blob: c58ad6dc93ed81cb009b6612182c1d6333a074a2 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "flutter/shell/platform/darwin/ios/ios_context_software.h"
#include "ios_context.h"
namespace flutter {
IOSContextSoftware::IOSContextSoftware() : IOSContext(MsaaSampleCount::kNone) {}
// |IOSContext|
IOSContextSoftware::~IOSContextSoftware() = default;
// |IOSContext|
sk_sp<GrDirectContext> IOSContextSoftware::CreateResourceContext() {
return nullptr;
}
// |IOSContext|
sk_sp<GrDirectContext> IOSContextSoftware::GetMainContext() const {
return nullptr;
}
// |IOSContext|
std::unique_ptr<GLContextResult> IOSContextSoftware::MakeCurrent() {
// This only makes sense for context that need to be bound to a specific thread.
return std::make_unique<GLContextDefaultResult>(false);
}
// |IOSContext|
std::unique_ptr<Texture> IOSContextSoftware::CreateExternalTexture(
int64_t texture_id,
fml::scoped_nsobject<NSObject<FlutterTexture>> texture) {
// Don't use FML for logging as it will contain engine specific details. This is a user facing
// message.
NSLog(@"Flutter: Attempted to composite external texture sources using the software backend. "
@"This backend is only used on simulators. This feature is only available on actual "
@"devices where OpenGL or Metal is used for rendering.");
// Not supported in this backend.
return nullptr;
}
} // namespace flutter