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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_PLAYGROUND_PLAYGROUND_IMPL_H_
#define FLUTTER_IMPELLER_PLAYGROUND_PLAYGROUND_IMPL_H_
#include <memory>
#include "flutter/fml/macros.h"
#include "impeller/playground/playground.h"
#include "impeller/playground/switches.h"
#include "impeller/renderer/context.h"
#include "impeller/renderer/surface.h"
namespace impeller {
class PlaygroundImpl {
public:
static std::unique_ptr<PlaygroundImpl> Create(PlaygroundBackend backend,
PlaygroundSwitches switches);
virtual ~PlaygroundImpl();
using WindowHandle = void*;
virtual WindowHandle GetWindowHandle() const = 0;
virtual std::shared_ptr<Context> GetContext() const = 0;
virtual std::unique_ptr<Surface> AcquireSurfaceFrame(
std::shared_ptr<Context> context) = 0;
Vector2 GetContentScale() const;
virtual fml::Status SetCapabilities(
const std::shared_ptr<Capabilities>& capabilities) = 0;
protected:
const PlaygroundSwitches switches_;
explicit PlaygroundImpl(PlaygroundSwitches switches);
private:
PlaygroundImpl(const PlaygroundImpl&) = delete;
PlaygroundImpl& operator=(const PlaygroundImpl&) = delete;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_PLAYGROUND_PLAYGROUND_IMPL_H_