| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_IMPELLER_PLAYGROUND_SWITCHES_H_ |
| #define FLUTTER_IMPELLER_PLAYGROUND_SWITCHES_H_ |
| |
| #include <chrono> |
| #include <optional> |
| |
| #include "flutter/fml/command_line.h" |
| #include "flutter/fml/macros.h" |
| |
| namespace impeller { |
| |
| struct PlaygroundSwitches { |
| bool enable_playground = false; |
| // If specified, the playgrounds will render for at least the duration |
| // specified in the timeout. If the timeout is zero, exactly one frame will be |
| // rendered in the playground. |
| std::optional<std::chrono::milliseconds> timeout; |
| bool enable_vulkan_validation = false; |
| //---------------------------------------------------------------------------- |
| /// Seek a SwiftShader library in known locations and use it when running |
| /// Vulkan. It is a fatal error to provide this option and not have the test |
| /// find a SwiftShader implementation. |
| /// |
| bool use_swiftshader = false; |
| /// Attempt to use Angle on the system instead of the available OpenGL ES |
| /// implementation. This is on-by-default on macOS due to the broken-ness in |
| /// the deprecated OpenGL implementation. On other platforms, it this opt-in |
| /// via the flag with the system OpenGL ES implementation used by fault. |
| /// |
| bool use_angle = false; |
| |
| PlaygroundSwitches(); |
| |
| explicit PlaygroundSwitches(const fml::CommandLine& args); |
| }; |
| |
| } // namespace impeller |
| |
| #endif // FLUTTER_IMPELLER_PLAYGROUND_SWITCHES_H_ |