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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_PLAYGROUND_BACKEND_GLES_PLAYGROUND_IMPL_GLES_H_
#define FLUTTER_IMPELLER_PLAYGROUND_BACKEND_GLES_PLAYGROUND_IMPL_GLES_H_
#include "flutter/fml/macros.h"
#include "impeller/playground/playground_impl.h"
namespace impeller {
class PlaygroundImplGLES final : public PlaygroundImpl {
public:
explicit PlaygroundImplGLES(PlaygroundSwitches switches);
~PlaygroundImplGLES();
fml::Status SetCapabilities(
const std::shared_ptr<Capabilities>& capabilities) override;
private:
class ReactorWorker;
static void DestroyWindowHandle(WindowHandle handle);
using UniqueHandle = std::unique_ptr<void, decltype(&DestroyWindowHandle)>;
UniqueHandle handle_;
std::shared_ptr<ReactorWorker> worker_;
const bool use_angle_;
void* angle_glesv2_;
// |PlaygroundImpl|
std::shared_ptr<Context> GetContext() const override;
// |PlaygroundImpl|
WindowHandle GetWindowHandle() const override;
// |PlaygroundImpl|
std::unique_ptr<Surface> AcquireSurfaceFrame(
std::shared_ptr<Context> context) override;
PlaygroundImplGLES(const PlaygroundImplGLES&) = delete;
PlaygroundImplGLES& operator=(const PlaygroundImplGLES&) = delete;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_PLAYGROUND_BACKEND_GLES_PLAYGROUND_IMPL_GLES_H_