| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #pragma once |
| |
| #include <cstdint> |
| #include <functional> |
| #include <memory> |
| #include <type_traits> |
| |
| #include "flutter/fml/hash_combine.h" |
| #include "flutter/fml/logging.h" |
| #include "flutter/fml/macros.h" |
| #include "impeller/geometry/color.h" |
| #include "impeller/geometry/rect.h" |
| #include "impeller/geometry/scalar.h" |
| |
| namespace impeller { |
| |
| class Texture; |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Specified where the allocation resides and how it is used. |
| /// |
| enum class StorageMode { |
| //---------------------------------------------------------------------------- |
| /// Allocations can be mapped onto the hosts address space and also be used by |
| /// the device. |
| /// |
| kHostVisible, |
| //---------------------------------------------------------------------------- |
| /// Allocations can only be used by the device. This location is optimal for |
| /// use by the device. If the host needs to access these allocations, the |
| /// transfer queue must be used to transfer this allocation onto the a host |
| /// visible buffer. |
| /// |
| kDevicePrivate, |
| //---------------------------------------------------------------------------- |
| /// Used by the device for temporary render targets. These allocations cannot |
| /// be transferred from and to other allocations using the transfer queue. |
| /// Render pass cannot initialize the contents of these buffers using load and |
| /// store actions. |
| /// |
| /// These allocations reside in tile memory which has higher bandwidth, lower |
| /// latency and lower power consumption. The total device memory usage is |
| /// also lower as a separate allocation does not need to be created in |
| /// device memory. Prefer using these allocations for intermediates like depth |
| /// and stencil buffers. |
| /// |
| kDeviceTransient, |
| }; |
| |
| //------------------------------------------------------------------------------ |
| /// @brief The Pixel formats supported by Impeller. The naming convention |
| /// denotes the usage of the component, the bit width of that |
| /// component, and then one or more qualifiers to its |
| /// interpretation. |
| /// |
| /// For instance, `kR8G8B8A8UNormIntSRGB` is a 32 bits-per-pixel |
| /// format ordered in RGBA with 8 bits per component with each |
| /// component expressed as an unsigned normalized integer and a |
| /// conversion from sRGB to linear color space. |
| /// |
| /// Key: |
| /// R -> Red Component |
| /// G -> Green Component |
| /// B -> Blue Component |
| /// D -> Depth Component |
| /// S -> Stencil Component |
| /// U -> Unsigned (Lack of this denotes a signed component) |
| /// Norm -> Normalized |
| /// SRGB -> sRGB to linear interpretation |
| /// |
| /// While the effective bit width of the pixel can be determined by |
| /// adding up the widths of each component, only the non-esoteric |
| /// formats are tightly packed. Do not assume tight packing for the |
| /// esoteric formats and use blit passes to convert to a |
| /// non-esoteric pass. |
| /// |
| enum class PixelFormat { |
| kUnknown, |
| kA8UNormInt, |
| kR8G8B8A8UNormInt, |
| kR8G8B8A8UNormIntSRGB, |
| kB8G8R8A8UNormInt, |
| kB8G8R8A8UNormIntSRGB, |
| kS8UInt, |
| |
| // Defaults. If you don't know which ones to use, these are usually a safe |
| // bet. |
| // |
| // On Metal, this is a support format for layer drawable and can be used to |
| // specify the format of the resolve texture if needed. |
| kDefaultColor = kB8G8R8A8UNormInt, |
| kDefaultStencil = kS8UInt, |
| }; |
| |
| enum class BlendFactor { |
| kZero, |
| kOne, |
| kSourceColor, |
| kOneMinusSourceColor, |
| kSourceAlpha, |
| kOneMinusSourceAlpha, |
| kDestinationColor, |
| kOneMinusDestinationColor, |
| kDestinationAlpha, |
| kOneMinusDestinationAlpha, |
| kSourceAlphaSaturated, |
| kBlendColor, |
| kOneMinusBlendColor, |
| kBlendAlpha, |
| kOneMinusBlendAlpha, |
| }; |
| |
| enum class BlendOperation { |
| kAdd, |
| kSubtract, |
| kReverseSubtract, |
| }; |
| |
| enum class LoadAction { |
| kDontCare, |
| kLoad, |
| kClear, |
| }; |
| |
| enum class StoreAction { |
| kDontCare, |
| kStore, |
| kMultisampleResolve, |
| kStoreAndMultisampleResolve, |
| }; |
| |
| constexpr bool CanClearAttachment(LoadAction action) { |
| switch (action) { |
| case LoadAction::kLoad: |
| return false; |
| case LoadAction::kDontCare: |
| case LoadAction::kClear: |
| return true; |
| } |
| FML_UNREACHABLE(); |
| } |
| |
| constexpr bool CanDiscardAttachmentWhenDone(StoreAction action) { |
| switch (action) { |
| case StoreAction::kStore: |
| case StoreAction::kStoreAndMultisampleResolve: |
| return false; |
| case StoreAction::kDontCare: |
| case StoreAction::kMultisampleResolve: |
| return true; |
| } |
| FML_UNREACHABLE(); |
| } |
| |
| enum class TextureType { |
| kTexture2D, |
| kTexture2DMultisample, |
| kTextureCube, |
| }; |
| |
| constexpr bool IsMultisampleCapable(TextureType type) { |
| switch (type) { |
| case TextureType::kTexture2D: |
| case TextureType::kTextureCube: |
| return false; |
| case TextureType::kTexture2DMultisample: |
| return true; |
| } |
| return false; |
| } |
| |
| enum class SampleCount { |
| kCount1 = 1, |
| kCount4 = 4, |
| }; |
| |
| using TextureUsageMask = uint64_t; |
| |
| enum class TextureUsage : TextureUsageMask { |
| kUnknown = 0, |
| kShaderRead = 1 << 0, |
| kShaderWrite = 1 << 1, |
| kRenderTarget = 1 << 2, |
| }; |
| |
| enum class TextureIntent { |
| kUploadFromHost, |
| kRenderToTexture, |
| }; |
| |
| enum class CullMode { |
| kNone, |
| kFrontFace, |
| kBackFace, |
| }; |
| |
| enum class IndexType { |
| kUnknown, |
| k16bit, |
| k32bit, |
| }; |
| |
| enum class PrimitiveType { |
| kTriangle, |
| kTriangleStrip, |
| kLine, |
| kLineStrip, |
| kPoint, |
| // Triangle fans are implementation dependent and need extra extensions |
| // checks. Hence, they are not supported here. |
| }; |
| |
| struct DepthRange { |
| Scalar z_near = 0.0; |
| Scalar z_far = 1.0; |
| |
| constexpr bool operator==(const DepthRange& other) const { |
| return z_near == other.z_near && z_far == other.z_far; |
| } |
| }; |
| |
| struct Viewport { |
| Rect rect; |
| DepthRange depth_range; |
| |
| constexpr bool operator==(const Viewport& other) const { |
| return rect == other.rect && depth_range == other.depth_range; |
| } |
| }; |
| |
| enum class MinMagFilter { |
| /// Select nearest to the sample point. Most widely supported. |
| kNearest, |
| /// Select two points and linearly interpolate between them. Some formats |
| /// may not support this. |
| kLinear, |
| }; |
| |
| enum class MipFilter { |
| /// Always sample from mip level 0. Other mip levels are ignored. |
| kNone, |
| /// Sample from the nearest mip level. |
| kNearest, |
| /// Sample from the two nearest mip levels and linearly interpolate between |
| /// them. |
| kLinear, |
| }; |
| |
| enum class SamplerAddressMode { |
| kClampToEdge, |
| kRepeat, |
| kMirror, |
| // More modes are almost always supported but they are usually behind |
| // extensions checks. The ones current in these structs are safe (always |
| // supported) defaults. |
| }; |
| |
| enum class ColorWriteMask : uint64_t { |
| kNone = 0, |
| kRed = 1 << 0, |
| kGreen = 1 << 1, |
| kBlue = 1 << 2, |
| kAlpha = 1 << 3, |
| kAll = kRed | kGreen | kBlue | kAlpha, |
| }; |
| |
| constexpr size_t BytesPerPixelForPixelFormat(PixelFormat format) { |
| switch (format) { |
| case PixelFormat::kUnknown: |
| return 0u; |
| case PixelFormat::kA8UNormInt: |
| case PixelFormat::kS8UInt: |
| return 1u; |
| case PixelFormat::kR8G8B8A8UNormInt: |
| case PixelFormat::kR8G8B8A8UNormIntSRGB: |
| case PixelFormat::kB8G8R8A8UNormInt: |
| case PixelFormat::kB8G8R8A8UNormIntSRGB: |
| return 4u; |
| } |
| return 0u; |
| } |
| |
| //------------------------------------------------------------------------------ |
| /// @brief Describe the color attachment that will be used with this |
| /// pipeline. |
| /// |
| /// Blending at specific color attachments follows the pseudo-code: |
| /// ``` |
| /// if (blending_enabled) { |
| /// final_color.rgb = (src_color_blend_factor * new_color.rgb) |
| /// <color_blend_op> |
| /// (dst_color_blend_factor * old_color.rgb); |
| /// final_color.a = (src_alpha_blend_factor * new_color.a) |
| /// <alpha_blend_op> |
| /// (dst_alpha_blend_factor * old_color.a); |
| /// } else { |
| /// final_color = new_color; |
| /// } |
| /// // IMPORTANT: The write mask is applied irrespective of whether |
| /// // blending_enabled is set. |
| /// final_color = final_color & write_mask; |
| /// ``` |
| /// |
| /// The default blend mode is 1 - source alpha. |
| struct ColorAttachmentDescriptor { |
| PixelFormat format = PixelFormat::kUnknown; |
| bool blending_enabled = false; |
| |
| BlendFactor src_color_blend_factor = BlendFactor::kSourceAlpha; |
| BlendOperation color_blend_op = BlendOperation::kAdd; |
| BlendFactor dst_color_blend_factor = BlendFactor::kOneMinusSourceAlpha; |
| |
| BlendFactor src_alpha_blend_factor = BlendFactor::kSourceAlpha; |
| BlendOperation alpha_blend_op = BlendOperation::kAdd; |
| BlendFactor dst_alpha_blend_factor = BlendFactor::kOneMinusSourceAlpha; |
| |
| std::underlying_type_t<ColorWriteMask> write_mask = |
| static_cast<uint64_t>(ColorWriteMask::kAll); |
| |
| constexpr bool operator==(const ColorAttachmentDescriptor& o) const { |
| return format == o.format && // |
| blending_enabled == o.blending_enabled && // |
| src_color_blend_factor == o.src_color_blend_factor && // |
| color_blend_op == o.color_blend_op && // |
| dst_color_blend_factor == o.dst_color_blend_factor && // |
| src_alpha_blend_factor == o.src_alpha_blend_factor && // |
| alpha_blend_op == o.alpha_blend_op && // |
| dst_alpha_blend_factor == o.dst_alpha_blend_factor && // |
| write_mask == o.write_mask; |
| } |
| |
| constexpr size_t Hash() const { |
| return fml::HashCombine(format, blending_enabled, src_color_blend_factor, |
| color_blend_op, dst_color_blend_factor, |
| src_alpha_blend_factor, alpha_blend_op, |
| dst_alpha_blend_factor, write_mask); |
| } |
| }; |
| |
| enum class CompareFunction { |
| /// Comparison test never passes. |
| kNever, |
| /// Comparison test passes always passes. |
| kAlways, |
| /// Comparison test passes if new_value < current_value. |
| kLess, |
| /// Comparison test passes if new_value == current_value. |
| kEqual, |
| /// Comparison test passes if new_value <= current_value. |
| kLessEqual, |
| /// Comparison test passes if new_value > current_value. |
| kGreater, |
| /// Comparison test passes if new_value != current_value. |
| kNotEqual, |
| /// Comparison test passes if new_value >= current_value. |
| kGreaterEqual, |
| }; |
| |
| enum class StencilOperation { |
| /// Don't modify the current stencil value. |
| kKeep, |
| /// Reset the stencil value to zero. |
| kZero, |
| /// Reset the stencil value to the reference value. |
| kSetToReferenceValue, |
| /// Increment the current stencil value by 1. Clamp it to the maximum. |
| kIncrementClamp, |
| /// Decrement the current stencil value by 1. Clamp it to zero. |
| kDecrementClamp, |
| /// Perform a logical bitwise invert on the current stencil value. |
| kInvert, |
| /// Increment the current stencil value by 1. If at maximum, set to zero. |
| kIncrementWrap, |
| /// Decrement the current stencil value by 1. If at zero, set to maximum. |
| kDecrementWrap, |
| }; |
| |
| struct DepthAttachmentDescriptor { |
| //---------------------------------------------------------------------------- |
| /// Indicates how to compare the value with that in the depth buffer. |
| /// |
| CompareFunction depth_compare = CompareFunction::kAlways; |
| //---------------------------------------------------------------------------- |
| /// Indicates when writes must be performed to the depth buffer. |
| /// |
| bool depth_write_enabled = false; |
| |
| constexpr bool operator==(const DepthAttachmentDescriptor& o) const { |
| return depth_compare == o.depth_compare && |
| depth_write_enabled == o.depth_write_enabled; |
| } |
| |
| constexpr size_t GetHash() const { |
| return fml::HashCombine(depth_compare, depth_write_enabled); |
| } |
| }; |
| |
| struct StencilAttachmentDescriptor { |
| //---------------------------------------------------------------------------- |
| /// Indicates the operation to perform between the reference value and the |
| /// value in the stencil buffer. Both values have the read_mask applied to |
| /// them before performing this operation. |
| /// |
| CompareFunction stencil_compare = CompareFunction::kAlways; |
| //---------------------------------------------------------------------------- |
| /// Indicates what to do when the stencil test has failed. |
| /// |
| StencilOperation stencil_failure = StencilOperation::kKeep; |
| //---------------------------------------------------------------------------- |
| /// Indicates what to do when the stencil test passes but the depth test |
| /// fails. |
| /// |
| StencilOperation depth_failure = StencilOperation::kKeep; |
| //---------------------------------------------------------------------------- |
| /// Indicates what to do when both the stencil and depth tests pass. |
| /// |
| StencilOperation depth_stencil_pass = StencilOperation::kKeep; |
| //---------------------------------------------------------------------------- |
| /// The mask applied to the reference and stencil buffer values before |
| /// performing the stencil_compare operation. |
| /// |
| uint32_t read_mask = ~0; |
| //---------------------------------------------------------------------------- |
| /// The mask applied to the new stencil value before it is written into the |
| /// stencil buffer. |
| /// |
| uint32_t write_mask = ~0; |
| |
| constexpr bool operator==(const StencilAttachmentDescriptor& o) const { |
| return stencil_compare == o.stencil_compare && |
| stencil_failure == o.stencil_failure && |
| depth_failure == o.depth_failure && |
| depth_stencil_pass == o.depth_stencil_pass && |
| read_mask == o.read_mask && write_mask == o.write_mask; |
| } |
| |
| constexpr size_t GetHash() const { |
| return fml::HashCombine(stencil_compare, stencil_failure, depth_failure, |
| depth_stencil_pass, read_mask); |
| } |
| }; |
| |
| struct Attachment { |
| std::shared_ptr<Texture> texture; |
| std::shared_ptr<Texture> resolve_texture; |
| LoadAction load_action = LoadAction::kDontCare; |
| StoreAction store_action = StoreAction::kStore; |
| |
| bool IsValid() const; |
| }; |
| |
| struct ColorAttachment : public Attachment { |
| Color clear_color = Color::BlackTransparent(); |
| }; |
| |
| struct DepthAttachment : public Attachment { |
| double clear_depth = 0.0; |
| }; |
| |
| struct StencilAttachment : public Attachment { |
| uint32_t clear_stencil = 0; |
| }; |
| |
| } // namespace impeller |
| |
| namespace std { |
| |
| template <> |
| struct hash<impeller::DepthAttachmentDescriptor> { |
| constexpr std::size_t operator()( |
| const impeller::DepthAttachmentDescriptor& des) const { |
| return des.GetHash(); |
| } |
| }; |
| |
| template <> |
| struct hash<impeller::StencilAttachmentDescriptor> { |
| constexpr std::size_t operator()( |
| const impeller::StencilAttachmentDescriptor& des) const { |
| return des.GetHash(); |
| } |
| }; |
| |
| } // namespace std |