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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_SHADER_ARCHIVE_SHADER_ARCHIVE_WRITER_H_
#define FLUTTER_IMPELLER_SHADER_ARCHIVE_SHADER_ARCHIVE_WRITER_H_
#include <memory>
#include <string>
#include <vector>
#include "flutter/fml/macros.h"
#include "flutter/fml/mapping.h"
#include "impeller/shader_archive/shader_archive_types.h"
namespace impeller {
class ShaderArchiveWriter {
public:
ShaderArchiveWriter();
~ShaderArchiveWriter();
[[nodiscard]] bool AddShaderAtPath(const std::string& path);
[[nodiscard]] bool AddShader(ArchiveShaderType type,
std::string name,
std::shared_ptr<fml::Mapping> mapping);
std::shared_ptr<fml::Mapping> CreateMapping() const;
private:
struct ShaderDescription {
ArchiveShaderType type;
std::string name;
std::shared_ptr<fml::Mapping> mapping;
};
std::vector<ShaderDescription> shader_descriptions_;
ShaderArchiveWriter(const ShaderArchiveWriter&) = delete;
ShaderArchiveWriter& operator=(const ShaderArchiveWriter&) = delete;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_SHADER_ARCHIVE_SHADER_ARCHIVE_WRITER_H_