SetGeometry(Geometry::MakeFillPath(path)); |
| contents->SetColor(Color::Red()); |
| |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale())); |
| entity.SetContents(contents); |
| |
| ASSERT_TRUE(OpenPlaygroundHere(std::move(entity))); |
| } |
| |
| TEST_P(EntityTest, GeometryBoundsAreTransformed) { |
| auto geometry = Geometry::MakeRect(Rect::MakeXYWH(100, 100, 100, 100)); |
| auto transform = Matrix::MakeScale({2.0, 2.0, 2.0}); |
| |
| ASSERT_RECT_NEAR(geometry->GetCoverage(transform).value(), |
| Rect::MakeXYWH(200, 200, 200, 200)); |
| } |
| |
| TEST_P(EntityTest, ThreeStrokesInOnePath) { |
| Path path = PathBuilder{} |
| .MoveTo({100, 100}) |
| .LineTo({100, 200}) |
| .MoveTo({100, 300}) |
| .LineTo({100, 400}) |
| .MoveTo({100, 500}) |
| .LineTo({100, 600}) |
| .TakePath(); |
| |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale())); |
| auto contents = std::make_unique<SolidColorContents>(); |
| contents->SetGeometry(Geometry::MakeStrokePath(path, 5.0)); |
| contents->SetColor(Color::Red()); |
| entity.SetContents(std::move(contents)); |
| ASSERT_TRUE(OpenPlaygroundHere(std::move(entity))); |
| } |
| |
| TEST_P(EntityTest, StrokeWithTextureContents) { |
| auto bridge = CreateTextureForFixture("bay_bridge.jpg"); |
| Path path = PathBuilder{} |
| .MoveTo({100, 100}) |
| .LineTo({100, 200}) |
| .MoveTo({100, 300}) |
| .LineTo({100, 400}) |
| .MoveTo({100, 500}) |
| .LineTo({100, 600}) |
| .TakePath(); |
| |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale())); |
| auto contents = std::make_unique<TiledTextureContents>(); |
| contents->SetGeometry(Geometry::MakeStrokePath(path, 100.0)); |
| contents->SetTexture(bridge); |
| contents->SetTileModes(Entity::TileMode::kClamp, Entity::TileMode::kClamp); |
| entity.SetContents(std::move(contents)); |
| ASSERT_TRUE(OpenPlaygroundHere(std::move(entity))); |
| } |
| |
| TEST_P(EntityTest, TriangleInsideASquare) { |
| auto callback = [&](ContentContext& context, RenderPass& pass) { |
| Point offset(100, 100); |
| |
| static PlaygroundPoint point_a(Point(10, 10) + offset, 20, Color::White()); |
| Point a = DrawPlaygroundPoint(point_a); |
| static PlaygroundPoint point_b(Point(210, 10) + offset, 20, Color::White()); |
| Point b = DrawPlaygroundPoint(point_b); |
| static PlaygroundPoint point_c(Point(210, 210) + offset, 20, |
| Color::White()); |
| Point c = DrawPlaygroundPoint(point_c); |
| static PlaygroundPoint point_d(Point(10, 210) + offset, 20, Color::White()); |
| Point d = DrawPlaygroundPoint(point_d); |
| static PlaygroundPoint point_e(Point(50, 50) + offset, 20, Color::White()); |
| Point e = DrawPlaygroundPoint(point_e); |
| static PlaygroundPoint point_f(Point(100, 50) + offset, 20, Color::White()); |
| Point f = DrawPlaygroundPoint(point_f); |
| static PlaygroundPoint point_g(Point(50, 150) + offset, 20, Color::White()); |
| Point g = DrawPlaygroundPoint(point_g); |
| Path path = PathBuilder{} |
| .MoveTo(a) |
| .LineTo(b) |
| .LineTo(c) |
| .LineTo(d) |
| .Close() |
| .MoveTo(e) |
| .LineTo(f) |
| .LineTo(g) |
| .Close() |
| .TakePath(); |
| |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale())); |
| auto contents = std::make_unique<SolidColorContents>(); |
| contents->SetGeometry(Geometry::MakeStrokePath(path, 20.0)); |
| contents->SetColor(Color::Red()); |
| entity.SetContents(std::move(contents)); |
| |
| return entity.Render(context, pass); |
| }; |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, StrokeCapAndJoinTest) { |
| const Point padding(300, 250); |
| const Point margin(140, 180); |
| |
| auto callback = [&](ContentContext& context, RenderPass& pass) { |
| // Slightly above sqrt(2) by default, so that right angles are just below |
| // the limit and acute angles are over the limit (causing them to get |
| // beveled). |
| static Scalar miter_limit = 1.41421357; |
| static Scalar width = 30; |
| |
| ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize); |
| { |
| ImGui::SliderFloat("Miter limit", &miter_limit, 0, 30); |
| ImGui::SliderFloat("Stroke width", &width, 0, 100); |
| if (ImGui::Button("Reset")) { |
| miter_limit = 1.41421357; |
| width = 30; |
| } |
| } |
| ImGui::End(); |
| |
| auto world_matrix = Matrix::MakeScale(GetContentScale()); |
| auto render_path = [width = width, &context, &pass, &world_matrix]( |
| const Path& path, Cap cap, Join join) { |
| auto contents = std::make_unique<SolidColorContents>(); |
| contents->SetGeometry( |
| Geometry::MakeStrokePath(path, width, miter_limit, cap, join)); |
| contents->SetColor(Color::Red()); |
| |
| Entity entity; |
| entity.SetTransform(world_matrix); |
| entity.SetContents(std::move(contents)); |
| |
| auto coverage = entity.GetCoverage(); |
| if (coverage.has_value()) { |
| auto bounds_contents = std::make_unique<SolidColorContents>(); |
| bounds_contents->SetGeometry(Geometry::MakeFillPath( |
| PathBuilder{}.AddRect(entity.GetCoverage().value()).TakePath())); |
| bounds_contents->SetColor(Color::Green().WithAlpha(0.5)); |
| Entity bounds_entity; |
| bounds_entity.SetContents(std::move(bounds_contents)); |
| bounds_entity.Render(context, pass); |
| } |
| |
| entity.Render(context, pass); |
| }; |
| |
| const Point a_def(0, 0), b_def(0, 100), c_def(150, 0), d_def(150, -100), |
| e_def(75, 75); |
| const Scalar r = 30; |
| // Cap::kButt demo. |
| { |
| Point off = Point(0, 0) * padding + margin; |
| static PlaygroundPoint point_a(off + a_def, r, Color::Black()); |
| static PlaygroundPoint point_b(off + b_def, r, Color::White()); |
| auto [a, b] = DrawPlaygroundLine(point_a, point_b); |
| static PlaygroundPoint point_c(off + c_def, r, Color::Black()); |
| static PlaygroundPoint point_d(off + d_def, r, Color::White()); |
| auto [c, d] = DrawPlaygroundLine(point_c, point_d); |
| render_path(PathBuilder{}.AddCubicCurve(a, b, d, c).TakePath(), |
| Cap::kButt, Join::kBevel); |
| } |
| |
| // Cap::kSquare demo. |
| { |
| Point off = Point(1, 0) * padding + margin; |
| static PlaygroundPoint point_a(off + a_def, r, Color::Black()); |
| static PlaygroundPoint point_b(off + b_def, r, Color::White()); |
| auto [a, b] = DrawPlaygroundLine(point_a, point_b); |
| static PlaygroundPoint point_c(off + c_def, r, Color::Black()); |
| static PlaygroundPoint point_d(off + d_def, r, Color::White()); |
| auto [c, d] = DrawPlaygroundLine(point_c, point_d); |
| render_path(PathBuilder{}.AddCubicCurve(a, b, d, c).TakePath(), |
| Cap::kSquare, Join::kBevel); |
| } |
| |
| // Cap::kRound demo. |
| { |
| Point off = Point(2, 0) * padding + margin; |
| static PlaygroundPoint point_a(off + a_def, r, Color::Black()); |
| static PlaygroundPoint point_b(off + b_def, r, Color::White()); |
| auto [a, b] = DrawPlaygroundLine(point_a, point_b); |
| static PlaygroundPoint point_c(off + c_def, r, Color::Black()); |
| static PlaygroundPoint point_d(off + d_def, r, Color::White()); |
| auto [c, d] = DrawPlaygroundLine(point_c, point_d); |
| render_path(PathBuilder{}.AddCubicCurve(a, b, d, c).TakePath(), |
| Cap::kRound, Join::kBevel); |
| } |
| |
| // Join::kBevel demo. |
| { |
| Point off = Point(0, 1) * padding + margin; |
| static PlaygroundPoint point_a = |
| PlaygroundPoint(off + a_def, r, Color::White()); |
| static PlaygroundPoint point_b = |
| PlaygroundPoint(off + e_def, r, Color::White()); |
| static PlaygroundPoint point_c = |
| PlaygroundPoint(off + c_def, r, Color::White()); |
| Point a = DrawPlaygroundPoint(point_a); |
| Point b = DrawPlaygroundPoint(point_b); |
| Point c = DrawPlaygroundPoint(point_c); |
| render_path( |
| PathBuilder{}.MoveTo(a).LineTo(b).LineTo(c).Close().TakePath(), |
| Cap::kButt, Join::kBevel); |
| } |
| |
| // Join::kMiter demo. |
| { |
| Point off = Point(1, 1) * padding + margin; |
| static PlaygroundPoint point_a(off + a_def, r, Color::White()); |
| static PlaygroundPoint point_b(off + e_def, r, Color::White()); |
| static PlaygroundPoint point_c(off + c_def, r, Color::White()); |
| Point a = DrawPlaygroundPoint(point_a); |
| Point b = DrawPlaygroundPoint(point_b); |
| Point c = DrawPlaygroundPoint(point_c); |
| render_path( |
| PathBuilder{}.MoveTo(a).LineTo(b).LineTo(c).Close().TakePath(), |
| Cap::kButt, Join::kMiter); |
| } |
| |
| // Join::kRound demo. |
| { |
| Point off = Point(2, 1) * padding + margin; |
| static PlaygroundPoint point_a(off + a_def, r, Color::White()); |
| static PlaygroundPoint point_b(off + e_def, r, Color::White()); |
| static PlaygroundPoint point_c(off + c_def, r, Color::White()); |
| Point a = DrawPlaygroundPoint(point_a); |
| Point b = DrawPlaygroundPoint(point_b); |
| Point c = DrawPlaygroundPoint(point_c); |
| render_path( |
| PathBuilder{}.MoveTo(a).LineTo(b).LineTo(c).Close().TakePath(), |
| Cap::kButt, Join::kRound); |
| } |
| |
| return true; |
| }; |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, CubicCurveTest) { |
| // Compare with https://fiddle.skia.org/c/b3625f26122c9de7afe7794fcf25ead3 |
| Path path = |
| PathBuilder{} |
| .MoveTo({237.164, 125.003}) |
| .CubicCurveTo({236.709, 125.184}, {236.262, 125.358}, |
| {235.81, 125.538}) |
| .CubicCurveTo({235.413, 125.68}, {234.994, 125.832}, |
| {234.592, 125.977}) |
| .CubicCurveTo({234.592, 125.977}, {234.591, 125.977}, |
| {234.59, 125.977}) |
| .CubicCurveTo({222.206, 130.435}, {207.708, 135.753}, |
| {192.381, 141.429}) |
| .CubicCurveTo({162.77, 151.336}, {122.17, 156.894}, {84.1123, 160}) |
| .Close() |
| .TakePath(); |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale())); |
| entity.SetContents(SolidColorContents::Make(path, Color::Red())); |
| ASSERT_TRUE(OpenPlaygroundHere(std::move(entity))); |
| } |
| |
| TEST_P(EntityTest, CanDrawCorrectlyWithRotatedTransform) { |
| auto callback = [&](ContentContext& context, RenderPass& pass) -> bool { |
| const char* input_axis[] = {"X", "Y", "Z"}; |
| static int rotation_axis_index = 0; |
| static float rotation = 0; |
| ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize); |
| ImGui::SliderFloat("Rotation", &rotation, -kPi, kPi); |
| ImGui::Combo("Rotation Axis", &rotation_axis_index, input_axis, |
| sizeof(input_axis) / sizeof(char*)); |
| Matrix rotation_matrix; |
| switch (rotation_axis_index) { |
| case 0: |
| rotation_matrix = Matrix::MakeRotationX(Radians(rotation)); |
| break; |
| case 1: |
| rotation_matrix = Matrix::MakeRotationY(Radians(rotation)); |
| break; |
| case 2: |
| rotation_matrix = Matrix::MakeRotationZ(Radians(rotation)); |
| break; |
| default: |
| rotation_matrix = Matrix{}; |
| break; |
| } |
| |
| if (ImGui::Button("Reset")) { |
| rotation = 0; |
| } |
| ImGui::End(); |
| Matrix current_transform = |
| Matrix::MakeScale(GetContentScale()) |
| .MakeTranslation( |
| Vector3(Point(pass.GetRenderTargetSize().width / 2.0, |
| pass.GetRenderTargetSize().height / 2.0))); |
| Matrix result_transform = current_transform * rotation_matrix; |
| Path path = |
| PathBuilder{}.AddRect(Rect::MakeXYWH(-300, -400, 600, 800)).TakePath(); |
| |
| Entity entity; |
| entity.SetTransform(result_transform); |
| entity.SetContents(SolidColorContents::Make(path, Color::Red())); |
| return entity.Render(context, pass); |
| }; |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, CubicCurveAndOverlapTest) { |
| // Compare with https://fiddle.skia.org/c/7a05a3e186c65a8dfb732f68020aae06 |
| Path path = |
| PathBuilder{} |
| .MoveTo({359.934, 96.6335}) |
| .CubicCurveTo({358.189, 96.7055}, {356.436, 96.7908}, |
| {354.673, 96.8895}) |
| .CubicCurveTo({354.571, 96.8953}, {354.469, 96.9016}, |
| {354.367, 96.9075}) |
| .CubicCurveTo({352.672, 97.0038}, {350.969, 97.113}, |
| {349.259, 97.2355}) |
| .CubicCurveTo({349.048, 97.2506}, {348.836, 97.2678}, |
| {348.625, 97.2834}) |
| .CubicCurveTo({347.019, 97.4014}, {345.407, 97.5299}, |
| {343.789, 97.6722}) |
| .CubicCurveTo({343.428, 97.704}, {343.065, 97.7402}, |
| {342.703, 97.7734}) |
| .CubicCurveTo({341.221, 97.9086}, {339.736, 98.0505}, |
| {338.246, 98.207}) |
| .CubicCurveTo({337.702, 98.2642}, {337.156, 98.3292}, |
| {336.612, 98.3894}) |
| .CubicCurveTo({335.284, 98.5356}, {333.956, 98.6837}, |
| {332.623, 98.8476}) |
| .CubicCurveTo({332.495, 98.8635}, {332.366, 98.8818}, |
| {332.237, 98.8982}) |
| .LineTo({332.237, 102.601}) |
| .LineTo({321.778, 102.601}) |
| .LineTo({321.778, 100.382}) |
| .CubicCurveTo({321.572, 100.413}, {321.367, 100.442}, |
| {321.161, 100.476}) |
| .CubicCurveTo({319.22, 100.79}, {317.277, 101.123}, |
| {315.332, 101.479}) |
| .CubicCurveTo({315.322, 101.481}, {315.311, 101.482}, |
| {315.301, 101.484}) |
| .LineTo({310.017, 105.94}) |
| .LineTo({309.779, 105.427}) |
| .LineTo({314.403, 101.651}) |
| .CubicCurveTo({314.391, 101.653}, {314.379, 101.656}, |
| {314.368, 101.658}) |
| .CubicCurveTo({312.528, 102.001}, {310.687, 102.366}, |
| {308.846, 102.748}) |
| .CubicCurveTo({307.85, 102.955}, {306.855, 103.182}, {305.859, 103.4}) |
| .CubicCurveTo({305.048, 103.579}, {304.236, 103.75}, |
| {303.425, 103.936}) |
| .LineTo({299.105, 107.578}) |
| .LineTo({298.867, 107.065}) |
| .LineTo({302.394, 104.185}) |
| .LineTo({302.412, 104.171}) |
| .CubicCurveTo({301.388, 104.409}, {300.366, 104.67}, |
| {299.344, 104.921}) |
| .CubicCurveTo({298.618, 105.1}, {297.89, 105.269}, {297.165, 105.455}) |
| .CubicCurveTo({295.262, 105.94}, {293.36, 106.445}, |
| {291.462, 106.979}) |
| .CubicCurveTo({291.132, 107.072}, {290.802, 107.163}, |
| {290.471, 107.257}) |
| .CubicCurveTo({289.463, 107.544}, {288.455, 107.839}, |
| {287.449, 108.139}) |
| .CubicCurveTo({286.476, 108.431}, {285.506, 108.73}, |
| {284.536, 109.035}) |
| .CubicCurveTo({283.674, 109.304}, {282.812, 109.579}, |
| {281.952, 109.859}) |
| .CubicCurveTo({281.177, 110.112}, {280.406, 110.377}, |
| {279.633, 110.638}) |
| .CubicCurveTo({278.458, 111.037}, {277.256, 111.449}, |
| {276.803, 111.607}) |
| .CubicCurveTo({276.76, 111.622}, {276.716, 111.637}, |
| {276.672, 111.653}) |
| .CubicCurveTo({275.017, 112.239}, {273.365, 112.836}, |
| {271.721, 113.463}) |
| .LineTo({271.717, 113.449}) |
| .CubicCurveTo({271.496, 113.496}, {271.238, 113.559}, |
| {270.963, 113.628}) |
| .CubicCurveTo({270.893, 113.645}, {270.822, 113.663}, |
| {270.748, 113.682}) |
| .CubicCurveTo({270.468, 113.755}, {270.169, 113.834}, |
| {269.839, 113.926}) |
| .CubicCurveTo({269.789, 113.94}, {269.732, 113.957}, |
| {269.681, 113.972}) |
| .CubicCurveTo({269.391, 114.053}, {269.081, 114.143}, |
| {268.756, 114.239}) |
| .CubicCurveTo({268.628, 114.276}, {268.5, 114.314}, |
| {268.367, 114.354}) |
| .CubicCurveTo({268.172, 114.412}, {267.959, 114.478}, |
| {267.752, 114.54}) |
| .CubicCurveTo({263.349, 115.964}, {258.058, 117.695}, |
| {253.564, 119.252}) |
| .CubicCurveTo({253.556, 119.255}, {253.547, 119.258}, |
| {253.538, 119.261}) |
| .CubicCurveTo({251.844, 119.849}, {250.056, 120.474}, |
| {248.189, 121.131}) |
| .CubicCurveTo({248, 121.197}, {247.812, 121.264}, {247.621, 121.331}) |
| .CubicCurveTo({247.079, 121.522}, {246.531, 121.715}, |
| {245.975, 121.912}) |
| .CubicCurveTo({245.554, 122.06}, {245.126, 122.212}, |
| {244.698, 122.364}) |
| .CubicCurveTo({244.071, 122.586}, {243.437, 122.811}, |
| {242.794, 123.04}) |
| .CubicCurveTo({242.189, 123.255}, {241.58, 123.472}, |
| {240.961, 123.693}) |
| .CubicCurveTo({240.659, 123.801}, {240.357, 123.909}, |
| {240.052, 124.018}) |
| .CubicCurveTo({239.12, 124.351}, {238.18, 124.687}, {237.22, 125.032}) |
| .LineTo({237.164, 125.003}) |
| .CubicCurveTo({236.709, 125.184}, {236.262, 125.358}, |
| {235.81, 125.538}) |
| .CubicCurveTo({235.413, 125.68}, {234.994, 125.832}, |
| {234.592, 125.977}) |
| .CubicCurveTo({234.592, 125.977}, {234.591, 125.977}, |
| {234.59, 125.977}) |
| .CubicCurveTo({222.206, 130.435}, {207.708, 135.753}, |
| {192.381, 141.429}) |
| .CubicCurveTo({162.77, 151.336}, {122.17, 156.894}, {84.1123, 160}) |
| .LineTo({360, 160}) |
| .LineTo({360, 119.256}) |
| .LineTo({360, 106.332}) |
| .LineTo({360, 96.6307}) |
| .CubicCurveTo({359.978, 96.6317}, {359.956, 96.6326}, |
| {359.934, 96.6335}) |
| .Close() |
| .MoveTo({337.336, 124.143}) |
| .CubicCurveTo({337.274, 122.359}, {338.903, 121.511}, |
| {338.903, 121.511}) |
| .CubicCurveTo({338.903, 121.511}, {338.96, 123.303}, |
| {337.336, 124.143}) |
| .Close() |
| .MoveTo({340.082, 121.849}) |
| .CubicCurveTo({340.074, 121.917}, {340.062, 121.992}, |
| {340.046, 122.075}) |
| .CubicCurveTo({340.039, 122.109}, {340.031, 122.142}, |
| {340.023, 122.177}) |
| .CubicCurveTo({340.005, 122.26}, {339.98, 122.346}, |
| {339.952, 122.437}) |
| .CubicCurveTo({339.941, 122.473}, {339.931, 122.507}, |
| {339.918, 122.544}) |
| .CubicCurveTo({339.873, 122.672}, {339.819, 122.804}, |
| {339.75, 122.938}) |
| .CubicCurveTo({339.747, 122.944}, {339.743, 122.949}, |
| {339.74, 122.955}) |
| .CubicCurveTo({339.674, 123.08}, {339.593, 123.205}, |
| {339.501, 123.328}) |
| .CubicCurveTo({339.473, 123.366}, {339.441, 123.401}, |
| {339.41, 123.438}) |
| .CubicCurveTo({339.332, 123.534}, {339.243, 123.625}, |
| {339.145, 123.714}) |
| .CubicCurveTo({339.105, 123.75}, {339.068, 123.786}, |
| {339.025, 123.821}) |
| .CubicCurveTo({338.881, 123.937}, {338.724, 124.048}, |
| {338.539, 124.143}) |
| .CubicCurveTo({338.532, 123.959}, {338.554, 123.79}, |
| {338.58, 123.626}) |
| .CubicCurveTo({338.58, 123.625}, {338.58, 123.625}, {338.58, 123.625}) |
| .CubicCurveTo({338.607, 123.455}, {338.65, 123.299}, |
| {338.704, 123.151}) |
| .CubicCurveTo({338.708, 123.14}, {338.71, 123.127}, |
| {338.714, 123.117}) |
| .CubicCurveTo({338.769, 122.971}, {338.833, 122.838}, |
| {338.905, 122.712}) |
| .CubicCurveTo({338.911, 122.702}, {338.916, 122.69200000000001}, |
| {338.922, 122.682}) |
| .CubicCurveTo({338.996, 122.557}, {339.072, 122.444}, |
| {339.155, 122.34}) |
| .CubicCurveTo({339.161, 122.333}, {339.166, 122.326}, |
| {339.172, 122.319}) |
| .CubicCurveTo({339.256, 122.215}, {339.339, 122.12}, |
| {339.425, 122.037}) |
| .CubicCurveTo({339.428, 122.033}, {339.431, 122.03}, |
| {339.435, 122.027}) |
| .CubicCurveTo({339.785, 121.687}, {340.106, 121.511}, |
| {340.106, 121.511}) |
| .CubicCurveTo({340.106, 121.511}, {340.107, 121.645}, |
| {340.082, 121.849}) |
| .Close() |
| .MoveTo({340.678, 113.245}) |
| .CubicCurveTo({340.594, 113.488}, {340.356, 113.655}, |
| {340.135, 113.775}) |
| .CubicCurveTo({339.817, 113.948}, {339.465, 114.059}, |
| {339.115, 114.151}) |
| .CubicCurveTo({338.251, 114.379}, {337.34, 114.516}, |
| {336.448, 114.516}) |
| .CubicCurveTo({335.761, 114.516}, {335.072, 114.527}, |
| {334.384, 114.513}) |
| .CubicCurveTo({334.125, 114.508}, {333.862, 114.462}, |
| {333.605, 114.424}) |
| .CubicCurveTo({332.865, 114.318}, {332.096, 114.184}, |
| {331.41, 113.883}) |
| .CubicCurveTo({330.979, 113.695}, {330.442, 113.34}, |
| {330.672, 112.813}) |
| .CubicCurveTo({331.135, 111.755}, {333.219, 112.946}, |
| {334.526, 113.833}) |
| .CubicCurveTo({334.54, 113.816}, {334.554, 113.8}, {334.569, 113.784}) |
| .CubicCurveTo({333.38, 112.708}, {331.749, 110.985}, |
| {332.76, 110.402}) |
| .CubicCurveTo({333.769, 109.82}, {334.713, 111.93}, |
| {335.228, 113.395}) |
| .CubicCurveTo({334.915, 111.889}, {334.59, 109.636}, |
| {335.661, 109.592}) |
| .CubicCurveTo({336.733, 109.636}, {336.408, 111.889}, |
| {336.07, 113.389}) |
| .CubicCurveTo({336.609, 111.93}, {337.553, 109.82}, |
| {338.563, 110.402}) |
| .CubicCurveTo({339.574, 110.984}, {337.942, 112.708}, |
| {336.753, 113.784}) |
| .CubicCurveTo({336.768, 113.8}, {336.782, 113.816}, |
| {336.796, 113.833}) |
| .CubicCurveTo({338.104, 112.946}, {340.187, 111.755}, |
| {340.65, 112.813}) |
| .CubicCurveTo({340.71, 112.95}, {340.728, 113.102}, |
| {340.678, 113.245}) |
| .Close() |
| .MoveTo({346.357, 106.771}) |
| .CubicCurveTo({346.295, 104.987}, {347.924, 104.139}, |
| {347.924, 104.139}) |
| .CubicCurveTo({347.924, 104.139}, {347.982, 105.931}, |
| {346.357, 106.771}) |
| .Close() |
| .MoveTo({347.56, 106.771}) |
| .CubicCurveTo({347.498, 104.987}, {349.127, 104.139}, |
| {349.127, 104.139}) |
| .CubicCurveTo({349.127, 104.139}, {349.185, 105.931}, |
| {347.56, 106.771}) |
| .Close() |
| .TakePath(); |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale())); |
| entity.SetContents(SolidColorContents::Make(path, Color::Red())); |
| ASSERT_TRUE(OpenPlaygroundHere(std::move(entity))); |
| } |
| |
| TEST_P(EntityTest, SolidColorContentsStrokeSetStrokeCapsAndJoins) { |
| { |
| auto geometry = Geometry::MakeStrokePath(Path{}); |
| auto path_geometry = static_cast<StrokePathGeometry*>(geometry.get()); |
| // Defaults. |
| ASSERT_EQ(path_geometry->GetStrokeCap(), Cap::kButt); |
| ASSERT_EQ(path_geometry->GetStrokeJoin(), Join::kMiter); |
| } |
| |
| { |
| auto geometry = Geometry::MakeStrokePath(Path{}, 1.0, 4.0, Cap::kSquare); |
| auto path_geometry = static_cast<StrokePathGeometry*>(geometry.get()); |
| ASSERT_EQ(path_geometry->GetStrokeCap(), Cap::kSquare); |
| } |
| |
| { |
| auto geometry = Geometry::MakeStrokePath(Path{}, 1.0, 4.0, Cap::kRound); |
| auto path_geometry = static_cast<StrokePathGeometry*>(geometry.get()); |
| ASSERT_EQ(path_geometry->GetStrokeCap(), Cap::kRound); |
| } |
| } |
| |
| TEST_P(EntityTest, SolidColorContentsStrokeSetMiterLimit) { |
| { |
| auto geometry = Geometry::MakeStrokePath(Path{}); |
| auto path_geometry = static_cast<StrokePathGeometry*>(geometry.get()); |
| ASSERT_FLOAT_EQ(path_geometry->GetMiterLimit(), 4); |
| } |
| |
| { |
| auto geometry = Geometry::MakeStrokePath(Path{}, 1.0, /*miter_limit=*/8.0); |
| auto path_geometry = static_cast<StrokePathGeometry*>(geometry.get()); |
| ASSERT_FLOAT_EQ(path_geometry->GetMiterLimit(), 8); |
| } |
| |
| { |
| auto geometry = Geometry::MakeStrokePath(Path{}, 1.0, /*miter_limit=*/-1.0); |
| auto path_geometry = static_cast<StrokePathGeometry*>(geometry.get()); |
| ASSERT_FLOAT_EQ(path_geometry->GetMiterLimit(), 4); |
| } |
| } |
| |
| TEST_P(EntityTest, BlendingModeOptions) { |
| std::vector<const char*> blend_mode_names; |
| std::vector<BlendMode> blend_mode_values; |
| { |
| // Force an exhausiveness check with a switch. When adding blend modes, |
| // update this switch with a new name/value to make it selectable in the |
| // test GUI. |
| |
| const BlendMode b{}; |
| static_assert(b == BlendMode::kClear); // Ensure the first item in |
| // the switch is the first |
| // item in the enum. |
| static_assert(Entity::kLastPipelineBlendMode == BlendMode::kModulate); |
| switch (b) { |
| case BlendMode::kClear: |
| blend_mode_names.push_back("Clear"); |
| blend_mode_values.push_back(BlendMode::kClear); |
| case BlendMode::kSource: |
| blend_mode_names.push_back("Source"); |
| blend_mode_values.push_back(BlendMode::kSource); |
| case BlendMode::kDestination: |
| blend_mode_names.push_back("Destination"); |
| blend_mode_values.push_back(BlendMode::kDestination); |
| case BlendMode::kSourceOver: |
| blend_mode_names.push_back("SourceOver"); |
| blend_mode_values.push_back(BlendMode::kSourceOver); |
| case BlendMode::kDestinationOver: |
| blend_mode_names.push_back("DestinationOver"); |
| blend_mode_values.push_back(BlendMode::kDestinationOver); |
| case BlendMode::kSourceIn: |
| blend_mode_names.push_back("SourceIn"); |
| blend_mode_values.push_back(BlendMode::kSourceIn); |
| case BlendMode::kDestinationIn: |
| blend_mode_names.push_back("DestinationIn"); |
| blend_mode_values.push_back(BlendMode::kDestinationIn); |
| case BlendMode::kSourceOut: |
| blend_mode_names.push_back("SourceOut"); |
| blend_mode_values.push_back(BlendMode::kSourceOut); |
| case BlendMode::kDestinationOut: |
| blend_mode_names.push_back("DestinationOut"); |
| blend_mode_values.push_back(BlendMode::kDestinationOut); |
| case BlendMode::kSourceATop: |
| blend_mode_names.push_back("SourceATop"); |
| blend_mode_values.push_back(BlendMode::kSourceATop); |
| case BlendMode::kDestinationATop: |
| blend_mode_names.push_back("DestinationATop"); |
| blend_mode_values.push_back(BlendMode::kDestinationATop); |
| case BlendMode::kXor: |
| blend_mode_names.push_back("Xor"); |
| blend_mode_values.push_back(BlendMode::kXor); |
| case BlendMode::kPlus: |
| blend_mode_names.push_back("Plus"); |
| blend_mode_values.push_back(BlendMode::kPlus); |
| case BlendMode::kModulate: |
| blend_mode_names.push_back("Modulate"); |
| blend_mode_values.push_back(BlendMode::kModulate); |
| }; |
| } |
| |
| auto callback = [&](ContentContext& context, RenderPass& pass) { |
| auto world_matrix = Matrix::MakeScale(GetContentScale()); |
| auto draw_rect = [&context, &pass, &world_matrix]( |
| Rect rect, Color color, BlendMode blend_mode) -> bool { |
| using VS = SolidFillPipeline::VertexShader; |
| |
| VertexBufferBuilder<VS::PerVertexData> vtx_builder; |
| { |
| auto r = rect.GetLTRB(); |
| vtx_builder.AddVertices({ |
| {Point(r[0], r[1])}, |
| {Point(r[2], r[1])}, |
| {Point(r[2], r[3])}, |
| {Point(r[0], r[1])}, |
| {Point(r[2], r[3])}, |
| {Point(r[0], r[3])}, |
| }); |
| } |
| |
| pass.SetCommandLabel("Blended Rectangle"); |
| auto options = OptionsFromPass(pass); |
| options.blend_mode = blend_mode; |
| options.primitive_type = PrimitiveType::kTriangle; |
| pass.SetPipeline(context.GetSolidFillPipeline(options)); |
| pass.SetVertexBuffer( |
| vtx_builder.CreateVertexBuffer(context.GetTransientsBuffer())); |
| |
| VS::FrameInfo frame_info; |
| frame_info.mvp = pass.GetOrthographicTransform() * world_matrix; |
| frame_info.color = color.Premultiply(); |
| VS::BindFrameInfo( |
| pass, context.GetTransientsBuffer().EmplaceUniform(frame_info)); |
| |
| return pass.Draw().ok(); |
| }; |
| |
| ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize); |
| static Color color1(1, 0, 0, 0.5), color2(0, 1, 0, 0.5); |
| ImGui::ColorEdit4("Color 1", reinterpret_cast<float*>(&color1)); |
| ImGui::ColorEdit4("Color 2", reinterpret_cast<float*>(&color2)); |
| static int current_blend_index = 3; |
| ImGui::ListBox("Blending mode", ¤t_blend_index, |
| blend_mode_names.data(), blend_mode_names.size()); |
| ImGui::End(); |
| |
| BlendMode selected_mode = blend_mode_values[current_blend_index]; |
| |
| Point a, b, c, d; |
| static PlaygroundPoint point_a(Point(400, 100), 20, Color::White()); |
| static PlaygroundPoint point_b(Point(200, 300), 20, Color::White()); |
| std::tie(a, b) = DrawPlaygroundLine(point_a, point_b); |
| static PlaygroundPoint point_c(Point(470, 190), 20, Color::White()); |
| static PlaygroundPoint point_d(Point(270, 390), 20, Color::White()); |
| std::tie(c, d) = DrawPlaygroundLine(point_c, point_d); |
| |
| bool result = true; |
| result = result && |
| draw_rect(Rect::MakeXYWH(0, 0, pass.GetRenderTargetSize().width, |
| pass.GetRenderTargetSize().height), |
| Color(), BlendMode::kClear); |
| result = result && draw_rect(Rect::MakeLTRB(a.x, a.y, b.x, b.y), color1, |
| BlendMode::kSourceOver); |
| result = result && draw_rect(Rect::MakeLTRB(c.x, c.y, d.x, d.y), color2, |
| selected_mode); |
| return result; |
| }; |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, BezierCircleScaled) { |
| auto callback = [&](ContentContext& context, RenderPass& pass) -> bool { |
| static float scale = 20; |
| |
| ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize); |
| ImGui::SliderFloat("Scale", &scale, 1, 100); |
| ImGui::End(); |
| |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale())); |
| auto path = PathBuilder{} |
| .MoveTo({97.325, 34.818}) |
| .CubicCurveTo({98.50862885295136, 34.81812293973836}, |
| {99.46822048142015, 33.85863261475589}, |
| {99.46822048142015, 32.67499810206613}) |
| .CubicCurveTo({99.46822048142015, 31.491363589376355}, |
| {98.50862885295136, 30.53187326439389}, |
| {97.32499434685802, 30.531998226542708}) |
| .CubicCurveTo({96.14153655073771, 30.532123170035373}, |
| {95.18222070648729, 31.491540299350355}, |
| {95.18222070648729, 32.67499810206613}) |
| .CubicCurveTo({95.18222070648729, 33.85845590478189}, |
| {96.14153655073771, 34.81787303409686}, |
| {97.32499434685802, 34.81799797758954}) |
| .Close() |
| .TakePath(); |
| entity.SetTransform( |
| Matrix::MakeScale({scale, scale, 1.0}).Translate({-90, -20, 0})); |
| entity.SetContents(SolidColorContents::Make(path, Color::Red())); |
| return entity.Render(context, pass); |
| }; |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, Filters) { |
| auto bridge = CreateTextureForFixture("bay_bridge.jpg"); |
| auto boston = CreateTextureForFixture("boston.jpg"); |
| auto kalimba = CreateTextureForFixture("kalimba.jpg"); |
| ASSERT_TRUE(bridge && boston && kalimba); |
| |
| auto callback = [&](ContentContext& context, RenderPass& pass) -> bool { |
| auto fi_bridge = FilterInput::Make(bridge); |
| auto fi_boston = FilterInput::Make(boston); |
| auto fi_kalimba = FilterInput::Make(kalimba); |
| |
| std::shared_ptr<FilterContents> blend0 = ColorFilterContents::MakeBlend( |
| BlendMode::kModulate, {fi_kalimba, fi_boston}); |
| |
| auto blend1 = ColorFilterContents::MakeBlend( |
| BlendMode::kScreen, |
| {FilterInput::Make(blend0), fi_bridge, fi_bridge, fi_bridge}); |
| |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale()) * |
| Matrix::MakeTranslation({500, 300}) * |
| Matrix::MakeScale(Vector2{0.5, 0.5})); |
| entity.SetContents(blend1); |
| return entity.Render(context, pass); |
| }; |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, GaussianBlurFilter) { |
| auto boston = |
| CreateTextureForFixture("boston.jpg", /*enable_mipmapping=*/true); |
| ASSERT_TRUE(boston); |
| |
| auto callback = [&](ContentContext& context, RenderPass& pass) -> bool { |
| const char* input_type_names[] = {"Texture", "Solid Color"}; |
| const char* blur_type_names[] = {"Image blur", "Mask blur"}; |
| const char* pass_variation_names[] = {"New"}; |
| const char* blur_style_names[] = {"Normal", "Solid", "Outer", "Inner"}; |
| const char* tile_mode_names[] = {"Clamp", "Repeat", "Mirror", "Decal"}; |
| const FilterContents::BlurStyle blur_styles[] = { |
| FilterContents::BlurStyle::kNormal, FilterContents::BlurStyle::kSolid, |
| FilterContents::BlurStyle::kOuter, FilterContents::BlurStyle::kInner}; |
| const Entity::TileMode tile_modes[] = { |
| Entity::TileMode::kClamp, Entity::TileMode::kRepeat, |
| Entity::TileMode::kMirror, Entity::TileMode::kDecal}; |
| |
| // UI state. |
| static int selected_input_type = 0; |
| static Color input_color = Color::Black(); |
| static int selected_blur_type = 0; |
| static int selected_pass_variation = 0; |
| static bool combined_sigma = false; |
| static float blur_amount_coarse[2] = {0, 0}; |
| static float blur_amount_fine[2] = {10, 10}; |
| static int selected_blur_style = 0; |
| static int selected_tile_mode = 3; |
| static Color cover_color(1, 0, 0, 0.2); |
| static Color bounds_color(0, 1, 0, 0.1); |
| static float offset[2] = {500, 400}; |
| static float rotation = 0; |
| static float scale[2] = {0.65, 0.65}; |
| static float skew[2] = {0, 0}; |
| static float path_rect[4] = {0, 0, |
| static_cast<float>(boston->GetSize().width), |
| static_cast<float>(boston->GetSize().height)}; |
| |
| ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize); |
| { |
| ImGui::Combo("Input type", &selected_input_type, input_type_names, |
| sizeof(input_type_names) / sizeof(char*)); |
| if (selected_input_type == 0) { |
| ImGui::SliderFloat("Input opacity", &input_color.alpha, 0, 1); |
| } else { |
| ImGui::ColorEdit4("Input color", |
| reinterpret_cast<float*>(&input_color)); |
| } |
| ImGui::Combo("Blur type", &selected_blur_type, blur_type_names, |
| sizeof(blur_type_names) / sizeof(char*)); |
| if (selected_blur_type == 0) { |
| ImGui::Combo("Pass variation", &selected_pass_variation, |
| pass_variation_names, |
| sizeof(pass_variation_names) / sizeof(char*)); |
| } |
| ImGui::Checkbox("Combined sigma", &combined_sigma); |
| if (combined_sigma) { |
| ImGui::SliderFloat("Sigma (coarse)", blur_amount_coarse, 0, 1000); |
| ImGui::SliderFloat("Sigma (fine)", blur_amount_fine, 0, 10); |
| blur_amount_coarse[1] = blur_amount_coarse[0]; |
| blur_amount_fine[1] = blur_amount_fine[0]; |
| } else { |
| ImGui::SliderFloat2("Sigma (coarse)", blur_amount_coarse, 0, 1000); |
| ImGui::SliderFloat2("Sigma (fine)", blur_amount_fine, 0, 10); |
| } |
| ImGui::Combo("Blur style", &selected_blur_style, blur_style_names, |
| sizeof(blur_style_names) / sizeof(char*)); |
| ImGui::Combo("Tile mode", &selected_tile_mode, tile_mode_names, |
| sizeof(tile_mode_names) / sizeof(char*)); |
| ImGui::ColorEdit4("Cover color", reinterpret_cast<float*>(&cover_color)); |
| ImGui::ColorEdit4("Bounds color", |
| reinterpret_cast<float*>(&bounds_color)); |
| ImGui::SliderFloat2("Translation", offset, 0, |
| pass.GetRenderTargetSize().width); |
| ImGui::SliderFloat("Rotation", &rotation, 0, kPi * 2); |
| ImGui::SliderFloat2("Scale", scale, 0, 3); |
| ImGui::SliderFloat2("Skew", skew, -3, 3); |
| ImGui::SliderFloat4("Path XYWH", path_rect, -1000, 1000); |
| } |
| ImGui::End(); |
| |
| auto blur_sigma_x = Sigma{blur_amount_coarse[0] + blur_amount_fine[0]}; |
| auto blur_sigma_y = Sigma{blur_amount_coarse[1] + blur_amount_fine[1]}; |
| |
| std::shared_ptr<Contents> input; |
| Size input_size; |
| |
| auto input_rect = |
| Rect::MakeXYWH(path_rect[0], path_rect[1], path_rect[2], path_rect[3]); |
| if (selected_input_type == 0) { |
| auto texture = std::make_shared<TextureContents>(); |
| texture->SetSourceRect(Rect::MakeSize(boston->GetSize())); |
| texture->SetDestinationRect(input_rect); |
| texture->SetTexture(boston); |
| texture->SetOpacity(input_color.alpha); |
| |
| input = texture; |
| input_size = input_rect.GetSize(); |
| } else { |
| auto fill = std::make_shared<SolidColorContents>(); |
| fill->SetColor(input_color); |
| fill->SetGeometry( |
| Geometry::MakeFillPath(PathBuilder{}.AddRect(input_rect).TakePath())); |
| |
| input = fill; |
| input_size = input_rect.GetSize(); |
| } |
| |
| std::shared_ptr<FilterContents> blur; |
| switch (selected_pass_variation) { |
| case 0: |
| blur = std::make_shared<GaussianBlurFilterContents>( |
| blur_sigma_x.sigma, blur_sigma_y.sigma, |
| tile_modes[selected_tile_mode], blur_styles[selected_blur_style], |
| /*geometry=*/nullptr); |
| blur->SetInputs({FilterInput::Make(input)}); |
| break; |
| case 1: |
| blur = FilterContents::MakeGaussianBlur( |
| FilterInput::Make(input), blur_sigma_x, blur_sigma_y, |
| tile_modes[selected_tile_mode], blur_styles[selected_blur_style]); |
| break; |
| }; |
| FML_CHECK(blur); |
| |
| auto mask_blur = FilterContents::MakeBorderMaskBlur( |
| FilterInput::Make(input), blur_sigma_x, blur_sigma_y, |
| blur_styles[selected_blur_style]); |
| |
| auto ctm = Matrix::MakeScale(GetContentScale()) * |
| Matrix::MakeTranslation(Vector3(offset[0], offset[1])) * |
| Matrix::MakeRotationZ(Radians(rotation)) * |
| Matrix::MakeScale(Vector2(scale[0], scale[1])) * |
| Matrix::MakeSkew(skew[0], skew[1]) * |
| Matrix::MakeTranslation(-Point(input_size) / 2); |
| |
| auto target_contents = selected_blur_type == 0 ? blur : mask_blur; |
| |
| Entity entity; |
| entity.SetContents(target_contents); |
| entity.SetTransform(ctm); |
| |
| entity.Render(context, pass); |
| |
| // Renders a red "cover" rectangle that shows the original position of the |
| // unfiltered input. |
| Entity cover_entity; |
| cover_entity.SetContents(SolidColorContents::Make( |
| PathBuilder{}.AddRect(input_rect).TakePath(), cover_color)); |
| cover_entity.SetTransform(ctm); |
| |
| cover_entity.Render(context, pass); |
| |
| // Renders a green bounding rect of the target filter. |
| Entity bounds_entity; |
| std::optional<Rect> target_contents_coverage = |
| target_contents->GetCoverage(entity); |
| if (target_contents_coverage.has_value()) { |
| bounds_entity.SetContents(SolidColorContents::Make( |
| PathBuilder{} |
| .AddRect(target_contents->GetCoverage(entity).value()) |
| .TakePath(), |
| bounds_color)); |
| bounds_entity.SetTransform(Matrix()); |
| |
| bounds_entity.Render(context, pass); |
| } |
| |
| return true; |
| }; |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, MorphologyFilter) { |
| auto boston = CreateTextureForFixture("boston.jpg"); |
| ASSERT_TRUE(boston); |
| |
| auto callback = [&](ContentContext& context, RenderPass& pass) -> bool { |
| const char* morphology_type_names[] = {"Dilate", "Erode"}; |
| const FilterContents::MorphType morphology_types[] = { |
| FilterContents::MorphType::kDilate, FilterContents::MorphType::kErode}; |
| static Color input_color = Color::Black(); |
| // UI state. |
| static int selected_morphology_type = 0; |
| static float radius[2] = {20, 20}; |
| static Color cover_color(1, 0, 0, 0.2); |
| static Color bounds_color(0, 1, 0, 0.1); |
| static float offset[2] = {500, 400}; |
| static float rotation = 0; |
| static float scale[2] = {0.65, 0.65}; |
| static float skew[2] = {0, 0}; |
| static float path_rect[4] = {0, 0, |
| static_cast<float>(boston->GetSize().width), |
| static_cast<float>(boston->GetSize().height)}; |
| static float effect_transform_scale = 1; |
| |
| ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize); |
| { |
| ImGui::Combo("Morphology type", &selected_morphology_type, |
| morphology_type_names, |
| sizeof(morphology_type_names) / sizeof(char*)); |
| ImGui::SliderFloat2("Radius", radius, 0, 200); |
| ImGui::SliderFloat("Input opacity", &input_color.alpha, 0, 1); |
| ImGui::ColorEdit4("Cover color", reinterpret_cast<float*>(&cover_color)); |
| ImGui::ColorEdit4("Bounds color", |
| reinterpret_cast<float*>(&bounds_color)); |
| ImGui::SliderFloat2("Translation", offset, 0, |
| pass.GetRenderTargetSize().width); |
| ImGui::SliderFloat("Rotation", &rotation, 0, kPi * 2); |
| ImGui::SliderFloat2("Scale", scale, 0, 3); |
| ImGui::SliderFloat2("Skew", skew, -3, 3); |
| ImGui::SliderFloat4("Path XYWH", path_rect, -1000, 1000); |
| ImGui::SliderFloat("Effect transform scale", &effect_transform_scale, 0, |
| 3); |
| } |
| ImGui::End(); |
| |
| std::shared_ptr<Contents> input; |
| Size input_size; |
| |
| auto input_rect = |
| Rect::MakeXYWH(path_rect[0], path_rect[1], path_rect[2], path_rect[3]); |
| auto texture = std::make_shared<TextureContents>(); |
| texture->SetSourceRect(Rect::MakeSize(boston->GetSize())); |
| texture->SetDestinationRect(input_rect); |
| texture->SetTexture(boston); |
| texture->SetOpacity(input_color.alpha); |
| |
| input = texture; |
| input_size = input_rect.GetSize(); |
| |
| auto contents = FilterContents::MakeMorphology( |
| FilterInput::Make(input), Radius{radius[0]}, Radius{radius[1]}, |
| morphology_types[selected_morphology_type]); |
| contents->SetEffectTransform(Matrix::MakeScale( |
| Vector2{effect_transform_scale, effect_transform_scale})); |
| |
| auto ctm = Matrix::MakeScale(GetContentScale()) * |
| Matrix::MakeTranslation(Vector3(offset[0], offset[1])) * |
| Matrix::MakeRotationZ(Radians(rotation)) * |
| Matrix::MakeScale(Vector2(scale[0], scale[1])) * |
| Matrix::MakeSkew(skew[0], skew[1]) * |
| Matrix::MakeTranslation(-Point(input_size) / 2); |
| |
| Entity entity; |
| entity.SetContents(contents); |
| entity.SetTransform(ctm); |
| |
| entity.Render(context, pass); |
| |
| // Renders a red "cover" rectangle that shows the original position of the |
| // unfiltered input. |
| Entity cover_entity; |
| cover_entity.SetContents(SolidColorContents::Make( |
| PathBuilder{}.AddRect(input_rect).TakePath(), cover_color)); |
| cover_entity.SetTransform(ctm); |
| |
| cover_entity.Render(context, pass); |
| |
| // Renders a green bounding rect of the target filter. |
| Entity bounds_entity; |
| bounds_entity.SetContents(SolidColorContents::Make( |
| PathBuilder{}.AddRect(contents->GetCoverage(entity).value()).TakePath(), |
| bounds_color)); |
| bounds_entity.SetTransform(Matrix()); |
| |
| bounds_entity.Render(context, pass); |
| |
| return true; |
| }; |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, SetBlendMode) { |
| Entity entity; |
| ASSERT_EQ(entity.GetBlendMode(), BlendMode::kSourceOver); |
| entity.SetBlendMode(BlendMode::kClear); |
| ASSERT_EQ(entity.GetBlendMode(), BlendMode::kClear); |
| } |
| |
| TEST_P(EntityTest, ContentsGetBoundsForEmptyPathReturnsNullopt) { |
| Entity entity; |
| entity.SetContents(std::make_shared<SolidColorContents>()); |
| ASSERT_FALSE(entity.GetCoverage().has_value()); |
| } |
| |
| TEST_P(EntityTest, SolidStrokeCoverageIsCorrect) { |
| { |
| auto geometry = Geometry::MakeStrokePath( |
| PathBuilder{}.AddLine({0, 0}, {10, 10}).TakePath(), 4.0, 4.0, |
| Cap::kButt, Join::kBevel); |
| |
| Entity entity; |
| auto contents = std::make_unique<SolidColorContents>(); |
| contents->SetGeometry(std::move(geometry)); |
| contents->SetColor(Color::Black()); |
| entity.SetContents(std::move(contents)); |
| auto actual = entity.GetCoverage(); |
| auto expected = Rect::MakeLTRB(-2, -2, 12, 12); |
| ASSERT_TRUE(actual.has_value()); |
| ASSERT_RECT_NEAR(actual.value(), expected); |
| } |
| |
| // Cover the Cap::kSquare case. |
| { |
| auto geometry = Geometry::MakeStrokePath( |
| PathBuilder{}.AddLine({0, 0}, {10, 10}).TakePath(), 4.0, 4.0, |
| Cap::kSquare, Join::kBevel); |
| |
| Entity entity; |
| auto contents = std::make_unique<SolidColorContents>(); |
| contents->SetGeometry(std::move(geometry)); |
| contents->SetColor(Color::Black()); |
| entity.SetContents(std::move(contents)); |
| auto actual = entity.GetCoverage(); |
| auto expected = |
| Rect::MakeLTRB(-sqrt(8), -sqrt(8), 10 + sqrt(8), 10 + sqrt(8)); |
| ASSERT_TRUE(actual.has_value()); |
| ASSERT_RECT_NEAR(actual.value(), expected); |
| } |
| |
| // Cover the Join::kMiter case. |
| { |
| auto geometry = Geometry::MakeStrokePath( |
| PathBuilder{}.AddLine({0, 0}, {10, 10}).TakePath(), 4.0, 2.0, |
| Cap::kSquare, Join::kMiter); |
| |
| Entity entity; |
| auto contents = std::make_unique<SolidColorContents>(); |
| contents->SetGeometry(std::move(geometry)); |
| contents->SetColor(Color::Black()); |
| entity.SetContents(std::move(contents)); |
| auto actual = entity.GetCoverage(); |
| auto expected = Rect::MakeLTRB(-4, -4, 14, 14); |
| ASSERT_TRUE(actual.has_value()); |
| ASSERT_RECT_NEAR(actual.value(), expected); |
| } |
| } |
| |
| TEST_P(EntityTest, BorderMaskBlurCoverageIsCorrect) { |
| auto fill = std::make_shared<SolidColorContents>(); |
| fill->SetGeometry(Geometry::MakeFillPath( |
| PathBuilder{}.AddRect(Rect::MakeXYWH(0, 0, 300, 400)).TakePath())); |
| fill->SetColor(Color::CornflowerBlue()); |
| auto border_mask_blur = FilterContents::MakeBorderMaskBlur( |
| FilterInput::Make(fill), Radius{3}, Radius{4}); |
| |
| { |
| Entity e; |
| e.SetTransform(Matrix()); |
| auto actual = border_mask_blur->GetCoverage(e); |
| auto expected = Rect::MakeXYWH(-3, -4, 306, 408); |
| ASSERT_TRUE(actual.has_value()); |
| ASSERT_RECT_NEAR(actual.value(), expected); |
| } |
| |
| { |
| Entity e; |
| e.SetTransform(Matrix::MakeRotationZ(Radians{kPi / 4})); |
| auto actual = border_mask_blur->GetCoverage(e); |
| auto expected = Rect::MakeXYWH(-287.792, -4.94975, 504.874, 504.874); |
| ASSERT_TRUE(actual.has_value()); |
| ASSERT_RECT_NEAR(actual.value(), expected); |
| } |
| } |
| |
| TEST_P(EntityTest, DrawAtlasNoColor) { |
| // Draws the image as four squares stiched together. |
| auto atlas = CreateTextureForFixture("bay_bridge.jpg"); |
| auto size = atlas->GetSize(); |
| // Divide image into four quadrants. |
| Scalar half_width = size.width / 2; |
| Scalar half_height = size.height / 2; |
| std::vector<Rect> texture_coordinates = { |
| Rect::MakeLTRB(0, 0, half_width, half_height), |
| Rect::MakeLTRB(half_width, 0, size.width, half_height), |
| Rect::MakeLTRB(0, half_height, half_width, size.height), |
| Rect::MakeLTRB(half_width, half_height, size.width, size.height)}; |
| // Position quadrants adjacent to eachother. |
| std::vector<Matrix> transforms = { |
| Matrix::MakeTranslation({0, 0, 0}), |
| Matrix::MakeTranslation({half_width, 0, 0}), |
| Matrix::MakeTranslation({0, half_height, 0}), |
| Matrix::MakeTranslation({half_width, half_height, 0})}; |
| std::shared_ptr<AtlasContents> contents = std::make_shared<AtlasContents>(); |
| |
| contents->SetTransforms(std::move(transforms)); |
| contents->SetTextureCoordinates(std::move(texture_coordinates)); |
| contents->SetTexture(atlas); |
| contents->SetBlendMode(BlendMode::kSource); |
| |
| Entity e; |
| e.SetTransform(Matrix::MakeScale(GetContentScale())); |
| e.SetContents(contents); |
| |
| ASSERT_TRUE(OpenPlaygroundHere(std::move(e))); |
| } |
| |
| TEST_P(EntityTest, DrawAtlasWithColorAdvanced) { |
| // Draws the image as four squares stiched together. |
| auto atlas = CreateTextureForFixture("bay_bridge.jpg"); |
| auto size = atlas->GetSize(); |
| // Divide image into four quadrants. |
| Scalar half_width = size.width / 2; |
| Scalar half_height = size.height / 2; |
| std::vector<Rect> texture_coordinates = { |
| Rect::MakeLTRB(0, 0, half_width, half_height), |
| Rect::MakeLTRB(half_width, 0, size.width, half_height), |
| Rect::MakeLTRB(0, half_height, half_width, size.height), |
| Rect::MakeLTRB(half_width, half_height, size.width, size.height)}; |
| // Position quadrants adjacent to eachother. |
| std::vector<Matrix> transforms = { |
| Matrix::MakeTranslation({0, 0, 0}), |
| Matrix::MakeTranslation({half_width, 0, 0}), |
| Matrix::MakeTranslation({0, half_height, 0}), |
| Matrix::MakeTranslation({half_width, half_height, 0})}; |
| std::vector<Color> colors = {Color::Red(), Color::Green(), Color::Blue(), |
| Color::Yellow()}; |
| std::shared_ptr<AtlasContents> contents = std::make_shared<AtlasContents>(); |
| |
| contents->SetTransforms(std::move(transforms)); |
| contents->SetTextureCoordinates(std::move(texture_coordinates)); |
| contents->SetTexture(atlas); |
| contents->SetColors(colors); |
| contents->SetBlendMode(BlendMode::kModulate); |
| |
| Entity e; |
| e.SetTransform(Matrix::MakeScale(GetContentScale())); |
| e.SetContents(contents); |
| |
| ASSERT_TRUE(OpenPlaygroundHere(std::move(e))); |
| } |
| |
| TEST_P(EntityTest, DrawAtlasWithColorSimple) { |
| // Draws the image as four squares stiched together. Because blend modes |
| // aren't implented this ends up as four solid color blocks. |
| auto atlas = CreateTextureForFixture("bay_bridge.jpg"); |
| auto size = atlas->GetSize(); |
| // Divide image into four quadrants. |
| Scalar half_width = size.width / 2; |
| Scalar half_height = size.height / 2; |
| std::vector<Rect> texture_coordinates = { |
| Rect::MakeLTRB(0, 0, half_width, half_height), |
| Rect::MakeLTRB(half_width, 0, size.width, half_height), |
| Rect::MakeLTRB(0, half_height, half_width, size.height), |
| Rect::MakeLTRB(half_width, half_height, size.width, size.height)}; |
| // Position quadrants adjacent to eachother. |
| std::vector<Matrix> transforms = { |
| Matrix::MakeTranslation({0, 0, 0}), |
| Matrix::MakeTranslation({half_width, 0, 0}), |
| Matrix::MakeTranslation({0, half_height, 0}), |
| Matrix::MakeTranslation({half_width, half_height, 0})}; |
| std::vector<Color> colors = {Color::Red(), Color::Green(), Color::Blue(), |
| Color::Yellow()}; |
| std::shared_ptr<AtlasContents> contents = std::make_shared<AtlasContents>(); |
| |
| contents->SetTransforms(std::move(transforms)); |
| contents->SetTextureCoordinates(std::move(texture_coordinates)); |
| contents->SetTexture(atlas); |
| contents->SetColors(colors); |
| contents->SetBlendMode(BlendMode::kSourceATop); |
| |
| Entity e; |
| e.SetTransform(Matrix::MakeScale(GetContentScale())); |
| e.SetContents(contents); |
| |
| ASSERT_TRUE(OpenPlaygroundHere(std::move(e))); |
| } |
| |
| TEST_P(EntityTest, DrawAtlasUsesProvidedCullRectForCoverage) { |
| auto atlas = CreateTextureForFixture("bay_bridge.jpg"); |
| auto size = atlas->GetSize(); |
| |
| Scalar half_width = size.width / 2; |
| Scalar half_height = size.height / 2; |
| std::vector<Rect> texture_coordinates = { |
| Rect::MakeLTRB(0, 0, half_width, half_height), |
| Rect::MakeLTRB(half_width, 0, size.width, half_height), |
| Rect::MakeLTRB(0, half_height, half_width, size.height), |
| Rect::MakeLTRB(half_width, half_height, size.width, size.height)}; |
| std::vector<Matrix> transforms = { |
| Matrix::MakeTranslation({0, 0, 0}), |
| Matrix::MakeTranslation({half_width, 0, 0}), |
| Matrix::MakeTranslation({0, half_height, 0}), |
| Matrix::MakeTranslation({half_width, half_height, 0})}; |
| |
| std::shared_ptr<AtlasContents> contents = std::make_shared<AtlasContents>(); |
| |
| contents->SetTransforms(std::move(transforms)); |
| contents->SetTextureCoordinates(std::move(texture_coordinates)); |
| contents->SetTexture(atlas); |
| contents->SetBlendMode(BlendMode::kSource); |
| |
| auto transform = Matrix::MakeScale(GetContentScale()); |
| Entity e; |
| e.SetTransform(transform); |
| e.SetContents(contents); |
| |
| ASSERT_EQ(contents->GetCoverage(e).value(), |
| Rect::MakeSize(size).TransformBounds(transform)); |
| |
| contents->SetCullRect(Rect::MakeLTRB(0, 0, 10, 10)); |
| |
| ASSERT_EQ(contents->GetCoverage(e).value(), |
| Rect::MakeLTRB(0, 0, 10, 10).TransformBounds(transform)); |
| } |
| |
| TEST_P(EntityTest, DrawAtlasWithOpacity) { |
| // Draws the image as four squares stiched together slightly |
| // opaque |
| auto atlas = CreateTextureForFixture("bay_bridge.jpg"); |
| auto size = atlas->GetSize(); |
| // Divide image into four quadrants. |
| Scalar half_width = size.width / 2; |
| Scalar half_height = size.height / 2; |
| std::vector<Rect> texture_coordinates = { |
| Rect::MakeLTRB(0, 0, half_width, half_height), |
| Rect::MakeLTRB(half_width, 0, size.width, half_height), |
| Rect::MakeLTRB(0, half_height, half_width, size.height), |
| Rect::MakeLTRB(half_width, half_height, size.width, size.height)}; |
| // Position quadrants adjacent to eachother. |
| std::vector<Matrix> transforms = { |
| Matrix::MakeTranslation({0, 0, 0}), |
| Matrix::MakeTranslation({half_width, 0, 0}), |
| Matrix::MakeTranslation({0, half_height, 0}), |
| Matrix::MakeTranslation({half_width, half_height, 0})}; |
| |
| std::shared_ptr<AtlasContents> contents = std::make_shared<AtlasContents>(); |
| |
| contents->SetTransforms(std::move(transforms)); |
| contents->SetTextureCoordinates(std::move(texture_coordinates)); |
| contents->SetTexture(atlas); |
| contents->SetBlendMode(BlendMode::kSource); |
| contents->SetAlpha(0.5); |
| |
| Entity e; |
| e.SetTransform(Matrix::MakeScale(GetContentScale())); |
| e.SetContents(contents); |
| |
| ASSERT_TRUE(OpenPlaygroundHere(std::move(e))); |
| } |
| |
| TEST_P(EntityTest, DrawAtlasNoColorFullSize) { |
| auto atlas = CreateTextureForFixture("bay_bridge.jpg"); |
| auto size = atlas->GetSize(); |
| std::vector<Rect> texture_coordinates = { |
| Rect::MakeLTRB(0, 0, size.width, size.height)}; |
| std::vector<Matrix> transforms = {Matrix::MakeTranslation({0, 0, 0})}; |
| std::shared_ptr<AtlasContents> contents = std::make_shared<AtlasContents>(); |
| |
| contents->SetTransforms(std::move(transforms)); |
| contents->SetTextureCoordinates(std::move(texture_coordinates)); |
| contents->SetTexture(atlas); |
| contents->SetBlendMode(BlendMode::kSource); |
| |
| Entity e; |
| e.SetTransform(Matrix::MakeScale(GetContentScale())); |
| e.SetContents(contents); |
| |
| ASSERT_TRUE(OpenPlaygroundHere(std::move(e))); |
| } |
| |
| TEST_P(EntityTest, SolidFillCoverageIsCorrect) { |
| // No transform |
| { |
| auto fill = std::make_shared<SolidColorContents>(); |
| fill->SetColor(Color::CornflowerBlue()); |
| auto expected = Rect::MakeLTRB(100, 110, 200, 220); |
| fill->SetGeometry( |
| Geometry::MakeFillPath(PathBuilder{}.AddRect(expected).TakePath())); |
| |
| auto coverage = fill->GetCoverage({}); |
| ASSERT_TRUE(coverage.has_value()); |
| ASSERT_RECT_NEAR(coverage.value(), expected); |
| } |
| |
| // Entity transform |
| { |
| auto fill = std::make_shared<SolidColorContents>(); |
| fill->SetColor(Color::CornflowerBlue()); |
| fill->SetGeometry(Geometry::MakeFillPath( |
| PathBuilder{}.AddRect(Rect::MakeLTRB(100, 110, 200, 220)).TakePath())); |
| |
| Entity entity; |
| entity.SetTransform(Matrix::MakeTranslation(Vector2(4, 5))); |
| entity.SetContents(std::move(fill)); |
| |
| auto coverage = entity.GetCoverage(); |
| auto expected = Rect::MakeLTRB(104, 115, 204, 225); |
| ASSERT_TRUE(coverage.has_value()); |
| ASSERT_RECT_NEAR(coverage.value(), expected); |
| } |
| |
| // No coverage for fully transparent colors |
| { |
| auto fill = std::make_shared<SolidColorContents>(); |
| fill->SetColor(Color::WhiteTransparent()); |
| fill->SetGeometry(Geometry::MakeFillPath( |
| PathBuilder{}.AddRect(Rect::MakeLTRB(100, 110, 200, 220)).TakePath())); |
| |
| auto coverage = fill->GetCoverage({}); |
| ASSERT_FALSE(coverage.has_value()); |
| } |
| } |
| |
| TEST_P(EntityTest, SolidFillShouldRenderIsCorrect) { |
| // No path. |
| { |
| auto fill = std::make_shared<SolidColorContents>(); |
| fill->SetColor(Color::CornflowerBlue()); |
| ASSERT_FALSE(fill->ShouldRender(Entity{}, Rect::MakeSize(Size{100, 100}))); |
| ASSERT_FALSE( |
| fill->ShouldRender(Entity{}, Rect::MakeLTRB(-100, -100, -50, -50))); |
| } |
| |
| // With path. |
| { |
| auto fill = std::make_shared<SolidColorContents>(); |
| fill->SetColor(Color::CornflowerBlue()); |
| fill->SetGeometry(Geometry::MakeFillPath( |
| PathBuilder{}.AddRect(Rect::MakeLTRB(0, 0, 100, 100)).TakePath())); |
| ASSERT_TRUE(fill->ShouldRender(Entity{}, Rect::MakeSize(Size{100, 100}))); |
| ASSERT_FALSE( |
| fill->ShouldRender(Entity{}, Rect::MakeLTRB(-100, -100, -50, -50))); |
| } |
| |
| // With paint cover. |
| { |
| auto fill = std::make_shared<SolidColorContents>(); |
| fill->SetColor(Color::CornflowerBlue()); |
| fill->SetGeometry(Geometry::MakeCover()); |
| ASSERT_TRUE(fill->ShouldRender(Entity{}, Rect::MakeSize(Size{100, 100}))); |
| ASSERT_TRUE( |
| fill->ShouldRender(Entity{}, Rect::MakeLTRB(-100, -100, -50, -50))); |
| } |
| } |
| |
| TEST_P(EntityTest, DoesNotCullEntitiesByDefault) { |
| auto fill = std::make_shared<SolidColorContents>(); |
| fill->SetColor(Color::CornflowerBlue()); |
| fill->SetGeometry( |
| Geometry::MakeRect(Rect::MakeLTRB(-1000, -1000, -900, -900))); |
| |
| Entity entity; |
| entity.SetContents(fill); |
| |
| // Even though the entity is offscreen, this should still render because we do |
| // not compute the coverage intersection by default. |
| EXPECT_TRUE(entity.ShouldRender(Rect::MakeLTRB(0, 0, 100, 100))); |
| } |
| |
| TEST_P(EntityTest, ClipContentsShouldRenderIsCorrect) { |
| // For clip ops, `ShouldRender` should always return true. |
| |
| // Clip. |
| { |
| auto clip = std::make_shared<ClipContents>(); |
| ASSERT_TRUE(clip->ShouldRender(Entity{}, Rect::MakeSize(Size{100, 100}))); |
| clip->SetGeometry(Geometry::MakeFillPath( |
| PathBuilder{}.AddRect(Rect::MakeLTRB(0, 0, 100, 100)).TakePath())); |
| ASSERT_TRUE(clip->ShouldRender(Entity{}, Rect::MakeSize(Size{100, 100}))); |
| ASSERT_TRUE( |
| clip->ShouldRender(Entity{}, Rect::MakeLTRB(-100, -100, -50, -50))); |
| } |
| |
| // Clip restore. |
| { |
| auto restore = std::make_shared<ClipRestoreContents>(); |
| ASSERT_TRUE( |
| restore->ShouldRender(Entity{}, Rect::MakeSize(Size{100, 100}))); |
| ASSERT_TRUE( |
| restore->ShouldRender(Entity{}, Rect::MakeLTRB(-100, -100, -50, -50))); |
| } |
| } |
| |
| TEST_P(EntityTest, ClipContentsGetClipCoverageIsCorrect) { |
| // Intersection: No stencil coverage, no geometry. |
| { |
| auto clip = std::make_shared<ClipContents>(); |
| clip->SetClipOperation(Entity::ClipOperation::kIntersect); |
| auto result = clip->GetClipCoverage(Entity{}, Rect{}); |
| |
| ASSERT_FALSE(result.coverage.has_value()); |
| } |
| |
| // Intersection: No stencil coverage, with geometry. |
| { |
| auto clip = std::make_shared<ClipContents>(); |
| clip->SetClipOperation(Entity::ClipOperation::kIntersect); |
| clip->SetGeometry(Geometry::MakeFillPath( |
| PathBuilder{}.AddRect(Rect::MakeLTRB(0, 0, 100, 100)).TakePath())); |
| auto result = clip->GetClipCoverage(Entity{}, Rect{}); |
| |
| ASSERT_FALSE(result.coverage.has_value()); |
| } |
| |
| // Intersection: With stencil coverage, no geometry. |
| { |
| auto clip = std::make_shared<ClipContents>(); |
| clip->SetClipOperation(Entity::ClipOperation::kIntersect); |
| auto result = |
| clip->GetClipCoverage(Entity{}, Rect::MakeLTRB(0, 0, 100, 100)); |
| |
| ASSERT_FALSE(result.coverage.has_value()); |
| } |
| |
| // Intersection: With stencil coverage, with geometry. |
| { |
| auto clip = std::make_shared<ClipContents>(); |
| clip->SetClipOperation(Entity::ClipOperation::kIntersect); |
| clip->SetGeometry(Geometry::MakeFillPath( |
| PathBuilder{}.AddRect(Rect::MakeLTRB(0, 0, 50, 50)).TakePath())); |
| auto result = |
| clip->GetClipCoverage(Entity{}, Rect::MakeLTRB(0, 0, 100, 100)); |
| |
| ASSERT_TRUE(result.coverage.has_value()); |
| ASSERT_RECT_NEAR(result.coverage.value(), Rect::MakeLTRB(0, 0, 50, 50)); |
| ASSERT_EQ(result.type, Contents::ClipCoverage::Type::kAppend); |
| } |
| |
| // Difference: With stencil coverage, with geometry. |
| { |
| auto clip = std::make_shared<ClipContents>(); |
| clip->SetClipOperation(Entity::ClipOperation::kDifference); |
| clip->SetGeometry(Geometry::MakeFillPath( |
| PathBuilder{}.AddRect(Rect::MakeLTRB(0, 0, 50, 50)).TakePath())); |
| auto result = |
| clip->GetClipCoverage(Entity{}, Rect::MakeLTRB(0, 0, 100, 100)); |
| |
| ASSERT_TRUE(result.coverage.has_value()); |
| ASSERT_RECT_NEAR(result.coverage.value(), Rect::MakeLTRB(0, 0, 100, 100)); |
| ASSERT_EQ(result.type, Contents::ClipCoverage::Type::kAppend); |
| } |
| } |
| |
| TEST_P(EntityTest, RRectShadowTest) { |
| auto callback = [&](ContentContext& context, RenderPass& pass) { |
| static Color color = Color::Red(); |
| static float corner_radius = 100; |
| static float blur_radius = 100; |
| static bool show_coverage = false; |
| static Color coverage_color = Color::Green().WithAlpha(0.2); |
| |
| ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_AlwaysAutoResize); |
| ImGui::SliderFloat("Corner radius", &corner_radius, 0, 300); |
| ImGui::SliderFloat("Blur radius", &blur_radius, 0, 300); |
| ImGui::ColorEdit4("Color", reinterpret_cast<Scalar*>(&color)); |
| ImGui::Checkbox("Show coverage", &show_coverage); |
| if (show_coverage) { |
| ImGui::ColorEdit4("Coverage color", |
| reinterpret_cast<Scalar*>(&coverage_color)); |
| } |
| ImGui::End(); |
| |
| static PlaygroundPoint top_left_point(Point(200, 200), 30, Color::White()); |
| static PlaygroundPoint bottom_right_point(Point(600, 400), 30, |
| Color::White()); |
| auto [top_left, bottom_right] = |
| DrawPlaygroundLine(top_left_point, bottom_right_point); |
| auto rect = |
| Rect::MakeLTRB(top_left.x, top_left.y, bottom_right.x, bottom_right.y); |
| |
| auto contents = std::make_unique<SolidRRectBlurContents>(); |
| contents->SetRRect(rect, {corner_radius, corner_radius}); |
| contents->SetColor(color); |
| contents->SetSigma(Radius(blur_radius)); |
| |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale())); |
| entity.SetContents(std::move(contents)); |
| entity.Render(context, pass); |
| |
| auto coverage = entity.GetCoverage(); |
| if (show_coverage && coverage.has_value()) { |
| auto bounds_contents = std::make_unique<SolidColorContents>(); |
| bounds_contents->SetGeometry(Geometry::MakeFillPath( |
| PathBuilder{}.AddRect(entity.GetCoverage().value()).TakePath())); |
| bounds_contents->SetColor(coverage_color.Premultiply()); |
| Entity bounds_entity; |
| bounds_entity.SetContents(std::move(bounds_contents)); |
| bounds_entity.Render(context, pass); |
| } |
| |
| return true; |
| }; |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, ColorMatrixFilterCoverageIsCorrect) { |
| // Set up a simple color background. |
| auto fill = std::make_shared<SolidColorContents>(); |
| fill->SetGeometry(Geometry::MakeFillPath( |
| PathBuilder{}.AddRect(Rect::MakeXYWH(0, 0, 300, 400)).TakePath())); |
| fill->SetColor(Color::Coral()); |
| |
| // Set the color matrix filter. |
| ColorMatrix matrix = { |
| 1, 1, 1, 1, 1, // |
| 1, 1, 1, 1, 1, // |
| 1, 1, 1, 1, 1, // |
| 1, 1, 1, 1, 1, // |
| }; |
| |
| auto filter = |
| ColorFilterContents::MakeColorMatrix(FilterInput::Make(fill), matrix); |
| |
| Entity e; |
| e.SetTransform(Matrix()); |
| |
| // Confirm that the actual filter coverage matches the expected coverage. |
| auto actual = filter->GetCoverage(e); |
| auto expected = Rect::MakeXYWH(0, 0, 300, 400); |
| |
| ASSERT_TRUE(actual.has_value()); |
| ASSERT_RECT_NEAR(actual.value(), expected); |
| } |
| |
| TEST_P(EntityTest, ColorMatrixFilterEditable) { |
| auto bay_bridge = CreateTextureForFixture("bay_bridge.jpg"); |
| ASSERT_TRUE(bay_bridge); |
| |
| auto callback = [&](ContentContext& context, RenderPass& pass) -> bool { |
| // UI state. |
| static ColorMatrix color_matrix = { |
| 1, 0, 0, 0, 0, // |
| 0, 3, 0, 0, 0, // |
| 0, 0, 1, 0, 0, // |
| 0, 0, 0, 1, 0, // |
| }; |
| static float offset[2] = {500, 400}; |
| static float rotation = 0; |
| static float scale[2] = {0.65, 0.65}; |
| static float skew[2] = {0, 0}; |
| |
| // Define the ImGui |
| ImGui::Begin("Color Matrix", nullptr, ImGuiWindowFlags_AlwaysAutoResize); |
| { |
| std::string label = "##1"; |
| for (int i = 0; i < 20; i += 5) { |
| ImGui::InputScalarN(label.c_str(), ImGuiDataType_Float, |
| &(color_matrix.array[i]), 5, nullptr, nullptr, |
| "%.2f", 0); |
| label[2]++; |
| } |
| |
| ImGui::SliderFloat2("Translation", &offset[0], 0, |
| pass.GetRenderTargetSize().width); |
| ImGui::SliderFloat("Rotation", &rotation, 0, kPi * 2); |
| ImGui::SliderFloat2("Scale", &scale[0], 0, 3); |
| ImGui::SliderFloat2("Skew", &skew[0], -3, 3); |
| } |
| ImGui::End(); |
| |
| // Set the color matrix filter. |
| auto filter = ColorFilterContents::MakeColorMatrix( |
| FilterInput::Make(bay_bridge), color_matrix); |
| |
| // Define the entity with the color matrix filter. |
| Entity entity; |
| entity.SetTransform( |
| Matrix::MakeScale(GetContentScale()) * |
| Matrix::MakeTranslation(Vector3(offset[0], offset[1])) * |
| Matrix::MakeRotationZ(Radians(rotation)) * |
| Matrix::MakeScale(Vector2(scale[0], scale[1])) * |
| Matrix::MakeSkew(skew[0], skew[1]) * |
| Matrix::MakeTranslation(-Point(bay_bridge->GetSize()) / 2)); |
| entity.SetContents(filter); |
| entity.Render(context, pass); |
| |
| return true; |
| }; |
| |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, LinearToSrgbFilterCoverageIsCorrect) { |
| // Set up a simple color background. |
| auto fill = std::make_shared<SolidColorContents>(); |
| fill->SetGeometry(Geometry::MakeFillPath( |
| PathBuilder{}.AddRect(Rect::MakeXYWH(0, 0, 300, 400)).TakePath())); |
| fill->SetColor(Color::MintCream()); |
| |
| auto filter = |
| ColorFilterContents::MakeLinearToSrgbFilter(FilterInput::Make(fill)); |
| |
| Entity e; |
| e.SetTransform(Matrix()); |
| |
| // Confirm that the actual filter coverage matches the expected coverage. |
| auto actual = filter->GetCoverage(e); |
| auto expected = Rect::MakeXYWH(0, 0, 300, 400); |
| |
| ASSERT_TRUE(actual.has_value()); |
| ASSERT_RECT_NEAR(actual.value(), expected); |
| } |
| |
| TEST_P(EntityTest, LinearToSrgbFilter) { |
| auto image = CreateTextureForFixture("kalimba.jpg"); |
| ASSERT_TRUE(image); |
| |
| auto callback = [&](ContentContext& context, RenderPass& pass) -> bool { |
| auto filtered = |
| ColorFilterContents::MakeLinearToSrgbFilter(FilterInput::Make(image)); |
| |
| // Define the entity that will serve as the control image as a Gaussian blur |
| // filter with no filter at all. |
| Entity entity_left; |
| entity_left.SetTransform(Matrix::MakeScale(GetContentScale()) * |
| Matrix::MakeTranslation({100, 300}) * |
| Matrix::MakeScale(Vector2{0.5, 0.5})); |
| auto unfiltered = FilterContents::MakeGaussianBlur(FilterInput::Make(image), |
| Sigma{0}, Sigma{0}); |
| entity_left.SetContents(unfiltered); |
| |
| // Define the entity that will be filtered from linear to sRGB. |
| Entity entity_right; |
| entity_right.SetTransform(Matrix::MakeScale(GetContentScale()) * |
| Matrix::MakeTranslation({500, 300}) * |
| Matrix::MakeScale(Vector2{0.5, 0.5})); |
| entity_right.SetContents(filtered); |
| return entity_left.Render(context, pass) && |
| entity_right.Render(context, pass); |
| }; |
| |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, SrgbToLinearFilterCoverageIsCorrect) { |
| // Set up a simple color background. |
| auto fill = std::make_shared<SolidColorContents>(); |
| fill->SetGeometry(Geometry::MakeFillPath( |
| PathBuilder{}.AddRect(Rect::MakeXYWH(0, 0, 300, 400)).TakePath())); |
| fill->SetColor(Color::DeepPink()); |
| |
| auto filter = |
| ColorFilterContents::MakeSrgbToLinearFilter(FilterInput::Make(fill)); |
| |
| Entity e; |
| e.SetTransform(Matrix()); |
| |
| // Confirm that the actual filter coverage matches the expected coverage. |
| auto actual = filter->GetCoverage(e); |
| auto expected = Rect::MakeXYWH(0, 0, 300, 400); |
| |
| ASSERT_TRUE(actual.has_value()); |
| ASSERT_RECT_NEAR(actual.value(), expected); |
| } |
| |
| TEST_P(EntityTest, SrgbToLinearFilter) { |
| auto image = CreateTextureForFixture("embarcadero.jpg"); |
| ASSERT_TRUE(image); |
| |
| auto callback = [&](ContentContext& context, RenderPass& pass) -> bool { |
| auto filtered = |
| ColorFilterContents::MakeSrgbToLinearFilter(FilterInput::Make(image)); |
| |
| // Define the entity that will serve as the control image as a Gaussian blur |
| // filter with no filter at all. |
| Entity entity_left; |
| entity_left.SetTransform(Matrix::MakeScale(GetContentScale()) * |
| Matrix::MakeTranslation({100, 300}) * |
| Matrix::MakeScale(Vector2{0.5, 0.5})); |
| auto unfiltered = FilterContents::MakeGaussianBlur(FilterInput::Make(image), |
| Sigma{0}, Sigma{0}); |
| entity_left.SetContents(unfiltered); |
| |
| // Define the entity that will be filtered from sRGB to linear. |
| Entity entity_right; |
| entity_right.SetTransform(Matrix::MakeScale(GetContentScale()) * |
| Matrix::MakeTranslation({500, 300}) * |
| Matrix::MakeScale(Vector2{0.5, 0.5})); |
| entity_right.SetContents(filtered); |
| return entity_left.Render(context, pass) && |
| entity_right.Render(context, pass); |
| }; |
| |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, AtlasContentsSubAtlas) { |
| auto boston = CreateTextureForFixture("boston.jpg"); |
| |
| { |
| auto contents = std::make_shared<AtlasContents>(); |
| contents->SetBlendMode(BlendMode::kSourceOver); |
| contents->SetTexture(boston); |
| contents->SetColors({ |
| Color::Red(), |
| Color::Red(), |
| Color::Red(), |
| }); |
| contents->SetTextureCoordinates({ |
| Rect::MakeLTRB(0, 0, 10, 10), |
| Rect::MakeLTRB(0, 0, 10, 10), |
| Rect::MakeLTRB(0, 0, 10, 10), |
| }); |
| contents->SetTransforms({ |
| Matrix::MakeTranslation(Vector2(0, 0)), |
| Matrix::MakeTranslation(Vector2(100, 100)), |
| Matrix::MakeTranslation(Vector2(200, 200)), |
| }); |
| |
| // Since all colors and sample rects are the same, there should |
| // only be a single entry in the sub atlas. |
| auto subatlas = contents->GenerateSubAtlas(); |
| ASSERT_EQ(subatlas->sub_texture_coords.size(), 1u); |
| } |
| |
| { |
| auto contents = std::make_shared<AtlasContents>(); |
| contents->SetBlendMode(BlendMode::kSourceOver); |
| contents->SetTexture(boston); |
| contents->SetColors({ |
| Color::Red(), |
| Color::Green(), |
| Color::Blue(), |
| }); |
| contents->SetTextureCoordinates({ |
| Rect::MakeLTRB(0, 0, 10, 10), |
| Rect::MakeLTRB(0, 0, 10, 10), |
| Rect::MakeLTRB(0, 0, 10, 10), |
| }); |
| contents->SetTransforms({ |
| Matrix::MakeTranslation(Vector2(0, 0)), |
| Matrix::MakeTranslation(Vector2(100, 100)), |
| Matrix::MakeTranslation(Vector2(200, 200)), |
| }); |
| |
| // Since all colors are different, there are three entires. |
| auto subatlas = contents->GenerateSubAtlas(); |
| ASSERT_EQ(subatlas->sub_texture_coords.size(), 3u); |
| |
| // The translations are kept but the sample rects point into |
| // different parts of the sub atlas. |
| ASSERT_EQ(subatlas->result_texture_coords[0], Rect::MakeXYWH(0, 0, 10, 10)); |
| ASSERT_EQ(subatlas->result_texture_coords[1], |
| Rect::MakeXYWH(11, 0, 10, 10)); |
| ASSERT_EQ(subatlas->result_texture_coords[2], |
| Rect::MakeXYWH(22, 0, 10, 10)); |
| } |
| } |
| |
| static Vector3 RGBToYUV(Vector3 rgb, YUVColorSpace yuv_color_space) { |
| Vector3 yuv; |
| switch (yuv_color_space) { |
| case YUVColorSpace::kBT601FullRange: |
| yuv.x = rgb.x * 0.299 + rgb.y * 0.587 + rgb.z * 0.114; |
| yuv.y = rgb.x * -0.169 + rgb.y * -0.331 + rgb.z * 0.5 + 0.5; |
| yuv.z = rgb.x * 0.5 + rgb.y * -0.419 + rgb.z * -0.081 + 0.5; |
| break; |
| case YUVColorSpace::kBT601LimitedRange: |
| yuv.x = rgb.x * 0.257 + rgb.y * 0.516 + rgb.z * 0.100 + 0.063; |
| yuv.y = rgb.x * -0.145 + rgb.y * -0.291 + rgb.z * 0.439 + 0.5; |
| yuv.z = rgb.x * 0.429 + rgb.y * -0.368 + rgb.z * -0.071 + 0.5; |
| break; |
| } |
| return yuv; |
| } |
| |
| static std::vector<std::shared_ptr<Texture>> CreateTestYUVTextures( |
| Context* context, |
| YUVColorSpace yuv_color_space) { |
| Vector3 red = {244.0 / 255.0, 67.0 / 255.0, 54.0 / 255.0}; |
| Vector3 green = {76.0 / 255.0, 175.0 / 255.0, 80.0 / 255.0}; |
| Vector3 blue = {33.0 / 255.0, 150.0 / 255.0, 243.0 / 255.0}; |
| Vector3 white = {1.0, 1.0, 1.0}; |
| Vector3 red_yuv = RGBToYUV(red, yuv_color_space); |
| Vector3 green_yuv = RGBToYUV(green, yuv_color_space); |
| Vector3 blue_yuv = RGBToYUV(blue, yuv_color_space); |
| Vector3 white_yuv = RGBToYUV(white, yuv_color_space); |
| std::vector<Vector3> yuvs{red_yuv, green_yuv, blue_yuv, white_yuv}; |
| std::vector<uint8_t> y_data; |
| std::vector<uint8_t> uv_data; |
| for (int i = 0; i < 4; i++) { |
| auto yuv = yuvs[i]; |
| uint8_t y = std::round(yuv.x * 255.0); |
| uint8_t u = std::round(yuv.y * 255.0); |
| uint8_t v = std::round(yuv.z * 255.0); |
| for (int j = 0; j < 16; j++) { |
| y_data.push_back(y); |
| } |
| for (int j = 0; j < 8; j++) { |
| uv_data.push_back(j % 2 == 0 ? u : v); |
| } |
| } |
| impeller::TextureDescriptor y_texture_descriptor; |
| y_texture_descriptor.storage_mode = impeller::StorageMode::kHostVisible; |
| y_texture_descriptor.format = PixelFormat::kR8UNormInt; |
| y_texture_descriptor.size = {8, 8}; |
| auto y_texture = |
| context->GetResourceAllocator()->CreateTexture(y_texture_descriptor); |
| auto y_mapping = std::make_shared<fml::DataMapping>(y_data); |
| if (!y_texture->SetContents(y_mapping)) { |
| FML_DLOG(ERROR) << "Could not copy contents into Y texture."; |
| } |
| |
| impeller::TextureDescriptor uv_texture_descriptor; |
| uv_texture_descriptor.storage_mode = impeller::StorageMode::kHostVisible; |
| uv_texture_descriptor.format = PixelFormat::kR8G8UNormInt; |
| uv_texture_descriptor.size = {4, 4}; |
| auto uv_texture = |
| context->GetResourceAllocator()->CreateTexture(uv_texture_descriptor); |
| auto uv_mapping = std::make_shared<fml::DataMapping>(uv_data); |
| if (!uv_texture->SetContents(uv_mapping)) { |
| FML_DLOG(ERROR) << "Could not copy contents into UV texture."; |
| } |
| |
| return {y_texture, uv_texture}; |
| } |
| |
| TEST_P(EntityTest, YUVToRGBFilter) { |
| if (GetParam() == PlaygroundBackend::kOpenGLES) { |
| // TODO(114588) : Support YUV to RGB filter on OpenGLES backend. |
| GTEST_SKIP_("YUV to RGB filter is not supported on OpenGLES backend yet."); |
| } |
| |
| auto callback = [&](ContentContext& context, RenderPass& pass) -> bool { |
| YUVColorSpace yuv_color_space_array[2]{YUVColorSpace::kBT601FullRange, |
| YUVColorSpace::kBT601LimitedRange}; |
| for (int i = 0; i < 2; i++) { |
| auto yuv_color_space = yuv_color_space_array[i]; |
| auto textures = |
| CreateTestYUVTextures(GetContext().get(), yuv_color_space); |
| auto filter_contents = FilterContents::MakeYUVToRGBFilter( |
| textures[0], textures[1], yuv_color_space); |
| Entity filter_entity; |
| filter_entity.SetContents(filter_contents); |
| auto snapshot = filter_contents->RenderToSnapshot(context, filter_entity); |
| |
| Entity entity; |
| auto contents = TextureContents::MakeRect(Rect::MakeLTRB(0, 0, 256, 256)); |
| contents->SetTexture(snapshot->texture); |
| contents->SetSourceRect(Rect::MakeSize(snapshot->texture->GetSize())); |
| entity.SetContents(contents); |
| entity.SetTransform( |
| Matrix::MakeTranslation({static_cast<Scalar>(100 + 400 * i), 300})); |
| entity.Render(context, pass); |
| } |
| return true; |
| }; |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, RuntimeEffect) { |
| auto runtime_stages = |
| OpenAssetAsRuntimeStage("runtime_stage_example.frag.iplr"); |
| auto runtime_stage = |
| runtime_stages[PlaygroundBackendToRuntimeStageBackend(GetBackend())]; |
| ASSERT_TRUE(runtime_stage); |
| ASSERT_TRUE(runtime_stage->IsDirty()); |
| |
| bool expect_dirty = true; |
| Pipeline<PipelineDescriptor>* first_pipeline = nullptr; |
| auto callback = [&](ContentContext& context, RenderPass& pass) -> bool { |
| EXPECT_EQ(runtime_stage->IsDirty(), expect_dirty); |
| |
| auto contents = std::make_shared<RuntimeEffectContents>(); |
| contents->SetGeometry(Geometry::MakeCover()); |
| |
| contents->SetRuntimeStage(runtime_stage); |
| |
| struct FragUniforms { |
| Vector2 iResolution; |
| Scalar iTime; |
| } frag_uniforms = { |
| .iResolution = Vector2(GetWindowSize().width, GetWindowSize().height), |
| .iTime = static_cast<Scalar>(GetSecondsElapsed()), |
| }; |
| auto uniform_data = std::make_shared<std::vector<uint8_t>>(); |
| uniform_data->resize(sizeof(FragUniforms)); |
| memcpy(uniform_data->data(), &frag_uniforms, sizeof(FragUniforms)); |
| contents->SetUniformData(uniform_data); |
| |
| Entity entity; |
| entity.SetContents(contents); |
| bool result = contents->Render(context, entity, pass); |
| |
| if (expect_dirty) { |
| EXPECT_NE(first_pipeline, pass.GetCommands().back().pipeline.get()); |
| first_pipeline = pass.GetCommands().back().pipeline.get(); |
| } else { |
| EXPECT_EQ(pass.GetCommands().back().pipeline.get(), first_pipeline); |
| } |
| |
| expect_dirty = false; |
| return result; |
| }; |
| |
| // Simulate some renders and hot reloading of the shader. |
| auto content_context = GetContentContext(); |
| { |
| RenderTarget target; |
| testing::MockRenderPass mock_pass(GetContext(), target); |
| callback(*content_context, mock_pass); |
| callback(*content_context, mock_pass); |
| |
| // Dirty the runtime stage. |
| runtime_stages = OpenAssetAsRuntimeStage("runtime_stage_example.frag.iplr"); |
| runtime_stage = |
| runtime_stages[PlaygroundBackendToRuntimeStageBackend(GetBackend())]; |
| |
| ASSERT_TRUE(runtime_stage->IsDirty()); |
| expect_dirty = true; |
| |
| callback(*content_context, mock_pass); |
| callback(*content_context, mock_pass); |
| } |
| |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, RuntimeEffectCanSuccessfullyRender) { |
| auto runtime_stages = |
| OpenAssetAsRuntimeStage("runtime_stage_example.frag.iplr"); |
| auto runtime_stage = |
| runtime_stages[PlaygroundBackendToRuntimeStageBackend(GetBackend())]; |
| ASSERT_TRUE(runtime_stage); |
| ASSERT_TRUE(runtime_stage->IsDirty()); |
| |
| auto contents = std::make_shared<RuntimeEffectContents>(); |
| contents->SetGeometry(Geometry::MakeCover()); |
| |
| contents->SetRuntimeStage(runtime_stage); |
| |
| struct FragUniforms { |
| Vector2 iResolution; |
| Scalar iTime; |
| } frag_uniforms = { |
| .iResolution = Vector2(GetWindowSize().width, GetWindowSize().height), |
| .iTime = static_cast<Scalar>(GetSecondsElapsed()), |
| }; |
| auto uniform_data = std::make_shared<std::vector<uint8_t>>(); |
| uniform_data->resize(sizeof(FragUniforms)); |
| memcpy(uniform_data->data(), &frag_uniforms, sizeof(FragUniforms)); |
| contents->SetUniformData(uniform_data); |
| |
| Entity entity; |
| entity.SetContents(contents); |
| |
| // Create a render target with a depth-stencil, similar to how EntityPass |
| // does. |
| RenderTarget target = |
| GetContentContext()->GetRenderTargetCache()->CreateOffscreenMSAA( |
| *GetContext(), {GetWindowSize().width, GetWindowSize().height}, 1, |
| "RuntimeEffect Texture"); |
| testing::MockRenderPass pass(GetContext(), target); |
| |
| ASSERT_TRUE(contents->Render(*GetContentContext(), entity, pass)); |
| ASSERT_EQ(pass.GetCommands().size(), 1u); |
| const auto& command = pass.GetCommands()[0]; |
| ASSERT_TRUE(command.pipeline->GetDescriptor() |
| .GetDepthStencilAttachmentDescriptor() |
| .has_value()); |
| ASSERT_TRUE(command.pipeline->GetDescriptor() |
| .GetFrontStencilAttachmentDescriptor() |
| .has_value()); |
| } |
| |
| TEST_P(EntityTest, RuntimeEffectSetsRightSizeWhenUniformIsStruct) { |
| if (GetBackend() != PlaygroundBackend::kVulkan) { |
| GTEST_SKIP() << "Test only applies to Vulkan"; |
| } |
| |
| auto runtime_stages = |
| OpenAssetAsRuntimeStage("runtime_stage_example.frag.iplr"); |
| auto runtime_stage = |
| runtime_stages[PlaygroundBackendToRuntimeStageBackend(GetBackend())]; |
| ASSERT_TRUE(runtime_stage); |
| ASSERT_TRUE(runtime_stage->IsDirty()); |
| |
| auto contents = std::make_shared<RuntimeEffectContents>(); |
| contents->SetGeometry(Geometry::MakeCover()); |
| |
| contents->SetRuntimeStage(runtime_stage); |
| |
| struct FragUniforms { |
| Vector2 iResolution; |
| Scalar iTime; |
| } frag_uniforms = { |
| .iResolution = Vector2(GetWindowSize().width, GetWindowSize().height), |
| .iTime = static_cast<Scalar>(GetSecondsElapsed()), |
| }; |
| auto uniform_data = std::make_shared<std::vector<uint8_t>>(); |
| uniform_data->resize(sizeof(FragUniforms)); |
| memcpy(uniform_data->data(), &frag_uniforms, sizeof(FragUniforms)); |
| contents->SetUniformData(uniform_data); |
| |
| Entity entity; |
| entity.SetContents(contents); |
| |
| auto context = GetContentContext(); |
| RenderTarget target; |
| testing::MockRenderPass pass(GetContext(), target); |
| ASSERT_TRUE(contents->Render(*context, entity, pass)); |
| ASSERT_EQ(pass.GetCommands().size(), 1u); |
| const auto& command = pass.GetCommands()[0]; |
| ASSERT_EQ(command.fragment_bindings.buffers.size(), 1u); |
| // 16 bytes: |
| // 8 bytes for iResolution |
| // 4 bytes for iTime |
| // 4 bytes padding |
| EXPECT_EQ(command.fragment_bindings.buffers[0].view.resource.range.length, |
| 16u); |
| } |
| |
| TEST_P(EntityTest, InheritOpacityTest) { |
| Entity entity; |
| |
| // Texture contents can always accept opacity. |
| auto texture_contents = std::make_shared<TextureContents>(); |
| texture_contents->SetOpacity(0.5); |
| ASSERT_TRUE(texture_contents->CanInheritOpacity(entity)); |
| |
| texture_contents->SetInheritedOpacity(0.5); |
| ASSERT_EQ(texture_contents->GetOpacity(), 0.25); |
| texture_contents->SetInheritedOpacity(0.5); |
| ASSERT_EQ(texture_contents->GetOpacity(), 0.25); |
| |
| // Solid color contents can accept opacity if their geometry |
| // doesn't overlap. |
| auto solid_color = std::make_shared<SolidColorContents>(); |
| solid_color->SetGeometry( |
| Geometry::MakeRect(Rect::MakeLTRB(100, 100, 200, 200))); |
| solid_color->SetColor(Color::Blue().WithAlpha(0.5)); |
| |
| ASSERT_TRUE(solid_color->CanInheritOpacity(entity)); |
| |
| solid_color->SetInheritedOpacity(0.5); |
| ASSERT_EQ(solid_color->GetColor().alpha, 0.25); |
| solid_color->SetInheritedOpacity(0.5); |
| ASSERT_EQ(solid_color->GetColor().alpha, 0.25); |
| |
| // Color source contents can accept opacity if their geometry |
| // doesn't overlap. |
| auto tiled_texture = std::make_shared<TiledTextureContents>(); |
| tiled_texture->SetGeometry( |
| Geometry::MakeRect(Rect::MakeLTRB(100, 100, 200, 200))); |
| tiled_texture->SetOpacityFactor(0.5); |
| |
| ASSERT_TRUE(tiled_texture->CanInheritOpacity(entity)); |
| |
| tiled_texture->SetInheritedOpacity(0.5); |
| ASSERT_EQ(tiled_texture->GetOpacityFactor(), 0.25); |
| tiled_texture->SetInheritedOpacity(0.5); |
| ASSERT_EQ(tiled_texture->GetOpacityFactor(), 0.25); |
| |
| // Text contents can accept opacity if the text frames do not |
| // overlap |
| SkFont font = flutter::testing::CreateTestFontOfSize(30); |
| auto blob = SkTextBlob::MakeFromString("A", font); |
| auto frame = MakeTextFrameFromTextBlobSkia(blob); |
| auto lazy_glyph_atlas = |
| std::make_shared<LazyGlyphAtlas>(TypographerContextSkia::Make()); |
| lazy_glyph_atlas->AddTextFrame(*frame, 1.0f); |
| |
| auto text_contents = std::make_shared<TextContents>(); |
| text_contents->SetTextFrame(frame); |
| text_contents->SetColor(Color::Blue().WithAlpha(0.5)); |
| |
| ASSERT_TRUE(text_contents->CanInheritOpacity(entity)); |
| |
| text_contents->SetInheritedOpacity(0.5); |
| ASSERT_EQ(text_contents->GetColor().alpha, 0.25); |
| text_contents->SetInheritedOpacity(0.5); |
| ASSERT_EQ(text_contents->GetColor().alpha, 0.25); |
| |
| // Clips and restores trivially accept opacity. |
| ASSERT_TRUE(ClipContents().CanInheritOpacity(entity)); |
| ASSERT_TRUE(ClipRestoreContents().CanInheritOpacity(entity)); |
| |
| // Runtime effect contents can't accept opacity. |
| auto runtime_effect = std::make_shared<RuntimeEffectContents>(); |
| ASSERT_FALSE(runtime_effect->CanInheritOpacity(entity)); |
| } |
| |
| TEST_P(EntityTest, ColorFilterWithForegroundColorAdvancedBlend) { |
| auto image = CreateTextureForFixture("boston.jpg"); |
| auto filter = ColorFilterContents::MakeBlend( |
| BlendMode::kColorBurn, FilterInput::Make({image}), Color::Red()); |
| |
| auto callback = [&](ContentContext& context, RenderPass& pass) -> bool { |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale()) * |
| Matrix::MakeTranslation({500, 300}) * |
| Matrix::MakeScale(Vector2{0.5, 0.5})); |
| entity.SetContents(filter); |
| return entity.Render(context, pass); |
| }; |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, ColorFilterWithForegroundColorClearBlend) { |
| auto image = CreateTextureForFixture("boston.jpg"); |
| auto filter = ColorFilterContents::MakeBlend( |
| BlendMode::kClear, FilterInput::Make({image}), Color::Red()); |
| |
| auto callback = [&](ContentContext& context, RenderPass& pass) -> bool { |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale()) * |
| Matrix::MakeTranslation({500, 300}) * |
| Matrix::MakeScale(Vector2{0.5, 0.5})); |
| entity.SetContents(filter); |
| return entity.Render(context, pass); |
| }; |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, ColorFilterWithForegroundColorSrcBlend) { |
| auto image = CreateTextureForFixture("boston.jpg"); |
| auto filter = ColorFilterContents::MakeBlend( |
| BlendMode::kSource, FilterInput::Make({image}), Color::Red()); |
| |
| auto callback = [&](ContentContext& context, RenderPass& pass) -> bool { |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale()) * |
| Matrix::MakeTranslation({500, 300}) * |
| Matrix::MakeScale(Vector2{0.5, 0.5})); |
| entity.SetContents(filter); |
| return entity.Render(context, pass); |
| }; |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, ColorFilterWithForegroundColorDstBlend) { |
| auto image = CreateTextureForFixture("boston.jpg"); |
| auto filter = ColorFilterContents::MakeBlend( |
| BlendMode::kDestination, FilterInput::Make({image}), Color::Red()); |
| |
| auto callback = [&](ContentContext& context, RenderPass& pass) -> bool { |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale()) * |
| Matrix::MakeTranslation({500, 300}) * |
| Matrix::MakeScale(Vector2{0.5, 0.5})); |
| entity.SetContents(filter); |
| return entity.Render(context, pass); |
| }; |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, ColorFilterWithForegroundColorSrcInBlend) { |
| auto image = CreateTextureForFixture("boston.jpg"); |
| auto filter = ColorFilterContents::MakeBlend( |
| BlendMode::kSourceIn, FilterInput::Make({image}), Color::Red()); |
| |
| auto callback = [&](ContentContext& context, RenderPass& pass) -> bool { |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale()) * |
| Matrix::MakeTranslation({500, 300}) * |
| Matrix::MakeScale(Vector2{0.5, 0.5})); |
| entity.SetContents(filter); |
| return entity.Render(context, pass); |
| }; |
| ASSERT_TRUE(OpenPlaygroundHere(callback)); |
| } |
| |
| TEST_P(EntityTest, CoverageForStrokePathWithNegativeValuesInTransform) { |
| auto arrow_head = PathBuilder{} |
| .MoveTo({50, 120}) |
| .LineTo({120, 190}) |
| .LineTo({190, 120}) |
| .TakePath(); |
| auto geometry = Geometry::MakeStrokePath(arrow_head, 15.0, 4.0, Cap::kRound, |
| Join::kRound); |
| |
| auto transform = Matrix::MakeTranslation({300, 300}) * |
| Matrix::MakeRotationZ(Radians(kPiOver2)); |
| EXPECT_LT(transform.e[0][0], 0.f); |
| auto coverage = geometry->GetCoverage(transform); |
| ASSERT_RECT_NEAR(coverage.value(), Rect::MakeXYWH(102.5, 342.5, 85, 155)); |
| } |
| |
| TEST_P(EntityTest, SolidColorContentsIsOpaque) { |
| SolidColorContents contents; |
| contents.SetColor(Color::CornflowerBlue()); |
| ASSERT_TRUE(contents.IsOpaque()); |
| contents.SetColor(Color::CornflowerBlue().WithAlpha(0.5)); |
| ASSERT_FALSE(contents.IsOpaque()); |
| } |
| |
| TEST_P(EntityTest, ConicalGradientContentsIsOpaque) { |
| ConicalGradientContents contents; |
| contents.SetColors({Color::CornflowerBlue()}); |
| ASSERT_FALSE(contents.IsOpaque()); |
| contents.SetColors({Color::CornflowerBlue().WithAlpha(0.5)}); |
| ASSERT_FALSE(contents.IsOpaque()); |
| } |
| |
| TEST_P(EntityTest, LinearGradientContentsIsOpaque) { |
| LinearGradientContents contents; |
| contents.SetColors({Color::CornflowerBlue()}); |
| ASSERT_TRUE(contents.IsOpaque()); |
| contents.SetColors({Color::CornflowerBlue().WithAlpha(0.5)}); |
| ASSERT_FALSE(contents.IsOpaque()); |
| contents.SetColors({Color::CornflowerBlue()}); |
| contents.SetTileMode(Entity::TileMode::kDecal); |
| ASSERT_FALSE(contents.IsOpaque()); |
| } |
| |
| TEST_P(EntityTest, RadialGradientContentsIsOpaque) { |
| RadialGradientContents contents; |
| contents.SetColors({Color::CornflowerBlue()}); |
| ASSERT_TRUE(contents.IsOpaque()); |
| contents.SetColors({Color::CornflowerBlue().WithAlpha(0.5)}); |
| ASSERT_FALSE(contents.IsOpaque()); |
| contents.SetColors({Color::CornflowerBlue()}); |
| contents.SetTileMode(Entity::TileMode::kDecal); |
| ASSERT_FALSE(contents.IsOpaque()); |
| } |
| |
| TEST_P(EntityTest, SweepGradientContentsIsOpaque) { |
| RadialGradientContents contents; |
| contents.SetColors({Color::CornflowerBlue()}); |
| ASSERT_TRUE(contents.IsOpaque()); |
| contents.SetColors({Color::CornflowerBlue().WithAlpha(0.5)}); |
| ASSERT_FALSE(contents.IsOpaque()); |
| contents.SetColors({Color::CornflowerBlue()}); |
| contents.SetTileMode(Entity::TileMode::kDecal); |
| ASSERT_FALSE(contents.IsOpaque()); |
| } |
| |
| TEST_P(EntityTest, TiledTextureContentsIsOpaque) { |
| auto bay_bridge = CreateTextureForFixture("bay_bridge.jpg"); |
| TiledTextureContents contents; |
| contents.SetTexture(bay_bridge); |
| // This is a placeholder test. Images currently never decompress as opaque |
| // (whether in Flutter or the playground), and so this should currently always |
| // return false in practice. |
| ASSERT_FALSE(contents.IsOpaque()); |
| } |
| |
| TEST_P(EntityTest, PointFieldGeometryDivisions) { |
| // Square always gives 4 divisions. |
| ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(24.0, false), 4u); |
| ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(2.0, false), 4u); |
| ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(200.0, false), 4u); |
| |
| ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(0.5, true), 4u); |
| ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(1.5, true), 8u); |
| ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(5.5, true), 24u); |
| ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(12.5, true), 34u); |
| ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(22.3, true), 22u); |
| ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(40.5, true), 40u); |
| ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(100.0, true), 100u); |
| // Caps at 140. |
| ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(1000.0, true), 140u); |
| ASSERT_EQ(PointFieldGeometry::ComputeCircleDivisions(20000.0, true), 140u); |
| } |
| |
| TEST_P(EntityTest, PointFieldGeometryCoverage) { |
| std::vector<Point> points = {{10, 20}, {100, 200}}; |
| auto geometry = Geometry::MakePointField(points, 5.0, false); |
| ASSERT_EQ(*geometry->GetCoverage(Matrix()), Rect::MakeLTRB(5, 15, 105, 205)); |
| ASSERT_EQ(*geometry->GetCoverage(Matrix::MakeTranslation({30, 0, 0})), |
| Rect::MakeLTRB(35, 15, 135, 205)); |
| } |
| |
| TEST_P(EntityTest, ColorFilterContentsWithLargeGeometry) { |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(GetContentScale())); |
| auto src_contents = std::make_shared<SolidColorContents>(); |
| src_contents->SetGeometry( |
| Geometry::MakeRect(Rect::MakeLTRB(-300, -500, 30000, 50000))); |
| src_contents->SetColor(Color::Red()); |
| |
| auto dst_contents = std::make_shared<SolidColorContents>(); |
| dst_contents->SetGeometry( |
| Geometry::MakeRect(Rect::MakeLTRB(300, 500, 20000, 30000))); |
| dst_contents->SetColor(Color::Blue()); |
| |
| auto contents = ColorFilterContents::MakeBlend( |
| BlendMode::kSourceOver, {FilterInput::Make(dst_contents, false), |
| FilterInput::Make(src_contents, false)}); |
| entity.SetContents(std::move(contents)); |
| ASSERT_TRUE(OpenPlaygroundHere(std::move(entity))); |
| } |
| |
| TEST_P(EntityTest, TextContentsCeilsGlyphScaleToDecimal) { |
| ASSERT_EQ(TextFrame::RoundScaledFontSize(0.4321111f, 12), 0.43f); |
| ASSERT_EQ(TextFrame::RoundScaledFontSize(0.5321111f, 12), 0.53f); |
| ASSERT_EQ(TextFrame::RoundScaledFontSize(2.1f, 12), 2.1f); |
| ASSERT_EQ(TextFrame::RoundScaledFontSize(0.0f, 12), 0.0f); |
| } |
| |
| TEST_P(EntityTest, AdvancedBlendCoverageHintIsNotResetByEntityPass) { |
| if (GetContext()->GetCapabilities()->SupportsFramebufferFetch()) { |
| GTEST_SKIP() << "Backends that support framebuffer fetch dont use coverage " |
| "for advanced blends."; |
| } |
| |
| auto contents = std::make_shared<SolidColorContents>(); |
| contents->SetGeometry(Geometry::MakeRect(Rect::MakeXYWH(100, 100, 100, 100))); |
| contents->SetColor(Color::Red()); |
| |
| Entity entity; |
| entity.SetTransform(Matrix::MakeScale(Vector3(2, 2, 1))); |
| entity.SetBlendMode(BlendMode::kColorBurn); |
| entity.SetContents(contents); |
| |
| auto coverage = entity.GetCoverage(); |
| EXPECT_TRUE(coverage.has_value()); |
| |
| auto pass = std::make_unique<EntityPass>(); |
| std::shared_ptr<RenderTargetCache> render_target_allocator = |
| std::make_shared<RenderTargetCache>(GetContext()->GetResourceAllocator()); |
| auto stencil_config = RenderTarget::AttachmentConfig{ |
| .storage_mode = StorageMode::kDevicePrivate, |
| .load_action = LoadAction::kClear, |
| .store_action = StoreAction::kDontCare, |
| .clear_color = Color::BlackTransparent()}; |
| auto rt = render_target_allocator->CreateOffscreen( |
| *GetContext(), ISize::MakeWH(1000, 1000), |
| /*mip_count=*/1, "Offscreen", RenderTarget::kDefaultColorAttachmentConfig, |
| stencil_config); |
| auto content_context = ContentContext( |
| GetContext(), TypographerContextSkia::Make(), render_target_allocator); |
| pass->AddEntity(std::move(entity)); |
| |
| EXPECT_TRUE(pass->Render(content_context, rt)); |
| |
| auto contains_size = [&render_target_allocator](ISize size) -> bool { |
| return std::find_if(render_target_allocator->GetRenderTargetDataBegin(), |
| render_target_allocator->GetRenderTargetDataEnd(), |
| [&size](const auto& data) { |
| return data.config.size == size; |
| }) != render_target_allocator->GetRenderTargetDataEnd(); |
| }; |
| |
| EXPECT_TRUE(contains_size(ISize(1000, 1000))) |
| << "The root texture wasn't allocated"; |
| EXPECT_TRUE(contains_size(ISize(200, 200))) |
| << "The ColorBurned texture wasn't allocated (100x100 scales up 2x)"; |
| } |
| |
| TEST_P(EntityTest, SpecializationConstantsAreAppliedToVariants) { |
| auto content_context = |
| ContentContext(GetContext(), TypographerContextSkia::Make()); |
| |
| auto default_color_burn = content_context.GetBlendColorBurnPipeline( |
| {.has_depth_stencil_attachments = false}); |
| auto alt_color_burn = content_context.GetBlendColorBurnPipeline( |
| {.has_depth_stencil_attachments = true}); |
| |
| ASSERT_NE(default_color_burn, alt_color_burn); |
| ASSERT_EQ(default_color_burn->GetDescriptor().GetSpecializationConstants(), |
| alt_color_burn->GetDescriptor().GetSpecializationConstants()); |
| |
| auto decal_supported = static_cast<Scalar>( |
| GetContext()->GetCapabilities()->SupportsDecalSamplerAddressMode()); |
| std::vector<Scalar> expected_constants = {5, decal_supported}; |
| ASSERT_EQ(default_color_burn->GetDescriptor().GetSpecializationConstants(), |
| expected_constants); |
| } |
| |
| TEST_P(EntityTest, DecalSpecializationAppliedToMorphologyFilter) { |
| auto content_context = |
| ContentContext(GetContext(), TypographerContextSkia::Make()); |
| |
| auto default_color_burn = content_context.GetMorphologyFilterPipeline({}); |
| |
| auto decal_supported = static_cast<Scalar>( |
| GetContext()->GetCapabilities()->SupportsDecalSamplerAddressMode()); |
| std::vector<Scalar> expected_constants = {decal_supported}; |
| ASSERT_EQ(default_color_burn->GetDescriptor().GetSpecializationConstants(), |
| expected_constants); |
| } |
| |
| // This doesn't really tell you if the hashes will have frequent |
| // collisions, but since this type is only used to hash a bounded |
| // set of options, we can just compare benchmarks. |
| TEST_P(EntityTest, ContentContextOptionsHasReasonableHashFunctions) { |
| ContentContextOptions opts; |
| auto hash_a = ContentContextOptions::Hash{}(opts); |
| |
| opts.blend_mode = BlendMode::kColorBurn; |
| auto hash_b = ContentContextOptions::Hash{}(opts); |
| |
| opts.has_depth_stencil_attachments = false; |
| auto hash_c = ContentContextOptions::Hash{}(opts); |
| |
| opts.primitive_type = PrimitiveType::kPoint; |
| auto hash_d = ContentContextOptions::Hash{}(opts); |
| |
| EXPECT_NE(hash_a, hash_b); |
| EXPECT_NE(hash_b, hash_c); |
| EXPECT_NE(hash_c, hash_d); |
| } |
| |
| #ifdef FML_OS_LINUX |
| TEST_P(EntityTest, FramebufferFetchVulkanBindingOffsetIsTheSame) { |
| // Using framebuffer fetch on Vulkan requires that we maintain a subpass input |
| // binding that we don't have a good route for configuring with the current |
| // metadata approach. This test verifies that the binding value doesn't change |
| // from the expected constant. |
| // See also: |
| // * impeller/renderer/backend/vulkan/binding_helpers_vk.cc |
| // * impeller/entity/shaders/blending/framebuffer_blend.frag |
| // This test only works on Linux because macOS hosts incorrectly populate the |
| // Vulkan descriptor sets based on the MSL compiler settings. |
| |
| bool expected_layout = false; |
| for (const DescriptorSetLayout& layout : FramebufferBlendColorBurnPipeline:: |
| FragmentShader::kDescriptorSetLayouts) { |
| if (layout.binding == 64 && |
| layout.descriptor_type == DescriptorType::kInputAttachment) { |
| expected_layout = true; |
| } |
| } |
| EXPECT_TRUE(expected_layout); |
| } |
| #endif |
| |
| TEST_P(EntityTest, FillPathGeometryGetPositionBufferReturnsExpectedMode) { |
| RenderTarget target; |
| testing::MockRenderPass mock_pass(GetContext(), target); |
| |
| auto get_result = [this, &mock_pass](const Path& path) { |
| auto geometry = Geometry::MakeFillPath( |
| path, /* inner rect */ Rect::MakeLTRB(0, 0, 100, 100)); |
| return geometry->GetPositionBuffer(*GetContentContext(), {}, mock_pass); |
| }; |
| |
| // Convex path |
| { |
| GeometryResult result = |
| get_result(PathBuilder{} |
| .AddRect(Rect::MakeLTRB(0, 0, 100, 100)) |
| .SetConvexity(Convexity::kConvex) |
| .TakePath()); |
| EXPECT_EQ(result.mode, GeometryResult::Mode::kNormal); |
| } |
| |
| // Concave path |
| { |
| Path path = PathBuilder{} |
| .MoveTo({0, 0}) |
| .LineTo({100, 0}) |
| .LineTo({100, 100}) |
| .LineTo({50, 50}) |
| .Close() |
| .TakePath(); |
| GeometryResult result = get_result(path); |
| if constexpr (ContentContext::kEnableStencilThenCover) { |
| EXPECT_EQ(result.mode, GeometryResult::Mode::kNonZero); |
| } else { |
| EXPECT_EQ(result.mode, GeometryResult::Mode::kNormal); |
| } |
| } |
| } |
| |
| } // namespace testing |
| } // namespace impeller |
| |
| // NOLINTEND(bugprone-unchecked-optional-access) |