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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_LIB_GPU_RENDER_PIPELINE_H_
#define FLUTTER_LIB_GPU_RENDER_PIPELINE_H_
#include "flutter/lib/gpu/context.h"
#include "flutter/lib/gpu/export.h"
#include "flutter/lib/gpu/shader.h"
#include "flutter/lib/ui/dart_wrapper.h"
#include "impeller/renderer/pipeline_descriptor.h"
namespace flutter {
namespace gpu {
class RenderPipeline : public RefCountedDartWrappable<RenderPipeline> {
DEFINE_WRAPPERTYPEINFO();
FML_FRIEND_MAKE_REF_COUNTED(RenderPipeline);
public:
RenderPipeline(fml::RefPtr<flutter::gpu::Shader> vertex_shader,
fml::RefPtr<flutter::gpu::Shader> fragment_shader);
~RenderPipeline() override;
void BindToPipelineDescriptor(impeller::ShaderLibrary& library,
impeller::PipelineDescriptor& desc);
private:
fml::RefPtr<flutter::gpu::Shader> vertex_shader_;
fml::RefPtr<flutter::gpu::Shader> fragment_shader_;
FML_DISALLOW_COPY_AND_ASSIGN(RenderPipeline);
};
} // namespace gpu
} // namespace flutter
//----------------------------------------------------------------------------
/// Exports
///
extern "C" {
FLUTTER_GPU_EXPORT
extern Dart_Handle InternalFlutterGpu_RenderPipeline_Initialize(
Dart_Handle wrapper,
flutter::gpu::Context* gpu_context,
flutter::gpu::Shader* vertex_shader,
flutter::gpu::Shader* fragment_shader);
} // extern "C"
#endif // FLUTTER_LIB_GPU_RENDER_PIPELINE_H_