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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "impeller/renderer/formats.h"
#include "impeller/base/validation.h"
#include "impeller/renderer/texture.h"
namespace impeller {
constexpr bool StoreActionNeedsResolveTexture(StoreAction action) {
switch (action) {
case StoreAction::kDontCare:
case StoreAction::kStore:
return false;
case StoreAction::kMultisampleResolve:
case StoreAction::kStoreAndMultisampleResolve:
return true;
}
}
bool Attachment::IsValid() const {
if (!texture || !texture->IsValid()) {
VALIDATION_LOG << "Attachment has no texture.";
return false;
}
// TODO(110385): Enable attachment validation.
#if 0
if (StoreActionNeedsResolveTexture(store_action)) {
if (!resolve_texture || !resolve_texture->IsValid()) {
VALIDATION_LOG << "Store action needs resolve but no valid resolve "
"texture specified.";
return false;
}
}
if (texture->GetTextureDescriptor().storage_mode ==
StorageMode::kDeviceTransient) {
if (load_action != LoadAction::kDontCare &&
store_action != StoreAction::kDontCare) {
VALIDATION_LOG
<< "Load or store actions specified on device transient textures.";
return false;
}
}
#endif
return true;
}
} // namespace impeller