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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "radial_gradient_contents.h"
#include "flutter/fml/logging.h"
#include "impeller/entity/contents/content_context.h"
#include "impeller/entity/entity.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/tessellator/tessellator.h"
namespace impeller {
RadialGradientContents::RadialGradientContents() = default;
RadialGradientContents::~RadialGradientContents() = default;
void RadialGradientContents::SetPath(Path path) {
path_ = std::move(path);
}
void RadialGradientContents::SetCenterAndRadius(Point centre, Scalar radius) {
center_ = centre;
radius_ = radius;
}
void RadialGradientContents::SetColors(std::vector<Color> colors) {
colors_ = std::move(colors);
if (colors_.empty()) {
colors_.push_back(Color::Black());
colors_.push_back(Color::Black());
} else if (colors_.size() < 2u) {
colors_.push_back(colors_.back());
}
}
const std::vector<Color>& RadialGradientContents::GetColors() const {
return colors_;
}
std::optional<Rect> RadialGradientContents::GetCoverage(
const Entity& entity) const {
return path_.GetTransformedBoundingBox(entity.GetTransformation());
};
bool RadialGradientContents::Render(const ContentContext& renderer,
const Entity& entity,
RenderPass& pass) const {
using VS = RadialGradientFillPipeline::VertexShader;
using FS = RadialGradientFillPipeline::FragmentShader;
auto vertices_builder = VertexBufferBuilder<VS::PerVertexData>();
{
auto result =
Tessellator{}.Tessellate(path_.GetFillType(), path_.CreatePolyline(),
[&vertices_builder](Point point) {
VS::PerVertexData vtx;
vtx.vertices = point;
vertices_builder.AppendVertex(vtx);
});
if (result == Tessellator::Result::kInputError) {
return true;
}
if (result == Tessellator::Result::kTessellationError) {
return false;
}
}
VS::FrameInfo frame_info;
frame_info.mvp = Matrix::MakeOrthographic(pass.GetRenderTargetSize()) *
entity.GetTransformation();
FS::GradientInfo gradient_info;
gradient_info.center = center_;
gradient_info.radius = radius_;
gradient_info.center_color = colors_[0].Premultiply();
gradient_info.edge_color = colors_[1].Premultiply();
Command cmd;
cmd.label = "RadialGradientFill";
cmd.pipeline = renderer.GetRadialGradientFillPipeline(
OptionsFromPassAndEntity(pass, entity));
cmd.stencil_reference = entity.GetStencilDepth();
cmd.BindVertices(
vertices_builder.CreateVertexBuffer(pass.GetTransientsBuffer()));
cmd.primitive_type = PrimitiveType::kTriangle;
FS::BindGradientInfo(
cmd, pass.GetTransientsBuffer().EmplaceUniform(gradient_info));
VS::BindFrameInfo(cmd, pass.GetTransientsBuffer().EmplaceUniform(frame_info));
return pass.AddCommand(std::move(cmd));
}
} // namespace impeller