blob: 9a053a92605714e7891ddac79b72edb995c87b23 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "conical_gradient_contents.h"
#include "impeller/entity/contents/clip_contents.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/contents/gradient_generator.h"
#include "impeller/entity/entity.h"
#include "impeller/entity/geometry/geometry.h"
#include "impeller/geometry/gradient.h"
#include "impeller/renderer/render_pass.h"
namespace impeller {
ConicalGradientContents::ConicalGradientContents() = default;
ConicalGradientContents::~ConicalGradientContents() = default;
void ConicalGradientContents::SetCenterAndRadius(Point center, Scalar radius) {
center_ = center;
radius_ = radius;
}
void ConicalGradientContents::SetTileMode(Entity::TileMode tile_mode) {
tile_mode_ = tile_mode;
}
void ConicalGradientContents::SetColors(std::vector<Color> colors) {
colors_ = std::move(colors);
}
void ConicalGradientContents::SetStops(std::vector<Scalar> stops) {
stops_ = std::move(stops);
}
const std::vector<Color>& ConicalGradientContents::GetColors() const {
return colors_;
}
const std::vector<Scalar>& ConicalGradientContents::GetStops() const {
return stops_;
}
void ConicalGradientContents::SetFocus(std::optional<Point> focus,
Scalar radius) {
focus_ = focus;
focus_radius_ = radius;
}
bool ConicalGradientContents::Render(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
if (renderer.GetDeviceCapabilities().SupportsSSBO()) {
return RenderSSBO(renderer, entity, pass);
}
return RenderTexture(renderer, entity, pass);
}
bool ConicalGradientContents::RenderSSBO(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
using VS = ConicalGradientSSBOFillPipeline::VertexShader;
using FS = ConicalGradientSSBOFillPipeline::FragmentShader;
VS::FrameInfo frame_info;
frame_info.matrix = GetInverseEffectTransform();
PipelineBuilderCallback pipeline_callback =
[&renderer](ContentContextOptions options) {
return renderer.GetConicalGradientSSBOFillPipeline(options);
};
return ColorSourceContents::DrawGeometry<VS>(
renderer, entity, pass, pipeline_callback, frame_info,
[this, &renderer](RenderPass& pass) {
FS::FragInfo frag_info;
frag_info.center = center_;
frag_info.radius = radius_;
frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
frag_info.decal_border_color = decal_border_color_;
frag_info.alpha = GetOpacityFactor();
if (focus_) {
frag_info.focus = focus_.value();
frag_info.focus_radius = focus_radius_;
} else {
frag_info.focus = center_;
frag_info.focus_radius = 0.0;
}
auto& host_buffer = renderer.GetTransientsBuffer();
auto colors = CreateGradientColors(colors_, stops_);
frag_info.colors_length = colors.size();
auto color_buffer =
host_buffer.Emplace(colors.data(), colors.size() * sizeof(StopData),
DefaultUniformAlignment());
FS::BindFragInfo(
pass, renderer.GetTransientsBuffer().EmplaceUniform(frag_info));
FS::BindColorData(pass, color_buffer);
pass.SetCommandLabel("ConicalGradientSSBOFill");
return true;
});
}
bool ConicalGradientContents::RenderTexture(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
using VS = ConicalGradientFillPipeline::VertexShader;
using FS = ConicalGradientFillPipeline::FragmentShader;
auto gradient_data = CreateGradientBuffer(colors_, stops_);
auto gradient_texture =
CreateGradientTexture(gradient_data, renderer.GetContext());
if (gradient_texture == nullptr) {
return false;
}
auto geometry_result =
GetGeometry()->GetPositionBuffer(renderer, entity, pass);
VS::FrameInfo frame_info;
frame_info.matrix = GetInverseEffectTransform();
PipelineBuilderCallback pipeline_callback =
[&renderer](ContentContextOptions options) {
return renderer.GetConicalGradientFillPipeline(options);
};
return ColorSourceContents::DrawGeometry<VS>(
renderer, entity, pass, pipeline_callback, frame_info,
[this, &renderer, &gradient_texture](RenderPass& pass) {
FS::FragInfo frag_info;
frag_info.center = center_;
frag_info.radius = radius_;
frag_info.tile_mode = static_cast<Scalar>(tile_mode_);
frag_info.decal_border_color = decal_border_color_;
frag_info.texture_sampler_y_coord_scale =
gradient_texture->GetYCoordScale();
frag_info.alpha = GetOpacityFactor();
frag_info.half_texel =
Vector2(0.5 / gradient_texture->GetSize().width,
0.5 / gradient_texture->GetSize().height);
if (focus_) {
frag_info.focus = focus_.value();
frag_info.focus_radius = focus_radius_;
} else {
frag_info.focus = center_;
frag_info.focus_radius = 0.0;
}
pass.SetCommandLabel("ConicalGradientFill");
FS::BindFragInfo(
pass, renderer.GetTransientsBuffer().EmplaceUniform(frag_info));
SamplerDescriptor sampler_desc;
sampler_desc.min_filter = MinMagFilter::kLinear;
sampler_desc.mag_filter = MinMagFilter::kLinear;
FS::BindTextureSampler(
pass, gradient_texture,
renderer.GetContext()->GetSamplerLibrary()->GetSampler(
sampler_desc));
return true;
});
}
bool ConicalGradientContents::ApplyColorFilter(
const ColorFilterProc& color_filter_proc) {
for (Color& color : colors_) {
color = color_filter_proc(color);
}
decal_border_color_ = color_filter_proc(decal_border_color_);
return true;
}
} // namespace impeller