| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/testing/test_metal_context.h" |
| |
| #include <Metal/Metal.h> |
| #include <iostream> |
| |
| #include "flutter/fml/logging.h" |
| #include "flutter/fml/platform/darwin/scoped_nsobject.h" |
| #include "third_party/skia/include/core/SkSurface.h" |
| #include "third_party/skia/include/gpu/GrDirectContext.h" |
| #include "third_party/skia/include/gpu/ganesh/mtl/GrMtlBackendContext.h" |
| #include "third_party/skia/include/gpu/ganesh/mtl/GrMtlDirectContext.h" |
| |
| namespace flutter { |
| |
| TestMetalContext::TestMetalContext() { |
| auto device = fml::scoped_nsprotocol{MTLCreateSystemDefaultDevice()}; |
| if (!device) { |
| FML_LOG(ERROR) << "Could not acquire Metal device."; |
| return; |
| } |
| |
| auto command_queue = fml::scoped_nsobject{[device.get() newCommandQueue]}; |
| if (!command_queue) { |
| FML_LOG(ERROR) << "Could not create the default command queue."; |
| return; |
| } |
| |
| [command_queue.get() setLabel:@"Flutter Test Queue"]; |
| |
| GrMtlBackendContext backendContext = {}; |
| // Skia expect arguments to `MakeMetal` transfer ownership of the reference in for release later |
| // when the GrDirectContext is collected. |
| backendContext.fDevice.reset([device.get() retain]); |
| backendContext.fQueue.reset([command_queue.get() retain]); |
| skia_context_ = GrDirectContexts::MakeMetal(backendContext); |
| if (!skia_context_) { |
| FML_LOG(ERROR) << "Could not create the GrDirectContext from the Metal Device " |
| "and command queue."; |
| } |
| |
| device_ = [device.get() retain]; |
| command_queue_ = [command_queue.get() retain]; |
| } |
| |
| TestMetalContext::~TestMetalContext() { |
| std::scoped_lock lock(textures_mutex_); |
| textures_.clear(); |
| if (device_) { |
| [(__bridge id)device_ release]; |
| } |
| if (command_queue_) { |
| [(__bridge id)command_queue_ release]; |
| } |
| } |
| |
| void* TestMetalContext::GetMetalDevice() const { |
| return device_; |
| } |
| |
| void* TestMetalContext::GetMetalCommandQueue() const { |
| return command_queue_; |
| } |
| |
| sk_sp<GrDirectContext> TestMetalContext::GetSkiaContext() const { |
| return skia_context_; |
| } |
| |
| TestMetalContext::TextureInfo TestMetalContext::CreateMetalTexture(const SkISize& size) { |
| std::scoped_lock lock(textures_mutex_); |
| auto texture_descriptor = fml::scoped_nsobject{ |
| [[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatBGRA8Unorm |
| width:size.width() |
| height:size.height() |
| mipmapped:NO] retain]}; |
| |
| // The most pessimistic option and disables all optimizations but allows tests |
| // the most flexible access to the surface. They may read and write to the |
| // surface from shaders or use as a pixel view. |
| texture_descriptor.get().usage = MTLTextureUsageUnknown; |
| |
| if (!texture_descriptor) { |
| FML_CHECK(false) << "Invalid texture descriptor."; |
| return {.texture_id = -1, .texture = nullptr}; |
| } |
| |
| id<MTLDevice> device = (__bridge id<MTLDevice>)GetMetalDevice(); |
| sk_cfp<void*> texture = sk_cfp<void*>{[device newTextureWithDescriptor:texture_descriptor.get()]}; |
| |
| if (!texture) { |
| FML_CHECK(false) << "Could not create texture from texture descriptor."; |
| return {.texture_id = -1, .texture = nullptr}; |
| } |
| |
| const int64_t texture_id = texture_id_ctr_++; |
| textures_[texture_id] = texture; |
| |
| return { |
| .texture_id = texture_id, |
| .texture = texture.get(), |
| }; |
| } |
| |
| // Don't remove the texture from the map here. |
| bool TestMetalContext::Present(int64_t texture_id) { |
| std::scoped_lock lock(textures_mutex_); |
| if (textures_.find(texture_id) == textures_.end()) { |
| return false; |
| } else { |
| return true; |
| } |
| } |
| |
| TestMetalContext::TextureInfo TestMetalContext::GetTextureInfo(int64_t texture_id) { |
| std::scoped_lock lock(textures_mutex_); |
| if (textures_.find(texture_id) == textures_.end()) { |
| FML_CHECK(false) << "Invalid texture id: " << texture_id; |
| return {.texture_id = -1, .texture = nullptr}; |
| } else { |
| return { |
| .texture_id = texture_id, |
| .texture = textures_[texture_id].get(), |
| }; |
| } |
| } |
| |
| } // namespace flutter |