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mirrors
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engine
/
refs/heads/flutter-3.21-candidate.3
/
.
/
impeller
/
fixtures
/
gradient.frag
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#include
<
flutter
/
runtime_effect
.
glsl
>
uniform vec2 uSize
;
out
vec4 fragColor
;
void
main
()
{
float
v
=
FlutterFragCoord
().
y
/
uSize
.
y
;
fragColor
=
vec4
(
v
,
v
,
v
,
1
);
}