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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <algorithm>
#include "flutter/impeller/entity/geometry/circle_geometry.h"
#include "flutter/impeller/entity/geometry/line_geometry.h"
namespace impeller {
CircleGeometry::CircleGeometry(const Point& center, Scalar radius)
: center_(center), radius_(radius), stroke_width_(-1.0f) {
FML_DCHECK(radius >= 0);
}
CircleGeometry::CircleGeometry(const Point& center,
Scalar radius,
Scalar stroke_width)
: center_(center),
radius_(radius),
stroke_width_(std::max(stroke_width, 0.0f)) {
FML_DCHECK(radius >= 0);
FML_DCHECK(stroke_width >= 0);
}
GeometryResult CircleGeometry::GetPositionBuffer(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
auto& transform = entity.GetTransform();
Scalar half_width = stroke_width_ < 0 ? 0.0
: LineGeometry::ComputePixelHalfWidth(
transform, stroke_width_);
std::shared_ptr<Tessellator> tessellator = renderer.GetTessellator();
// We call the StrokedCircle method which will simplify to a
// FilledCircleGenerator if the inner_radius is <= 0.
auto generator =
tessellator->StrokedCircle(transform, center_, radius_, half_width);
return ComputePositionGeometry(renderer, generator, entity, pass);
}
// |Geometry|
GeometryResult CircleGeometry::GetPositionUVBuffer(
Rect texture_coverage,
Matrix effect_transform,
const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
auto& transform = entity.GetTransform();
auto uv_transform =
texture_coverage.GetNormalizingTransform() * effect_transform;
Scalar half_width = stroke_width_ < 0 ? 0.0
: LineGeometry::ComputePixelHalfWidth(
transform, stroke_width_);
std::shared_ptr<Tessellator> tessellator = renderer.GetTessellator();
// We call the StrokedCircle method which will simplify to a
// FilledCircleGenerator if the inner_radius is <= 0.
auto generator =
tessellator->StrokedCircle(transform, center_, radius_, half_width);
return ComputePositionUVGeometry(renderer, generator, uv_transform, entity,
pass);
}
GeometryVertexType CircleGeometry::GetVertexType() const {
return GeometryVertexType::kPosition;
}
std::optional<Rect> CircleGeometry::GetCoverage(const Matrix& transform) const {
Point corners[4]{
{center_.x, center_.y - radius_},
{center_.x + radius_, center_.y},
{center_.x, center_.y + radius_},
{center_.x - radius_, center_.y},
};
for (int i = 0; i < 4; i++) {
corners[i] = transform * corners[i];
}
return Rect::MakePointBounds(std::begin(corners), std::end(corners));
}
bool CircleGeometry::CoversArea(const Matrix& transform,
const Rect& rect) const {
return false;
}
bool CircleGeometry::IsAxisAlignedRect() const {
return false;
}
} // namespace impeller