| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "impeller/scene/camera.h" |
| |
| namespace impeller { |
| namespace scene { |
| |
| Camera Camera::MakePerspective(Radians fov_y, Vector3 position) { |
| Camera camera; |
| camera.fov_y_ = fov_y; |
| camera.position_ = position; |
| return camera; |
| } |
| |
| Camera Camera::LookAt(Vector3 target, Vector3 up) const { |
| Camera camera = *this; |
| camera.target_ = target; |
| camera.up_ = up; |
| return camera; |
| } |
| |
| Matrix Camera::GetTransform(ISize target_size) const { |
| if (transform_.has_value()) { |
| return transform_.value(); |
| } |
| |
| transform_ = Matrix::MakePerspective(fov_y_, target_size, z_near_, z_far_) * |
| Matrix::MakeLookAt(position_, target_, up_); |
| |
| return transform_.value(); |
| } |
| |
| } // namespace scene |
| } // namespace impeller |