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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_IMPELLER_ENTITY_GEOMETRY_CIRCLE_GEOMETRY_H_
#define FLUTTER_IMPELLER_ENTITY_GEOMETRY_CIRCLE_GEOMETRY_H_
#include "impeller/entity/geometry/geometry.h"
namespace impeller {
// Geometry class that can generate vertices (with or without texture
// coordinates) for either filled or stroked circles
class CircleGeometry final : public Geometry {
public:
explicit CircleGeometry(const Point& center, Scalar radius);
explicit CircleGeometry(const Point& center,
Scalar radius,
Scalar stroke_width);
~CircleGeometry() = default;
// |Geometry|
bool CoversArea(const Matrix& transform, const Rect& rect) const override;
// |Geometry|
bool IsAxisAlignedRect() const override;
private:
// |Geometry|
GeometryResult GetPositionBuffer(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const override;
// |Geometry|
GeometryVertexType GetVertexType() const override;
// |Geometry|
std::optional<Rect> GetCoverage(const Matrix& transform) const override;
// |Geometry|
GeometryResult GetPositionUVBuffer(Rect texture_coverage,
Matrix effect_transform,
const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const override;
Point center_;
Scalar radius_;
Scalar stroke_width_;
CircleGeometry(const CircleGeometry&) = delete;
CircleGeometry& operator=(const CircleGeometry&) = delete;
};
} // namespace impeller
#endif // FLUTTER_IMPELLER_ENTITY_GEOMETRY_CIRCLE_GEOMETRY_H_