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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <variant>
#include "impeller/entity/contents/contents.h"
#include "impeller/geometry/color.h"
#include "impeller/geometry/matrix.h"
#include "impeller/geometry/path.h"
#include "impeller/geometry/rect.h"
#include "impeller/image/decompressed_image.h"
namespace impeller {
class Renderer;
class RenderPass;
class Entity {
public:
/// All blend modes assume that both the source (fragment output) and
/// destination (first color attachment) have colors with premultiplied alpha.
enum class BlendMode {
// The following blend modes are able to be used as pipeline blend modes or
// via `BlendFilterContents`.
kClear,
kSource,
kDestination,
kSourceOver,
kDestinationOver,
kSourceIn,
kDestinationIn,
kSourceOut,
kDestinationOut,
kSourceATop,
kDestinationATop,
kXor,
kPlus,
kModulate,
// The following blend modes use equations that are not available for
// pipelines on most graphics devices without extensions, and so they are
// only able to be used via `BlendFilterContents`.
kScreen,
kOverlay,
kDarken,
kLighten,
kColorDodge,
kColorBurn,
kHardLight,
kSoftLight,
kDifference,
kExclusion,
kMultiply,
kHue,
kSaturation,
kColor,
kLuminosity,
kLastPipelineBlendMode = kModulate,
kLastAdvancedBlendMode = kLuminosity,
};
enum class ClipOperation {
kDifference,
kIntersect,
};
Entity();
~Entity();
const Matrix& GetTransformation() const;
void SetTransformation(const Matrix& transformation);
void SetAddsToCoverage(bool adds);
bool AddsToCoverage() const;
std::optional<Rect> GetCoverage() const;
bool ShouldRender(const ISize& target_size) const;
void SetContents(std::shared_ptr<Contents> contents);
const std::shared_ptr<Contents>& GetContents() const;
void SetStencilDepth(uint32_t stencil_depth);
void IncrementStencilDepth(uint32_t increment);
uint32_t GetStencilDepth() const;
void SetBlendMode(BlendMode blend_mode);
BlendMode GetBlendMode() const;
bool Render(const ContentContext& renderer, RenderPass& parent_pass) const;
private:
Matrix transformation_;
std::shared_ptr<Contents> contents_;
BlendMode blend_mode_ = BlendMode::kSourceOver;
uint32_t stencil_depth_ = 0u;
bool adds_to_coverage_ = true;
};
} // namespace impeller